Magnum’s Maggots vs Wepps Worms – The First Battle The Battle Begins General Magnum’s Report “PHASE ONE of my battle plan started off way too slow. My troops meet heavy resistance in the nearby towns with independent forces. In about an hour we had 3 towns captured and secured. We still had not located […]
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It’s WARFARE!
Magnum’s Maggots vs Wepps Worms – The First Battle Smack Talkin’ Before the battle, everyone was tossing out their schtuff. Here’s a selection of some pre-battle dissin’ found in the SimHQ ArmA Forum. “Wepps will be hiding in some city building… begging his women to find those damn artillery pieces and stop the pain.” […]
It’s WARFARE!
Magnum’s Maggots vs Wepps Worms – The First Battle Battle Plan – Eastern Worm Forces Here is the operational order issued by General Wepps to the Worm Forces: Roles (for the first half-hour) Biff / Wepps_Jr / xRok / VonBarb: Move to nearest town and quickly capture. If vehicles are available, take them. Don’t […]
It’s WARFARE!
Magnum’s Maggots vs Wepps Worms – The First Battle Battle Plan – Western Maggot Forces Magnum had a simple three punch plan: The first was to capture as many nearby cities as possible to get the flow of money going. The second part was to defend the HQ base and locate the enemy base […]
It’s WARFARE!
The First Battle Article by: Chuck “Magnum” Ankenbauer Commanding General, Western Maggot Forces (WMF) Todd “Wepps” Antill Commanding General, Eastern Worm Forces (EWF) Introduction Version 1.14 of Armed Assault was recently released. A new mode in the update known as “WARFARE” brings a new capture-the-island challenge to ArmA. In this case, it’s capture-the-island and capture […]
Ground Branch by BlackFoot Studios Page 3
Back To Page 2 Conclusion In due time, when more information can be released, SimHQ will have a Q&A session with members of the team. This is where you can get in on the action. Post your questions you want answered about this game. Any and all questions. I will present them to BFS […]
Ground Branch by BlackFoot Studios Page 2
Back To Page 1 NORG “The Natural Order of Realistic Gameplay” is a term coined by “Hatchetforce”. He is a soon-to-be retired Special Forces Operator, and is working with John Sonedecker on Ground Branch. You could define NORG as a doctrine or concept for making realistic tac-sim games, but it’s first and foremost a state […]
Ground Branch by BlackFoot Studios
by Chuck “Magnum” Ankenbauer “Do not build your community around a game… Build your game around a community” […]
Rainbow Six: Vegas 2 (Xbox 360) Page 5
Back To Page 4 Single Player Campaign The single player story in Vegas 2 takes you to before the incident that occurred in the first Vegas, then during the incident (remember when they reported another team already in Vegas while you were in Mexico) and then wraps up the story and deals with a betrayal. The single player […]
Rainbow Six: Vegas 2 (Xbox 360) Page 8
Back To Page 7 Conclusion Rainbow Six Vegas 2 is a great follow-up to the first Vegas game. It adds a lot to the game play, especially the story, and the adversarial multiplayer modes. Vegas 2 brings more hardcore enemies, which adds to the thrill of victory, and a true feeling of mission accomplished. But the graphics are still sub-par […]
Rainbow Six: Vegas 2 (Xbox 360) Page 7
Back To Page 6 Graphics and Sounds The graphics and sounds of Vegas 2 are just a notch or two above the first one. The graphics in the SP campaign are very nice, but once you go online the graphic textures are reduced to make for better and smoother game play. The maps are bigger than […]
Rainbow Six: Vegas 2 (Xbox 360) Page 6
Back To Page 5 Multiplayer Campaign Co-op Like I said previously, you and a friend can play the story campaign in co-op mode with 2 other AI units. The host of the game plays the man character, “Bishop”. The joiner plays the part of “Knight”, an extra man in the story because as “Bishop” […]