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Pacific Fighters Page 5

Back To Page 4 The game really looks to show potential shine in multiplayer. Ubisoft has recently announced that support for up to 128 players in dogfight arenas may be possible. Theoretically it is possible to put together some rather large aircraft carrier based air battles. If (and this is a big if) the game […]

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Pacific Fighters Page 4

Back To Page 3 Ok, how does it feel? Well, I have found out quickly that I can’t land on a carrier to save my life. All that practice in Warbirds and Aces High probably helped some but I still tend to plant my aircraft into the back end of the ship a lot. I […]

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Pacific Fighters Page 3

Back To Page 2 The Japanese get to fly several aircraft as well, to include several models of the A6M, D3A Val, KI 61, 43, 84, and the G4M Betty. Other notable aircraft like the N1K1-J Oscar and the B5N Kate will be part of the Japanese arsenal of AI aircraft. In general, most of […]

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Pacific Fighters Page 2

Back To Page 1 What is New (and what isn’t) Most of you have seen the pics of the Lexington cruising on the virtual screen. I have a personal attachment to that particular carrier, my grandfather served aboard her in 1941 and was there when she met her untimely demise. Seeing her cruise, even if […]

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Pacific Fighters

by Thomas “WKLINK” Cofield   How deep is the well? And how many times can someone go to it? Pretty pertinent questions when you look at a flight simulation that is now going on three years old. It is hard to believe but the IL2 engine is now almost three years old. In its life span […]

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Down in Flames Page 4

Back To Page 3   You will find this important since you will end up on the defensive. If you foolishly use all of your combined maneuvers offensively with no effect on the enemy you may find yourself helpless against him later in the turn. You will notice this quickly when you find yourself showing […]

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Down in Flames Page 3

Back To Page 2   Each aircraft has ratings based upon its historical abilities. Ratings are based upon four different factors. First is the the performance capabilities; which regulate how many maneuvers a pilot can have at one time. Next is horsepower; which governs the number of new maneuvers a plane gets in each turn. Third is bursts, […]

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Down in Flames Page 2

Back To Page 1   Concept behind the game I am sure you read my opening statement. Indeed at first glance this seems like Pokeman for flight sim geeks. On the surface it does seem to look like such a game although the similarities do tend to end from that point on. Down In Flames consists of […]

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Down in Flames

by Thomas “WKLINK” Cofield   What the hell is this? Pokeman for flight geeks? That is the first thing that popped into my head when my squadron mates in my Aces High group first started discussing this game. Well, what it is; is a highly intriguing new game from Dan Verssen Games (DVG) published byBattlefront.com. I have to […]

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Wings Over Vietnam Page 2

Back To Page 1   This should be great sim to have in your simming library, but we’ll see how it measures up in the full review we’re planning to do on the finished release version. More info as we learn it. Major Features List as of September 16, 2004 Three dynamic campaigns: Linebacker I, […]

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Wings Over Vietnam

by Dave “USAFMTL” Slavens   SimHQ has been lucky enough to get a press release version of Wings over Vietnam (WOV). An exciting new flight sim that covers the Air War in Vietnam from 1964 to 1973. Based on the Strike Fighters: Project One engine that has been dramatically enhanced, this sim covers an area most […]

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“Pacific Fighters” Library Companion Page 4

Back To Page 3 Part III: The Planes Hellcat: The F6F in WW II and Corsair: The F4U in WW II and Korea By Barrett Tillamn Naval Institute Press (800) 233-8674 http://www.nip.org Barrett is a noted naval aviation historian (and a good friend of mine). Barrett has researched and written books on a variety of naval aircraft […]

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