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SimHQ’s Basic Battlefield 3 Tactical Guide

by Chuck “Magnum” Ankenbauer   Purpose The purpose of this short guide is to give all players basic tactical information in reference to playing Battlefield 3. This is not a “set in stone” guide, nor is it some type of platoon SOP. It is just a little guide to get the most out of the game […]

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Red Orchestra 2 Page 5

Back To Page 4   Conclusion Tripwire has the potential for a great game here. If they support it like they did with the first one we should have one hell-of a gritty, realistic, tactical first person shooter before long. As of right now, we have got an incomplete game, a beta in my opinion. […]

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Red Orchestra 2 Page 4

Back To Page 3   Multiplayer Multiplayer is really where Red Orchestra 2 shines. Three different modes of play and a number of maps for each mode make it different and enjoyable. The different class levels work well, especially for a side working as a team. Hit detection at a distance seems well modeled, along with bullet […]

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Red Orchestra 2

Heroes of Stalingrad by Chuck “Magnum” Ankenbauer   Introduction The developers of Red Orchestra 2 are Tripwire Interactive, they are based out of the Georgia in the United States, and they got their start as the mod team that won the “Make something unreal” competition. They eventually formed Tripwire Interactive in 2005 and released Red Orchestra Ostfront  41-45 in 2006. […]

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Red Orchestra 2 Page 2

Back To Page 1   Graphics and Sounds I’m torn with the graphics; on the one hand the maps and the battlefield look incredible, usually dirty, gritty, and very WW2 battle worn. But on the other hand too many graphic engine effects try to hide the graphic engines faults; most maps seem to be like Gears […]

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Red Orchestra 2 Page 3

Back To Page 2   Single Player Single player consists of two campaigns, the only one unlocked at the beginning is the German campaign, after completing that you’ll be allowed to do the Russian campaign. Missions are unlocked in order of completion. The SP campaign is basically multiplayer capture and clear maps/missions with cut scenes. […]

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Panzer Corps Page 2

Back To Page 1   Gameplay Gameplay is where the game looks and feels like Panzer General. Panzer Corps is more like the original Panzer General than any of the subsequent games that used the PG name. First off is the setup of the game.There are five settings, essentially from silly easy to almost impossible for those that want a real challenge. […]

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Panzer Corps

by Tom “WKLINK” Cofield   Introduction I have a confession to make. I had a 3.3 GPA in my junior year of college. It would have been a 3.6 or higher if it hadn’t been for the time wasted with a title from SSI called Panzer General. I must have blown at least 1-2 hours a day during that year […]

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Theatre of War 3: Korea Page 3

Back To Page 2   Conclusion Theater of War gets better and better with time, learning, and development. ToW3: Korea is no exception. A new location and a new time era give the series new life. Improvements to the AI and game play in general keep the games frustrations to a minimum. The maps are absolutely beautiful and […]

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Theatre of War 3: Korea Page 2

Back To Page 1   Mission Generator and Campaign Generator The game comes with both a detailed campaign generator, where you pick the sides, forces, weapon systems, support and area. It is well done and easy to use for those inclined. The more popular mission generator lets you pick the type of battle you want, […]

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Theatre of War 3: Korea

The Forgotten War as RTS by Chuck “Magnum” Ankenbauer   Introduction The Theater of War series has been around for quite some time. All of the previous games have taken place in the WWII era. The series started a little rocky with plenty of bugs and problems but for the most part these were fixed and addressed, and […]

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