by Cat Introduction In this digital age, almost anyone can be a published author. Over the last ten years especially, print-on-demand services have flourished, making a domain previously occupied only by professional literary agents and long-established publishing houses open to just about anyone. I myself have taken advantage of this, with the 2009 publication through […]
Archive | _air15
SimHQ DCS World Fly-In
by Erik “EinsteinEP” Pierce Hawgs in Formation. Image courtesy of Gordo_Viper. This past weekend the SimHQ skies were once again filled with DCS World fliers in another SimHQ DCS World Fly-In. Graciously hosted by Wrecking Crew and Eno75, the newly unveiled Hollo Pointe Server took the lead in hosting the festivities, and was supported by the ever-popular Firehouse Server. Both servers […]
DCS World v1.2.2 Page 2
Back to Page 1 Multiplayer In this virtual pilot’s humble opinion, multiplayer is where it’s at. Although many of the stock single player missions have high replay value and the campaign missions are all well done, flying in a sterile world of predictable AI and triggers can be mind-numbing after a few sorties. Cruising […]
DCS World v1.2.2 Page 3
Back to Page 2 Modules The Ka-50 module has evolved from DCS: Black Shark, which Ken “531 Ghost” King reviewed back in December 2008. The sim has come along quite a ways since then, and the latest review was done by yours truly in November of last year. I also wrote a review on DCS: A-10C Warthog back in March 2011. Back then, […]
DCS World v1.2.2
by Erik “EinsteinEP” Pierce Introduction DCS World is the latest product from The Fighter Collection / Eagle Dynamics in the Digital Combat Simulator series that brings previous and future DCS titles together under one application. DCS World is to DCS modules as an operating system is to applications: it doesn’t do anything terribly exciting on its own, but […]
Rogue System Developer, Michael “Scott” Juliano Page 3
Back to Page 2 Doug: How is the galaxy generated? Scott: When you begin a new character we run through a galaxy generation routine. This was one of the first things I coded. Working in my spare time it took almost a year with all the research I did. The player can determine the size of […]
Rogue System Developer, Michael “Scott” Juliano Page 2
Back to Page 1 Doug: What sets Rogue System apart from these other recently announced titles? Scott: Well, since I haven’t seen the design docs nor played these titles that’s a tricky question to answer. However, what Ican tell you is this: from day one my goal has been to create the most detailed space combat / trader / […]
Rogue System Developer, Michael “Scott” Juliano
by Doug “guod” Atkinson Background Space combat games have been around for a long time, and there has always been a fantasy aura to them. But a new title is being developed that touts the “what if” scenario of realistic air combat tactics in deep space. We are about to see the emergence of […]
2012 Year in Review: Air Combat and Civil Aviation Page 2
Back to Page 1 Microsoft Flight 2012 saw the stillbirth of Microsoft Flight, the supposed successor to the Flight Simulator legacy. Chris “BeachAV8R” gave us a review of Flight here and it was pretty clear that Microsoft’s free-to-play experiment wasn’t exactly going to thrive. Interestingly enough, although the simulation-lite features of Flight were hailed as making Flight more “gamey”, thus more approachable to the average […]
2012 Year in Review: Air Combat and Civil Aviation Page 3
Back to Page 2 The SimHQ Best Simulations of 2012: Air Combat and Civil Aviation By any standard, 2012 was an exciting year for Air Combat and Civil Aviation fans. It’s always difficult to pick out the best items, and this year was no different, with so many great products to choose from. Best Air […]
2012 Year in Review: Air Combat and Civil Aviation
by Erik “EinsteinEP” Pierce 2012 was a turbulent year for the Air Combat and Civil Aviation sim enthusiast. We had plenty of ups (Lunar Flight, IL-2 Sturmovik 4.11m, Falcon 4.0 BMS 4.32, Take On Helicopters) and plenty of downs (IL-2: Cliffs of Dover, Microsoft Flight, DCS World multiplayer), but, overall, a very fulfilling year with lots of new developments to […]
Desastersoft’s Fighter Aces! Adolf Galland – The Expert Page 3
Back To Page 2 Hard Enough? I have previously stated that I think the Desastersoft campaign / mission requirements are tough. For me, too tough. In the Galland campaign, your campaign goals are to get no fewer than 45 (!) aerial victories, win 33 missions, achieve the rank of Major and be awarded the Knight’s Cross […]