Back To Page 4 The AI “I’m mad as hell, and I’m not going to take it anymore!” Okay, maybe I will. After all, I do have an addiction to gaming. But listen up any of you programmers or game designers out there who are working on the next great tactical shooter. I want […]
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Ghost Recon Advanced Warfighter 2 Page 3
Back To Page 2 Graphics In GRAW, a lot of people complained about Mexico’s yellow tint, this was explained by the fact that your team members all used yellow tinted goggles. Well the yellow is gone but it still looks plain and bland. The scenery still ls nice in detail and the effects are […]
Ghost Recon Advanced Warfighter 2 Page 2
Back To Page 1 Settings and Menus The typical settings are there with video, sound, game settings, and the key list. You can click “advanced” on the video and audio aspects and make any changes you wish, of course as long as your system can support the settings change. And of course like most […]
Ghost Recon Advanced Warfighter 2
by Chuck “Magnum” Ankenbauer Introduction I’m having a hard time figuring out if I like Ghost Recon Advance Warfighter 2 or not (from now on referred to as “GRAW2”). I had a hard time with the first GRAW also. On the one hand it is NOT the classic Ghost Recon we all love and cherish, but on the other […]
Roger, Out! TeamSpeak Rules of the Road Page 3
Back To Page 2 Brevity Codes One doesn’t need to know every brevity code approved by the military; however, there are a few basics everyone should be aware of: “You,” this is “Me”: If you’re addressing the group, just say who you are. If you’re addressing a specific person, use their name and say who you are. […]
Roger, Out! TeamSpeak Rules of the Road Page 2
Back To Page 1 Know Your Role We all have great ideas, and part of working together is making suggestions. However, at the end of the day there can be only one leader. There’s a fine line between offering timely advice and mutiny; it’s hard to know which side of the line one is […]
Roger, Out! TeamSpeak Rules of the Road
Roger, Out! TeamSpeak Rules of the Road by Frank “Dart” Giger Frank “Dart” Giger enjoys painting the ground red with his virtual blood in the SimHQ ArmA server close to the ground and from 3,000 feet up in the IL-2 series of flight sims — and clogging the TeamSpeak channel by telling everyone about it. […]
Dslyecxi’s Tactics, Techniques, and Procedures Guide for Armed Assault
by Chuck “Magnum” Ankenbauer Introduction Here at SimHQ, we have reviewed books in the past, so this is nothing new. What is new is that one of the most well known tactical gamers in our community, and one of our registered members at SimHQ, has wrote, edited, and published his own book. That book being […]
Tactical Briefing 05: How to Plan and Execute a Squad Sized Assault Page 6
Back To Page 5 Now don’t be afraid to adjust your plan. In this case, alpha team cannot cover bravo team properly due to obstructing buildings, so I order alpha team to move to another overwatch location. Conclusion Once the town has been swept and cleared, have your squad regroup, check for injuries, re-arm, […]
Tactical Briefing 05: How to Plan and Execute a Squad Sized Assault Page 5
Back To Page 4 You’ll notice that Alpha team has been ordered into line formation to maximize firepower while bravo team is still being ordered to move from cover-to-cover on the flank. If a man goes down, you can order a medic to move near the injured soldier. Then use the action menu of […]
Tactical Briefing 05: How to Plan and Execute a Squad Sized Assault Page 4
Back To Page 3 As a squad leader, order your squad into fire teams using the “Assign” menu of Armed Assault. Also order your AI to “Hold Fire” and “Combat Mode, Danger”. This keeps them from firing too early and makes them go into the prone position whenever you stop. We move out in […]
Tactical Briefing 05: How to Plan and Execute a Squad Sized Assault Page 3
Back To Page 2 First we order the squad to load up in their vehicles. Once mounted, order them into a column formation and return to formation. I always drive the lead vehicle due to the limits of intelligence in the AI, but if you’re doing a multiplayer mission, make sure humans do the […]