Steel Fury: Kharkov 1942

by Chuck “Magnum” Ankenbauer


Steel Fury

Steel Fury: Kharkov 1942 is a WW2 tank simulation, developed by Discus Games, and published by Lighthouse Interactive. As the sales tag says, Steel Fury is “an epic tank battle simulator”.

It arrives November 7th for the European and North America market (via download) on PC. We have also learned that GoGamer will have the imported boxed version available for sale.

From the press announcement:

“Steel Fury: Kharkov 1942 is based on real-life events that took place from May 12 to 28, 1942, which engaged the Red Army in the fight of their lives. During a vicious German counterattack that began on May 17, 1942, three Soviet Armies were surrounded and were forced to fighting in what has become known as the ‘meat grinder’. Through the monstrous roar of tanks and military vehicles, and the blaring sounds of war, players will experience bitterness at the loss of their comrades during battle and elation when they are victorious.“

Note that all information, screens, and videos are works in progress, incomplete and subject to change before official release.


Historical Authenticity: Missions are based on true historical events recreated from archives and photo references, including the interiors and exteriors of vehicles and tactical markings. The player has access to vast battlefields without obstructions from impenetrable forests or other obstacles, allowing them to choose any path available to achieve victory!

The packageFear and Fury Filled Missions: Throughout 30 playable missions in three unique single-player campaigns, experience large scale battles with numerous active vehicles.

Vehicles: Interact with and command all units involved in the advance against the enemy, including: more than 40 different realistically modeled vehicles, with three playable tanks: T-34/76 mod. 1941, Mk.II ‘Matilda’ III, and the Pz. IV Ausf. F2.

Take Full Control: In first and third person views, assume crew positions for Commander, Gunner, Loader, Driver and Hull Gunner.

Realistic Game Physics: The advanced game engine allows for precise calculation of ballistics and collisions models. Objects can be destroyed and the terrain is deformable. Both player and AI controlled vehicles are subject to realistic physics.

Realistic Environments: The game engine supports dynamic lighting, featuring night-time missions and different weather conditions. The engine’s particle system allows for realistic smoke and water effects, as well as debris from explosions.

Damage Model: Everything in the path of a tank-round can be destroyed. Vehicles can damage buildings and knock down trees. Due to the advanced game engine, impacting shells create craters and trenches take damaged when tanks run over them, deforming the terrain.

Difficulty Levels: Players can adjust the level of complexity the game offers. Missions gradually raise the difficulty level by introducing more vehicles, troops and harder to achieve mission goals. Thanks to training missions, the player can easily learn how to control their tank and supporting AI troops from all crew positions.

Editors and Utilities: Players have the ability to create custom missions and make modifications. Easy-to-use editors make it possible to add new vehicles and weapons to the game.

NaturalPoint TrackIR™ Support… immerses the player in hands-free first person views for all available crew positions.

AI Controlled Vehicles Include: T-34/85, T-34/76, Tiger, Sk.Kfz.251, M3A1,ZIS-5, Opel Blitz, ZIS-3, Pak. 40, IL-2, FW-190.

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