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Yankee Air Pirate Page 3

Back To Page 2   What You Get So, you get all the objects I described previously, all the new ground textures, and depending on how many you sprang for, a stack of missions. What else? Well, you get four practice missions. Depending on your proficiency in WOV, you could skip them. But please don’t. […]

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Yankee Air Pirate Page 2

Back To Page 1   Packaging YAP is available only as a compressed file download (in RAR format) from the web site here. You’re asked to pay upfront to acquire the objects, then the missions go for $1 each. Your first download, containing the objects and the first 10 missions, is priced at $24.95. Each additional […]

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Yankee Air Pirate

by Guest Writer Jim “Woxof” Hart   Introduction As a flight sim fan and military aviation buff I was intrigued when I heard Tsuyoshi Kawahito’s Third Wire group would be doing a Vietnam sim as their follow-on to SFP1. Much as I enjoyed the flying in SFP1, it didn’t “go” anywhere, except to a fictional campaign. […]

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Flight Simulator X: Deluxe Edition Part 5 Page 15

Back To Page 14   Though it has it warts and shortcomings, I have no problems saying FSX is a great product, and the best civilian PC flight sim in existence. It doesn’t do everything better or faster, but the total package is what I consider to be a great value. What is particularly exciting to me […]

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Flight Simulator X: Deluxe Edition Part 5 Page 14

Back To Page 13   Connectivity was no problem and aircraft taxied around the airport without much signs of warping, although it did happen occasionally. I didn’t attempt any formation flight so I can’t address how good the connections are in that regard. I can see how getting together with a serious minded bunch of […]

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Flight Simulator X: Deluxe Edition Part 5 Page 12

Back To Page 11   I adjusted my headset, loaded up the Learjet 45, and got ready for some multiplayer fun. Right off the bat you can see that a bit of patience and a sense of humor is required for unregulated, online multiplayer flying. You have all different types, ages and skill levels represented […]

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Flight Simulator X: Deluxe Edition Part 5 Page 10

Back To Page 9   Finally, let’s take a look at multi-player operations. Since I get enough “multi-player” experience in my day job, I haven’t spent much time in the past online with FS9. I’ve explored it enough to know there is an extremely large and dedicated online community, some of whom fly with as […]

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Flight Simulator X: Deluxe Edition Part 5 Page 9

Back To Page 8   One of the great things is that if you can manage to get around the performance requirements (either by getting a super-system or by finding a nice balance of settings) you’ll be treated to a flight experience that far outstrips anything we’ve seen to date. It is nice to see […]

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Flight Simulator X: Deluxe Edition Part 5 Page 8

Back To Page 7   There is a lot to see and experience in FSX that is better and improved. The minute I finish this article, I’ll go fly around some other part of the virtual world and discover something else I’ll have wished I could put in here. So many of the small details […]

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Flight Simulator X: Deluxe Edition Part 5 Page 7

Back To Page 6   The rest of the “visual improvements” don’t fall under any specific category really; they are just overall impressions that you get once you’ve spent a good bit of time with FSX. Taken individually, the improvements to the 3D models, the terrain, the VCs, or even the weather are pretty nice. […]

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