Can I honestly recommend this game to my fellow tactical players? Just like the last one, Dragon Rising, Codemasters has made another great, fun infantry tactical game and have improved in a lot of areas like the join in progress but they also continue to take steps back from a great game. Limited missions, idiotic AI, and over the top characters ruin a lot of the fun in this game. But if you can join up with 3 friends, you will have fun and you have some great small unit tactical battles. The failure to include a mission editor, and limited missions make this game not worth full price. But again, if you have 3 friends to play with and can find it on sale, then I highly recommend it.
If you like the small squad size, fire team ran missions of SimHQ’s ArmA 2 Military Monday, the missions in Red River seem to be very similar, though a little more over the top. The Sergeant in charge gives the fire teams their orders; the fire teams carry out their orders, and if you don’t carry out the orders he will yell at you to the point of a tirade. But in the end, mission complete is very satisfying.
If you have 3 friends willing to get the game with you so you can play co-op, then this game is great. If you’re a single player only gamer, then the AI will drive you nuts and you might quit in disgust.
Here they come
A Note to Codemaster’s
You did well here Codemasters. Now keep it up and support the games you release without ripping off the gamer for $10, 5-mission pack DLC. And bring back the editor!
- Real good 4 player co-op campaign, intense battles
- 10 hours, give or take campaign plus bonus missions
- 3 levels of difficulty, one being hardcore mode
- Join in progress co-op play
- Windows Live actually works and serves a purpose here
- Squad level tactical game play, where you are just 1 fire team of 3
- Animations and some graphic features are well done
Could be Better
- Idiot AI that follows orders but can be frustrating to control
- Idiot AI that isn’t too strong on the self-preservation
- No save whenever needed, only at checkpoints
- Mission zone that you can’t leave even if more practical
- Little replay value, missions are the same just a little random on encounters
- No force on force multiplayer limits the game (But IMO not needed)
- Graphics, especially the over use of bloom, haze, and the brown tint
Reviewer’s System Specs
- Dell XPS 720
- Intel Core2 processor Q6600
- 4GB DDR2 SDRAM at 800MHz
- NVIDIA GeForce 280 GTX
- SATA HDD
- 16X DVD+R/RW CD-RW Combination Drive
- X-Fi PCI Sound Card
- Microsoft Windows 7
A special note of thanks to “newman” who assisted as my co-op partner in the campaign play-testing.
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