Back To Page 5 Miscellaneous CH Fighterstick and CH Pro Throttle All aspects of the CH Products HOTAS System have been covered earlier in this article. Logitech Flight System G940 The G940 is the only HOTAS system to come with backlit pushbuttons in the throttle base. It was anticipated that Logitech would provide a means of […]
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Programmable HOTAS Systems – Update 1 Page 5
Back To Page 4 Logic and Math The ability of a HOTAS controller to use logic and math allows if / then programming that can increase the utility of the HOTAS. CH Fighterstick and CH Pro Throttle All logical and math statements for CH equipment are made in the CMS language. Control Manager can […]
Programmable HOTAS Systems – Update 1 Page 4
Back To Page 3 HOTAS Connectivity and Axis Reporting DirectX can see a maximum of eight axes per controller. As a result, it is very important that controllers with more than eight axes have a feasible system for managing this limit. CH Fighterstick and CH Pro Throttle Each CH Products controller connects via its […]
Programmable HOTAS Systems – Update 1 Page 3
Back To Page 2 Axis Response Manipulation Proper control over HOTAS axes allows the user to adjust the HOTAS response to the sim pilot’s liking. Control over axis elements such as deadzones and linearity is critical to proper HOTAS response. CH Fighterstick and CH Pro Throttle CH Fighterstick and CH Pro Throttle axis “gain” (linearity), center deadzone, […]
Programmable HOTAS Systems – Update 1 Page 2
Back To Page 1 Simple HOTAS Programming The mainstay of the programmable HOTAS is the user’s ability to say “I want this controller button to send this keystroke or series of keystrokes to my sim.” All of the evaluated HOTAS systems can do this, although they all go about it in slightly different ways using custom […]
Programmable HOTAS Systems – Update 1
by Joe Keefe Introduction In February 2010 SimHQ published its initial “Programmable HOTAS Systems” article. At that time the Saitek X-65F had just been released and the HOTAS WARTHOG was still a nebulous concept to all but its development engineers. Today we are updating this article with current information on all four HOTAS system manufacturers and all six serious […]
Cyborg F.L.Y. 9 Wireless Flight Stick
by Chuck “Magnum” Ankenbauer Introduction Flight sticks and HOTAS have always been a rare find for the Xbox 360 console. There was that one ACE EDGE that looked like a X36 with new guts released with Ace Combat 6. Then there was the Saitek AV8R-02 that was a wired option and worked with most flight games, […]
Saitek X-65F Pro Flight Combat Control System Page 5
Back To Page 4 Good Sims, Bad Sims? The party line when discussing force-sensing joysticks is that they are “good for modern fighter sims, bad for WWII sims”. After testing the X-65F in a variety of situations, I don’t agree with that; I think it works just as well in any type of sim. Let’s […]
Saitek X-65F Pro Flight Combat Control System Page 4
Back To Page 3 Force-sensing Joystick: Has the Jury Reached a Verdict? As soon as it was revealed that the X-65F would include a force-sensing joystick, the discussion tone on the SimHQ Forums widely varied. Some users wanted to know why Saitek made this decision. Some were excited. Some were turned off. Some wanted […]
Saitek X-65F Pro Flight Combat Control System Page 3
Back To Page 2 The Software Saitek provides two applications to control the X-65F. The first is the windows controller property page. Here one can test HOTAS buttons and axes, adjust force settings, and tweak stick curves and deadzones. The second is SST (Saitek Smart Technology), the programming software. Rudder Lock The controller properties […]
Saitek X-65F Pro Flight Combat Control System Page 2
Back To Page 1 The Hardware Since the X-65F forces needed for full control input can be quite high, Saitek provides a base plate for the joystick. This base plate can be screwed to the bottom of the base with supplied hardware, and supplied Velcro strips can be applied to this plate and to […]
Saitek X-65F Pro Flight Combat Control System Review
by Joe Keefe Introduction When the SimHQ Team met with Saitek at the 2009 E3Expo, we couldn’t help but notice we were sitting in a room that seemed to be a tale of two cities. One half of the display cube was filled with pink Wii controller covers and leopard-print console paraphernalia. The other side of […]