Archive | _air10

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The EECH / EEAH World Gets Even Better Page 3

Back To Page 2 “BeachAV8R”: We’ve noted in previous articles that the process of modding EECH / EEAH has been the result of many people creating campaigns, textures, & interfaces among more embedded improvements within the code. Are there more people out there still plugging away on improving the code? “arneh”: Certainly! I’m by no means the […]

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The EECH / EEAH World Gets Even Better Page 2

Back To Page 1   “BeachAV8R”:: Do you work in an industry that taught you the special skills necessary to do the fantastic mod work on EECH / EEAH or is it a hobby? “arneh”: I do have a computer science degree, and as mentioned I work as a developer. So in that sense I do […]

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The EECH / EEAH World Gets Even Better

by Chris “BeachAV8R” Frishmuth   Introduction The evolution of Enemy Engaged continues! We’ve visited and revisited the Enemy Engaged series several times over the past eight (!) years and it doesn’t look like this train is stopping any time soon. This article will cover some of the more recent and newly released modifications to EECH / […]

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IL-2 Series – Fundamentals of Gunnery Page 5

Back To Page 4   Closing, Fading, and Out of Convergence Shots The pictures above assume one is traveling at relative speeds to the target, which is true most of the time in a fight. When rapidly closing on a target that is continuing on a consistent path, tighten the Angle Off by about a […]

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IL-2 Series – Fundamentals of Gunnery Page 4

Back To Page 3   Placing the Target on the Sight It is critical that the target is placed in the sight, not the sight onto the target. It may seem like a fine distinction, but it is all in how one maneuvers the plane to get the right picture that makes the difference. When […]

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IL-2 Series – Fundamentals of Gunnery Page 3

Back To Page 2   Convergence Convergence is simply the point where the rounds cross the center of the sight. It’s adjustable to suit the individual pilot, but the “standard” convergence is 300 meters. The more rounds placed in a smaller area, the greater the damage. Most complaints about the ineffectiveness of wing mounted machine […]

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IL-2 Series – Fundamentals of Gunnery Page 2

Back To Page 1   The Nature of Bullets and Cannon Rounds Bullets and cannon rounds (which I’m going to refer to simply as “rounds” from now on) are the ultimate fire-and-forget weapons, as one has no control of where they go once fired. Rounds follow a ballistic arc, dropping in elevation as they travel […]

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IL-2 Series – Fundamentals of Gunnery

by Frank “Dart” Giger Gunnery — the most difficult thing to learn and master in early and pre-jet combat flight simulations. Knowing the fundamentals can make the difference between “spray and pray” and knocking targets out of the air. Terminology Before we get into pictures and the inevitable math, let’s make sure we’re talking the same […]

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Read It – Do It Volume 2: Dustoff Page 4

Back To Page 3   I’ll leave it to you to discover how CWO Novosel earns the Medal of Honor. While the mission that CWO Novosel flew that earned him the Medal of Honor is singled out for recognition, it in no way diminishes the heroic efforts required of his other missions during his two […]

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Read It – Do It Volume 2: Dustoff Page 3

Back To Page 2   One of the most difficult tasks to manage in VME is the hoist and evacuations that require use of the winch and cable to lower medics and extract wounded. There are numerous devices you can use (basket, sling, litter) and different missions require a different method to complete the tasks.  […]

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Read It – Do It Volume 2: Dustoff Page 2

Back To Page 1   VME also offers some fairly challenging and realistic feeling flying conditions including dark nights where your belly mounted spotlight must be used and windy and rainy weather where gusts of wind will knock your aircraft around as you attempt to precision hover over your designated LZ. “Heavy rainstorms and the […]

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Read It – Do It Volume 2: Dustoff

by Chris “BeachAV8R” Frishmuth   Continuing with our new series where inspiration comes from reading books that are relevant to our simulation hobby I present to you a melding of a great book and a fine little piece of software. As a fixed-wing pilot, I can tell you definitively that there is something wrong with my […]

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