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The Other A-10 Page 2

For years, A-10 simulations were believed to have a hex placed on them. Jane’s A-10 Warthog was the second big hog project that was cancelled. The other was planned for the Falcon world a few years earlier. There was A-10 Tank Killer, and while a good game it was not high fidelity and as feature rich as the […]

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The Other A-10

by Doug “guod” Atkinson Austin, Texas, is a picturesque town. Besides being the capitol of Texas, Austin has long been a host to tech companies including a huge concentration of game developers. TK’s Third Wire Productions is located there, among other well-known game companies. Back in the late 1990s the Electronic Arts subsidiary Origin Systems was also in residence. […]

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VRS TacPack for FSX Page 3

Back To Page 2     David: The web page says you can take damage. Will there be a damage model that shows your aircraft in a damaged state? Jon: There will be a damage model, and in fact we know what area of the aircraft is damaged, but initially we have no plans to show physical […]

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VRS TacPack for FSX Page 2

Back To Page 1   David: Not much is known about the new Microsoft Flight sim/game. Are you planning on upgrading the F/A-18E Superbug and weapons pack to fit it after the release? Jon: Believe it or not, you probably know as much about Flight as we do. Microsoft hasn’t seen fit to let us in on anything. A couple of the large […]

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VRS TacPack for FSX

New Life for Microsoft Flight Simulator An Interview with VRS’ Jon “Varmint” Blum by David Tessier     Well know as one of the must-have premier add-on modern combat flight sims for FS2004 and FSX, the Vertical Reality Simulations F/A-18E Superbug has been a favorite since it was first made available. Then in mid-January, VRS announced the first add-on, TacPack forFSX. Due in springtime […]

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Rising Sun Page 3

Back To Page 2   Overall Opinions and Recommendations Overall I have been pleased with Rising Sun and I have enjoyed playing and flying the missions in the game. I haven’t flown them all, but the dozen that I have gotten into have been well designed and sharply crafted. There is no sterility in these missions. There […]

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Rising Sun Page 2

Back To Page 1 Graphically the game is a mixed bag. The big issue is the engine that is used to create the missions. Honestly, the Strike Fighters engine wasn’t cutting edge when it was released and after eight years it is really showing its age. It’s not that the game looks bad, it looks actually quite […]

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Rising Sun

by Tom “WKLINK” Cofield   Introduction Earlier in the year John “Zerocinco” Shelton announced plans to create an addition to the Third Wire simulation Strike Fighters emphasizing the Pacific Theatre of the Second World War. Zerocinco had already created a complement to the series with the Yankee Air Pirateseries which included new aircraft and skins for planes in the game, […]

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Apache: Air Assault Page 2

Back To Page 1   Manual Gun Views One of the cool features of this game is the TADS view. You see in a regular mission you fly and fire the rockets and Hellfire’s while an AI gunner fires the gun (and he seems to really suck at it by the way). You can bring […]

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Apache: Air Assault

by Chuck “Magnum” Ankenbauer   Introduction Apache: Air Assault is not a simulation, it is not the next JCS Longbow 2 or a high-end, detailed simulation like DCS: Black Shark. WhatApache: Air Assault is a very well made and fun action game where you get to pilot and gun three different types of Apache gunships and a Mi-24. If you get […]

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Oleg’s Battle of Britain at Igromir 2010 – Day 4

The first public appearance of the Maddox Games successor to the IL-2 Series by Doug “guod” Atkinson   The final day of the “Igromir 2010” exhibition in Moscow. Oleg’s comments are under each photo. “Girls…” “More girls…” “Despite the last day of the show there were a lot of people in our booth playing Battle of Britain.” “The […]

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Oleg’s Battle of Britain at Igromir 2010 – Day 3

The first public appearance of the Maddox Games successor to the IL-2 Series by Doug “guod” Atkinson   Day 3 of the “Igromir 2010” exhibition was open to the public. Oleg comments, “Today was a harder day than the previous two days. I was needed to answer interview questions for several hours almost without a timeout. I still have […]

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