The Falcon 3.0 Manual Tactics Section – Introduction to the Geometry of Air Combat
by Ed “Skater” Lynch For those of you that are “old salts” when it comes to flight sims, and for those of you that are new to flight sims, this article should be of some value to you. This is largely a reprint from the manual of one of the best combat flight sims ever released. Spectrum […]
MarkShot’s STK/EAW Shoot to Kill / European Air War
(Written 03/31/00, v01.06 on 01/05/01) by Mark “MarkShot” Kratzer Purpose The purpose of this guide is to introduce beginning players and veterans alike to what they need to know to effectively play Microprose’s European Air War in one-versus-one engagements (full realism options) on Microsoft’s www.zone.com gaming site. History For me, there have been three great periods […]
One Day In The War – Wolf 20, Part Three Page 6
Back To Page 5 In the #2 a/c, the old head in the back is trying to get a very excited Lieutenant to calm down! The pilot has gotten fixated on his kill and has left the motors in full blower (full afterburner). The clean F-4 rockets ahead. The GIB yanks the throttles back but not before his aircraft […]
One Day In The War – Wolf 20, Part Three Page 5
Back To Page 4 No such luck. Even though the lead waited the four seconds needed to get a good launch solution, the missiles didn’t hack the close in shot. Both went ballistic as the F-4 and MiG-21s met head on. But Lead hardly knew it. He was already pulling hard into the vertical and then reversing hard […]
One Day In The War – Wolf 20, Part Three Page 4
Back To Page 3 “Wolf 21 has a contact on the nose for 20, low, 180 out.” At the same time, Red Crown calls out, “Wolf, two Blue bandits at your 12, 20 nauticals.” Wolf leader gets a quick call out, “Wolf 20, contact, Judy; Wolf kick it out. Green ‘em up.” Lead has acknowledged the bandits, reported a […]
One Day In The War – Wolf 20, Part Three Page 3
Back To Page 2 Wolf lead now looks at his map, notes the position of the MiGs and approximates an intercept heading from his present position. Wolf flight is now at 15,000 feet and doing about 550 KIAS. “Wolf, fence check.” Wolf is telling his flight to make sure that their weapons switches are set up for […]
One Day In The War – Wolf 20, Part Three Page 2
Back To Page 1 The situation is that a flight of F-105s (Dodge 35) is heading home short of gas. Cherry 08, a KC-135, is leaving his planned orbit (anchor) and is heading into North Vietnam to meet Dodge before the Thuds run out of fuel. Pack Six is the Hanoi area of North Vietnam. Bullseye is […]
One Day In The War – Wolf 20, Part Three
by Andy Bush The Phantom One more time, let’s return to our flight of F-4s!! I’ll throw in an imaginary air to air engagement, just to make Wolf’s day complete!! When we last saw Wolf flight, they had just topped off (topped off – replenished their fuel with air refueling) and were back with Cricket looking for more tasking. Let’s […]
To Blackout or Not to Blackout
by Dan “Crash” Crenshaw This article was inspired by “Blackout Modeling in Sim Design” by Jeff “Smoke” Faehn, originally posted on Falcon Headquarters. “At nine [positive] G’s, you can’t move a muscle. It pins your hands and arms down, and your head weighs 100-plus pounds,” says Major Matt Modleski, an F-16 pilot with 174th Fighter […]
A Practical Guide to Missile Evasion Training in Falcon 4.0
by Mark “Boxer” Doran Practice, practice and more practice. That’s an appropriate mantra for learning to be an effective pilot in the Falcon 4 universe. In some ways, the black art of missile evasion is perhaps the epitome of the requirement. Arguably, the evasion of missiles is one of the most challenging aspects of the entire […]
An Introduction to Simulation BFM, Part Two
by Andy Bush The following articles were written several years ago in support of a web site devoted to Janes ATF, and later, Fighters Anthology (FA). Much of the material is of a general nature and may be applicable to all sims. Newcomers to air combat simulation may find this material helpful in understanding some of […]
Air To Ground Basics – Bombing Page 8
Back To Page 7 Error Analysis…What’s Error Analysis? Before we answer this question, let’s have a quick review of what we’ve learned: Weapon frag pattern deconfliction determines minimum release altitude. A free fall weapon always impacts the ground behind the aircraft and along the flight path the aircraft was on at release. The aim […]