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The Ultimate Difficulty Setting Page 3

Back To Page 2   Climb and roll to the left — it’s risky, but I need altitude for the hill that’s to my left and the valley on the other side. The water which I was over an instant before boils with the angry fire of machine gun and cannon, splashing high in the air, and […]

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The Ultimate Difficulty Setting Page 2

Back To Page 1   For all the debates and snipes about the fairness of peripherals and online simulations, such as the sudden disappearance of padlock after the common availability of TrackIR units, there never seems to be a mention to the hindrance a family can have on one’s ability to compete. Single people, geographical […]

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The Ultimate Difficulty Setting

by Frank “Dart” Giger   Adjusting to full fine prop pitch, once again I climbed through the thick cloud cover that formed an almost complete blanket in the skies between 3,000 and 4,000 feet, nearly standing on the tail, my hand poised to push the throttle of my nearly cooking engine past the wire into emergency […]

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FSX Update – A Visit to ACES Studios Page 5

Back To Page 4   The Future Microsoft is not standing still. We all know that next year Microsoft will unveil Vista, their new desktop operating system. Flight Simulator will be a showcase product for Vista. The game will ship sometime this holiday season. What that means is anyone’s guess. There are several holidays after […]

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FSX Update – A Visit to ACES Studios Page 4

Back To Page 3   Elevations! Shared Skies Another bright spot in the next version is support for the multiplayer community. ACES has gone with a client-to-client server setup rather than the peer-to-peer mode from FS9. The result is it’s more robust and easier to use. We got to see it in action in the […]

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FSX Update – A Visit to ACES Studios Page 3

Back To Page 2   Ultralight Some New Stuff There were some new details that I don’t recall seeing on the popular forums lately which are both interesting and a pleasure to see. The biggest change this time around is Microsoft’s commitment to the community. Its refreshing, it’s overdue, and it’s going to mean bigger, […]

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FSX Update – A Visit to ACES Studios Page 2

Back To Page 1   Take Off Wednesday, 12 July Day one will for now remain confidential. If I told you what went on, I’d have to kill you. Either that, or I’m sure Brett Shnepf would string me up by my ba… well, you know. Brett is currently Microsoft FSX Community Development Team Lead (read marketing […]

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FSX Update – A Visit to ACES Studios

“Hornit” Travels to Redmond for a First-Hand Look by Jim “Hornit” Campisi   The improved scenery of FSX (in DX9) I guess sometimes we all end up in the right places at the right times. A few weeks back I got an e-mail from “guod” here at SimHQ. Seems the boys at Microsoft’s ACES Studios took […]

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FSX Update – The “Shared Skies” Video

More Details from “Hornit’s” Recent Trip to ACES Studios by Jim “Hornit” Campisi   Microsoft debuted a new video for us during my visit to Redmond. It’s been linked over at AVSIM and a few other places. I’m not positive, but I think SimHQ is the first place to have it in a higher resolution. The […]

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Dashboards and Ailerons and Tail Wings, Oh My!

by Frank “Dart” Giger   There are some flight simulation pilots that are just that — flight simulation pilots. They study the nuances of flying aircraft by reading technical manuals and learning the difference between TAS and IAS; many, in fact, know what TAS and IAS stand for. Within that circle, some even bother to discover […]

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