Back To Page 6 I can’t recall -21s being as aggressive as these were as they pulled a quick reverse onto our 6 and rapidly fired off their missiles. This one had 3 in the air at once! I’m wondering if Lead Pursuit tweaked the AI and made them better. I wish they could […]
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Falcon 4.0: Allied Force – Part 2
Part 2 – Campaign and AI by Chris “BeachAV8R” Frishmuth Introduction Time and again we’ve seen combat flight sims bolt from the starting gate with a healthy pace only to falter rounding the first corner. I can reel off quite a few from the top of my head. Indeed, the boxes sit silently on my bookshelf […]
Falcon 4.0: Allied Force Page 14
Back To Page 13 Our “First Look” Conclusions On the whole this package seems very solid. No aberrant behavior, pretty much everything worked as advertised and no CTD’s. That says a lot — especially for those of us who have suffered with a CTD returning home after a successful strike at the enemy’s airfield. […]
Falcon 4.0: Allied Force Page 13
Back To Page 12 I took a brief look at the simplified settings and was happy to see they really have made things easy. The radar doesn’t require any fiddling with elevation and azimuth, it gives a 360 degree sky view of bad guys and good guys. Locking up targets is simply a matter […]
Falcon 4.0: Allied Force Page 12
Back To Page 11 Some of the graphic effects surprised us, and not to the good. The dreaded “sparkle effect” on missile motors from earlier versions of F4 have once again reared their ugly heads. Ouch. The flare effects are nice but F4 veterans will miss some of the more advanced BMS smoke effects. […]
Falcon 4.0: Allied Force Page 10
Back To Page 9 Coupled with the night vision goggles (NVG) you get an ghostly view both inside and outside. Two other view variations exist, the HUD only view, which is nice in that it presents an almost full screen HUD presentation. The second is the wide-pit which zooms out slightly to encompass a […]
Falcon 4.0: Allied Force Page 11
Back To Page 10 Town centers and cities are a bit more densely populated now. This will certainly be interesting for those “down the air duct” attacks on command and control targets. The Balkans terrain is particularly nicely done. It is almost “moody” and is reminiscent of flying around the fjords of EF2000. The […]
Falcon 4.0: Allied Force Page 9
Back To Page 8 Graphics The first thing that jumps out to the new F4 pilot that only knew the ancient version (1.08) is the stunning cockpit(s). The name “Aeyes” has rung through the hallowed halls of F4 for years. When rumors started to percolate through the community that Aeyes was part of the […]
Falcon 4.0: Allied Force Page 8
Back To Page 7 A Short Hop Beach offered-up this short mission example. To give you a flavor of the thing, here’s some selected mission highlights. Heading for my first strike against an enemy army base. Keeping it simple for my first trip in the Falcon, I use CCIP and some good old iron […]
Falcon 4.0: Allied Force Page 7
Back To Page 6 You can see the events from the E-3 Sentry and take over the AWACS duties in the theatre. But if playing aerial chess gets boring at any time, simply select whatever flyable aircraft (F-16s only please) you happen to be controlling at the moment and hop into them mid-mission! The […]
Falcon 4.0: Allied Force Page 6
Back To Page 5 Gameplay Entry into missions can be done via one of three options (providing the mission isn’t already airborne when you join). You can elect to do a full engine start (a lengthy and detailed process which some find interesting), start from the taxi position with your engine running, or start […]
Falcon 4.0: Allied Force Page 5
Back To Page 4 Going to the CAMPAIGN menu, it is worth mentioning that there are now many more available campaigns. Each of the two theatres has three different campaigns to fly as well as three different time periods (standard, 2005, and 2010). So some simple math tells us that there are 18 possible […]