The rudder pedal assembly is stout and operates smoothly. The top of each pedal rotates forward to provide toe brakes for differential braking on the ground. Rudder travel is nice and the spacing of the rudders is perfect. The design of the rudder controls, which are likely to take a fair amount of abuse, seems to be pretty hefty. I couldn’t feel any flexing or cracking even when I put a large amount of force on them. Between the pedals is a tensioning adjustment to vary the stiffness of the rudders, and on the bottom of the base are two carpet spike strips that flip out to enable the base to firmly grip the carpet if you use them on that type of surface. The pedals themselves are sized just right: in fact they are a bit wider than my CH pedals, which is a good thing since these size-12 boats need a lot of room.
The addition of the rudder pedals to the G940 system really completes the package since otherwise you’d be forced to either use a keyboard, or use another manufacturer’s pedals. I’ve alternately flown with my CH pedals and using the twist rudder capability of the Saitek X52 and have found the twist stick definitely causes you to develop bad habits and rudder pedals are far more intuitive and precise to use. For those games that support remapping of an axis, you could also (in a pinch) use the rudder pedals as accelerator and brake pedals in a driving game. Although with Logitech also offering the very nice G27, recently reviewed by Chunx, I can’t imagine anyone wanting to improvise with the G940 pedals.
The bottom of the rudder unit showing the retractable spike strips for use on carpets.
The rudder pedals are slightly larger than CH pedals allowing for larger feet to fit in the pedal wells.