by Tom “WKLINK” Cofield Introduction There is little doubt that Oleg Maddox’s IL-2 Sturmovik will go down as one of the classics of simulation; and of video games as well. This game, originally designed to be a study sim of just one aircraft, the IL-2 Sturmovik ground attack aircraft. What this game has morphed into […]
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IL-2: 1946 Page 7
Back To Page 6 Back to the Future (continued) The first of three fictional campaigns put you as a Soviet pilot flying the newest Soviet jets (the Yak15) in the renewed Soviet offensive against Germany. The second is as a German bomber pilot caught up in the confusion and infighting that would have occurred […]
IL-2: 1946 Page 6
Back To Page 5 Back to the Future The final add-on is probably the most exciting leap in the game, and the first true successor to LucasArt’s classic Secret Weapons of the Luftwaffe. IL-2 Sturmovik: 1946, the actual title to this add-on, centers on an alternate universe where the Germans were successful in repulsing the […]
IL-2: 1946 Page 5
Back To Page 4 Changes from Version 4.04 Lets face it, probably the majority of people that will show an interest in this game are current owners of IL-2:FB / AEP / PF. Probably another few percent own portions of the previous games. I suspect only a few of the buyers of this title […]
IL-2: 1946 Page 4
Back To Page 3 Basic Gameplay Going through and discussing the individual gameplay aspects of IL-2: 1946 is somewhat redundant to be honest. There will be some new players of the series and I will go briefly into the aspects of the game — like campaign structure — but long term fliers of the […]
IL-2: 1946 Page 3
Back To Page 2 Graphics and Sound When IL-2 was released it was considered a graphical marvel. In days when visible bullet holes and moveable control surfaces were considered cutting edge, IL-2 simply looked heads and tails above the rest. Terrain was rendered in (then) unparalleled realism, aircraft actually looked like their real world […]
IL-2: 1946 Page 2
Back To Page 1 My Installation went without a problem. I understand several people with DVD burners have been having some trouble getting the title to install. It is still undetermined as to the source of the problem, but copy protection problems are suspected. This problem has been reported on both DVD burners and […]
First Eagles: The Great War 1918 Page 3
Back To Page 2 Flight models feel appropriate for the aircraft types. I did find a few oddities but considering that this is still a BETA version, I’ll withhold my full evaluation until the game is complete. Click here for 15 additional screenshot images of the planes in First Eagles: The Great War 1918. Hardware requirements […]
First Eagles: The Great War 1918 Page 2
Back To Page 1 Aircraft graphics are detailed with animated parts like vibrating exhaust pipes and pilot figures. The cockpits are well detailed and appear pretty accurate. The only critique I can make of the basic aircraft / cockpit textures is they’re way too “clean” and “new” looking for a combat aircraft operating in […]
First Eagles: The Great War 1918
by Vince “Beer Camel” Putze New Air Combat Flight simulation games are comparatively rare, World War One Combat Flight sims are practically non-existent. The last serious ‘Great War’ title was Red Baron 3D by Dynamix, released over eight years ago. RB3D shipped with numerous technical problems but gradually evolved into a fantastic simulation that combined good game play with […]
Q&A with Oleg Maddox on “Storm of War: Battle of Britain” Page 7
Back To Page 6 Ideas Oleg says: “All ideas below I will take as suggestions (as well as some above)”. Q: Will there be the possibility for players to alter sounds, effects and other things? Q: If a player crash lands at base, would it be possible for a fire truck and ambulance to come rushing over? […]
Q&A with Oleg Maddox on “Storm of War: Battle of Britain” Page 6
Back To Page 5 Full Mission Builder Q: Will there be a full mission builder? A: Yes. Q: Can we have triggers in he FMB? If A happens, then B will start? For example aircraft can be set to scramble if enemy appears within 10 miles. A: Yes. Q: Will it be possible to start from the parked position […]