Having played through the campaign in all three difficulty levels, I can say with a certain amount of authority that there is very little reason to play on the easiest setting. You could literally play through the whole thing without ever lobbing a smoke grenade for cover. Don’t bother with it unless you have NEVER touched a console gamepad to play a tactical shooter.
In the first episode of GRAW, if you or your team had the misfortune of getting hit by enemy fire, while you could heal your squaddies, you were apparently expendable. Well, don’t feel crapped upon any longer because your team can now include a medic who can not only heal everyone on the squad including himself — “physician, heal thyself…” — but now you can be patched up, too. While not entirely realistic, it’s not the “Superman” health system of Rainbow Six: Vegas or Splinter Cell: Double Agent. Ignoring enemy fire has its consequences.
There’s a pleasant mix of close quarters urban combat and some sprawling outdoor areas that are VERY reminiscent of the very first Ghost Recon on the PC. As a matter of fact, some of the multiplayer maps are ported over from the original PC release. The level of outdoor detail has gone up, maybe not to the level of the PC release of GRAW, but definitely above that which you saw in the first GRAW game to grace the 360.
The AI has gotten a little less stupid. The friendly AI takes up better positions when you order them somewhere but still blithely step out into the line of fire and get bushwhacked a little too easily. They also couldn’t hit the broad side of a supertanker with an Uzi. The enemy AI is still about the same. They have a mind of their own and a slightly deficient one at that. About halfway through it (and here’s a plot twist) I began to notice I was fighting people whose accents sounded more Scottish than Spanish. For a minute there, I thought Sean Connery had been turned loose in the voice recording studio, but I paid it no mind.
The views of downtown Cuidad Juarez and El Paso, Texas are outstanding and the views of the former gloriously aflame is positively awe-inspiring. Having been to both places, I can attest to how they look, but I had no idea that the new Dodge pickups could rust and be up on blocks so quickly out there in West Texas. I hate product placement in games.