Archive | _air13

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Strike Fighters 2: Israel

Using DX10 to Make Hezbollah Miserable by Chuck “PFunk” Bellows Introduction By now, everyone knows that the Third Wire series has been undergoing a conversion to make the games Vista-compatible, something the original series can do with some mildly creative folder editing. But it doesn’t look nearly as good. With the new series came a slew […]

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DCS: Black Shark and Coaxial Rotor Aerodynamics

by Guest Writer Erik “EinsteinEP” Pierce Don’t Cross the Rotor Cones! In a hover, the two rotor disks of the Ka-50 are designed so that they produce the same amount of torque (due to drag) in opposite directions in a hover. By design, the lower blades are pitched down about 1.25 degrees from the upper rotor […]

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DCS: Black Shark… Technical, Simplified

SimHQ would like to welcome our Guest Writer for this week-long series, Erik Pierce. Erik has a degree from Embry Riddle Aeronautical Unversity and is an Aerospace Engineer at his daytime job. Erik is fully qualified to provide the technical knowledge about the topics presented here, but unique is his ability to clearly state the […]

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Apache Air Assault / Apache Longbow Assault

Budget Simulations – Volume 1 by Chris “BeachAV8R” Frishmuth   In our new series of articles we’ll be looking at some budget titles that will give you a lot of bang for your buck. Older sims, overlooked, overshadowed, or just plain under-marketed, some of the sims we’ll feature are worth a second look, and fortunately you’ll […]

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Laminar Research’s X-Plane 9

by Chris “BeachAV8R” Frishmuth The X-Plane 9 beta was released in late 2007 giving us a good look at what to expect with X-Plane 9. After the official release in 2008 X-Plane has evolved as Austin Meyers has tirelessly worked on improving his creation. The list of changes, additions, improvements, and bug-fixes would span many pages but it is clear to […]

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Rise of Flight – The First Great Air War Page 5

Back To Page 4   Multiplayer I like to think of this as the “where is everyone?” mode of play in Rise of Flight. Sunday, late afternoon Central USA time, and there are seven players in the air. Seven. And this is a simulation that was touted by the development team as having an online focus! First off, there were […]

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Rise of Flight – The First Great Air War Page 4

Back To Page 3   Career This is neoqb terminology for “Campaign,” and they’re actually not bad at all. First, one selects a plane, with a helpful picture of each one (I chose the Nieuport 17): Then one picks a squadron (I chose Escadrille 87, as its symbol looks a lot like the US Army […]

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Rise of Flight – The First Great Air War Page 3

Back To Page 2   The main menu screen is a source of seemingly endless controversy. Opinions are split between the original “hangar” menu and the “new” museum menu. The “old” hangar in-game menu. The “new” museum in-game menu. Now lets go through the various menu sections in Rise of Flight. Training The training missions are […]

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Rise of Flight – The First Great Air War Page 2

Back To Page 1 Installation The installation wasn’t entirely straight forward with Vista, as while the program itself was more than happy to plug itself on my hard drive, the supplementary programs (DirectX, etc.), halted due to UAC balking at giving them access. A quick “do over” running the setup.exe “As Administrator” put it right, […]

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Rise of Flight – The First Great Air War

North America DVD Release / Patch Version 1.006 by Frank “Dart” Giger   Flying and Fighting Normally a review starts with setup, menus and options, modes of play, and then gets to the actual playing of simulation, going through the Holy Trinity: Flight Model, Damage Model, and Artificial Intelligence. Rise of Flight is different from just about every […]

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Getting Some Return on Your Flight Sim Investment Page 2

Back To Page 1 Dekalb Peachtree airport is roughly five miles from my house which is located in the north part of Atlanta. Since PDK is the second busiest airport in the state of Georgia, it wouldn’t be my first choice of jumping back into the aviation scene as smoothly and inexpensively as possible. However, […]

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Getting Some Return on Your Flight Sim Investment

by Dan “Chipwich” Blake Introduction It was a difficult decision that I agonized over during a recent foundational rebuild of my PC. Should I reinstall Microsoft Flight Simulator 2004, “A Century of Flight” along side the tenth and latest version of the popular civilian flight sim, or focus solely on FSX and the Acceleration add-on? Like […]

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