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Desastersoft’s Fighter Aces! Adolf Galland – The Expert

Add-on for IL-2: Cliffs of Dover by Fred “HeinKill” Williams   Introduction Desastersoft has released a new add-on for IL-2: Cliffs of Dover titled Fighter Ace! Adolf Galland – The Expert. For a look at previous reviews of the Desastersoft proprietary campaign system, and installation guidance, see the reviews of Wick vs Dundas, and Channel Battles. If you haven’t already read […]

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DCS: P-51D Mustang Page 4

Back To Page 3   Conclusion It is impossible to spend time in this sim without thinking (or hoping) it is just a “test balloon” for future DCS WWII offerings. You can almost imagine the developer conference: Can we authentically model a classic WWII warbird in our jet age simulator? Yes. Can we plug it into […]

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DCS: P-51D Mustang Page 3

Back To Page 2   Okay, but what about the DCS: P-51D Mustang as a combat sim? Having just spent the previous page explaining why you shouldn’t think of the DCS: P-51D Mustang as a combat simulator, I know many will still want to know why. So I will quickly run through the combat options in the Main Menu. Instant […]

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DCS: P-51D Mustang Page 2

Back To Page 1   Head-to-head: The A2A Accu-Sim vs DCS: P-51D Mustang First comparison of the two Mustangs: cost. To fly the Accu-Sim P-51 version you need the base Microsoft FSX game platform. These days you can download the Gold Edition for about $30 USD. To that you need to add the A2A P-51 for $30 USD plus the Accu-Sim add-on for $25 […]

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DCS: P-51D Mustang

by Guest Writer Fred “HeinKill” Williams   Introduction The recently released Eagle Dynamics DCS: P-51D Mustang module for DCS World has the capacity to both delight and disappoint, depending on how you approach it. If you go into the sim hoping to be able to fly the Mustang in a fully realized WWII combat sim, you are in for a […]

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Flaming Cliffs 3 Page 4

Back To Page 3 Thankfully the beauty is more than skin deep since the integration with DCS World means interoperability with Combined Arms, and a much more powerful mission editor with far more advanced features than what the legacy LOMAC / FC titles contained. In multiplayer, the host decides which aircraft to include in their missions — that is the […]

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Flaming Cliffs 3 Page 3

Back To Page 2 DCS World Integration FC3 integration into DCS World (which having witnessed the process involved is not an easy copy-and-paste might I add) finally brings fast jets into DCS World albeit without the ultra-hard core avionics and systems modeling of single aircraft modules like the Ka-50, P-51D, and A-10C. For fans of the original LOMAC / Flaming Cliffs titles, […]

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Flaming Cliffs 3 Page 2

Back To Page 1 Other Cockpits Many of the other plane cockpits are improved with higher definition instrumentation, labels, and avionics. Cockpits are not “clickable” in any of the LOMAC / LOCK ON planes, including FC3. Cockpits are clickable in the DCS series. There is updated and improved HUD operation and other systems are included for various aircraft. […]

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Flaming Cliffs 3

by Chris “BeachAV8R” Frishmuth This preview article is based on a beta that is believed to be a fair representative of what may eventually become the retail product. With the understanding that some features may be added, removed, or modified prior to the release, we give you this Flaming Cliffs 3 preview article which is […]

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Desastersoft’s Channel Battles Page 5

Back To Page 4   Conclusion This add-on is a lot of fun, in any language. And the gameplay ran smooth as silk on my machine on medium settings, even on the busy airfield, and in the middle of the furballs. I’m going to hope 1C will fix the RAF flight models in the final […]

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Desastersoft’s Channel Battles Page 4

Back To Page 3   Then suddenly I see puffs of flak. And small dots heading in toward the English coast. Bandits! Bombers, with escorts high. The squadron leader calls “Tally Ho!”. The Controller is still calling vectors as I have a long squirt at a Dornier. Thanks Old chap, I think I can take it […]

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