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The Future of Simulations – 2010 Page 5

Continued from Page 4   Multiplayer 20mm: Multiplayer seems to be a subject of intense interest for simmers and yet, according to most surveys, only about 20% actually use a sim’s multiplayer feature. How important do you think it is for the games you develop and do you see a divergence between genres? Ssnake: Our army customers […]

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The Future of Simulations – 2010 Page 4

Continued from Page 3   Controllers and Peripherals 20mm: In the world of simulations, game developers and those who make controllers and peripherals have always had a symbiotic relationship — both exist to help the other. How closely to game developers work with controller designers and how early are they brought into game design? Jason: Peripheral makers […]

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The Future of Simulations – 2010 Page 3

Continued from Page 2   Software Development (continued) 20mm: Let’s say I win the lottery and make available a large pot of cash to any developer who could make the best case for a new simulation, without regards to a specific genre. With no budget constraints and being able to do anything, what would your submission […]

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The Future of Simulations – 2010 Page 2

Continued from Page 1   Software Development 20mm: What do you think today’s simulation fans want (besides everything). Is it mostly gameplay, eye-candy, a dynamic campaign, a solid multiplayer, better-and-better AI, or some new element? Oleg: I would say everything anyway! And when we give more and more, making 3D more and more close to a realistic […]

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The Future of Simulations – 2010

An update to our virtual roundtable series by Tom “20mm” Hayden   Introduction SimHQ has published The Future of Simulations virtual roundtable reports over the past decade about the status and future of our hobby. It is interesting to compare earlier roundtables with this one, and see how things have changed, and how in the past decade some […]

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How to Torpedo Yourself Without Even Trying

by Tom “WKLINK” Cofield   This commentary is a companion article to my review of Silent Hunter 5: Battle of the Atlantic, and does not necessarily represent the opinions of the SimHQ management, staff or SimHQ’s advertisers. – Tom “WKLINK” Cofield Introduction Controversy isn’t anything new to the simulation genre. For that matter, it isn’t new to gaming […]

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SimHQ 2009 Best of the Year Awards Page 2

Back To Page 1  Best Simulation Hardware of 2009 Sims love a beefy processor and right now nothing is more stout than Intel’s Core™ i7 processors. In a very competitive grouping of products that greatly impacted our simulation hobby, the staff and readers agreed on the Intel Core™ i7 processors as the winner, and that demonstrates the strength […]

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SimHQ 2009 Best of the Year Awards

For this years “Best of” Awards, the Staff and Readers of SimHQ each had their own poll to complete. The voting competition was broken into six categories: PC Simulation; Console Simulation; Game; Simulation Hardware; Simulation Peripheral; Best Commercial and Non-commercial Software Update / Add-on / Mod of 2009. In these categories, the SimHQ staff and […]

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The Best Military Comedy Movies

by Guest Writer “PanzerMeyer”   Introduction SimHQ ardent movie buff and very own King Crimson, “PanzerMeyer” is back for another round. This time he picks the top 10 best in military comedy. Now the rules are about the same as last time: a) it must be a feature length, commercially released production, and… b) comedy in a […]

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best aviation movie

The Best Aviation Movies

by Guest Writer “PanzerMeyer”   Introduction Who better to pick the best aviation movies but SimHQs very own King Crimson, “PanzerMeyer”. Being an ardent movie buff for many years, we put PM to the test to pick the best of the best of the best (Sir!) in Hollywood cinema. The criteria we gave him was… a) […]

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my games need to stay my own

My Games Need to Stay My Own

Counterpoint View to Dart’s Commentary on DRM by Guest Writer Helmut “RSColonel_131st” Skrdla   Introduction Recently, SimHQ published a fairly balanced and even-handed commentary by Frank “Dart” Giger on the subject of Digital Rights Management, especially as it relates to games and simulations. In my humble opinion, Dart did an excellent job of pointing out the Pros and […]

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piracy starforice and connections

Piracy, Starforce, and Connections, Oh My!

A Balanced View of Digital Rights Management by Frank “Dart” Giger   Introduction Few things can start a flame war on a simulation forum quite like a thread on Digital Rights Management (DRM), and top of the fuel choice for raising the fire has got to be Starforce (a DRM product from Protection Technologies). Heck, I’m […]

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