Mi-24V cockpit [work in progress] - 03/25/0805:58 PM
As many of you know, I'm currently working on a completely new cockpit for the Mi-24V "Hind". And while it's still early and a lot of work to be done I'll give you a little peak at what it looks like currently. But as mentioned, if won't be finished for a long time yet. There are lots of things still missing, and what is there still is going to see more details.
Re: Mi-24V cockpit [work in progress] - 03/25/0809:06 PM
Gentlemen I have been Away from EECH for sometime. As ever every time I revisit this sim and this forum I am awestruck by the quality of the work that you all do , Hats off to Arneh though , you have taken this program to a new level .
Best Regards
Alastair
Posted By: Anonymous
Re: Mi-24V cockpit [work in progress] - 03/25/0809:30 PM
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Honest ...if/when that pit is released I will be the first to DL it ! ! ! ...
Black Shark will find it hard to get my attention after the HIND pit. EECH IS The Best Game Ever ! ! !
Re: Mi-24V cockpit [work in progress] - 03/26/0802:22 PM
Looks really good!
Posted By: Anonymous
Re: Mi-24V cockpit [work in progress] - 03/26/0803:20 PM
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Someone in the ArmA forum was talking about ArmA II and it's helicopters. It made me think ... Will we be able to embark and disembark troops from this HIND arneh? After All, the HIND was designed w/ troop transport being a considerable aspect of it's design. Perhaps you thought about keeping the HIND in it's insertion role in the game?
By no means am I trying to say that I don't appreciate your effort. If we can't get troops in the HIND then you'll hear nothing from me but appreciation either way. I was just curious.
Re: Mi-24V cockpit [work in progress] - 03/26/0806:24 PM
Originally Posted By: Lemon
Do you intend to functionally model all of gauges?
All that show something which is modelled in EECH at least. But EECH doesn't model everything, like "anti-ice ammeter", so those won't show anything useful.
Re: Mi-24V cockpit [work in progress] - 03/28/0808:15 AM
WoW Arneh looks amazing!! Can't wait for this one!!
Those images looks lke Afghanistan, wich terrain is?? Anyone know If is possible somehow to erase the "modern" choppers of a campaign? You know Apaches, Comanches, Hokums, Havocs... so we have only the Hind, the Cobra and the transport choppers?
Re: Mi-24V cockpit [work in progress] - 03/28/0809:26 AM
Originally Posted By: Stratos
Those images looks lke Afghanistan, wich terrain is??
It's Yemen, and yes it does look somewhat like Afghanistan. Particulary when you put an old Hind there
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Anyone know If is possible somehow to erase the "modern" choppers of a campaign? You know Apaches, Comanches, Hokums, Havocs... so we have only the Hind, the Cobra and the transport choppers?
Yes, you can change the formcomp.dat file. Search the forum.
Re: Mi-24V cockpit [work in progress] - 03/30/0805:59 AM
WOW! If this is up there with the AH-64D you did, you just might see me flying one of those Red helicopters for the first time. Top Notch work there Arneh! You Rock!
Re: Mi-24V cockpit [work in progress] - 04/05/0808:14 PM
How much of this excellent mod-stuff can my brain take after just returning to this awesome sim after a long absence?!
And to boot: Finally we seem to be getting the opportunity of putting Di-Hind definitely out of our minds If only a Sovjet-Union against Mujahideen resistance campaign would follow... uhhh...http://en.wikipedia.org/wiki/List_of_Soviet_aircraft_crashes_in_Afghanistan
Re: Mi-24V cockpit [work in progress] - 04/05/0809:03 PM
Very nice! Just one question, will you also be making the gunner's pit? Wait, I lied I have two. Can you fly from the gunner's seat in EECH? I only use the pilot's seat to orient myself in DI's Hind, and have grown to love the gunner's seat.
Re: Mi-24V cockpit [work in progress] - 04/06/0806:06 AM
Maybe we should create one big paypal account and donate money to go towards Arneh getting helo flight lessons. For selfish reasons, of course, then he might start modding the flight dynamics further after he's done giving us these amazing cockpits ;-P
Re: Mi-24V cockpit [work in progress] - 04/16/0811:45 AM
Originally Posted By: Reaper51
Does this mean you're going to give the gunner a temp pit? Or is this for future reference?
Plan is to have only pilot's cockpit and a fullscreen ORT-like view.
Then co-pilot's cockpit sometime later. The co-pilot's cockpit doesn't have any displays either, so you cannot see the target without using the fullscreen ORT-like view there either.
Admittedly the pilot cannot use the ORT-like sight in the real Mi-24, but I'll allow that given the limitations of only being one person flying a two-man helicopter, and since there won't be any co-pilot's cockpit initially.
Re: Mi-24V cockpit [work in progress] - 04/20/0811:49 AM
Yah, the mujahideen would be nice. Of course, there should be more than DI's campaign, it was too empty with just infantry. They should have trucks or something similar. While we're wishing, cannon pods would be great to have too! Bombs and KMG-2 mine pods would also be nice, but I think that's asking too much, as cannon pods are already in EECH.
Re: Mi-24V cockpit [work in progress] - 04/26/0812:22 PM
Originally Posted By: Reaper51
Yah, the mujahideen would be nice. Of course, there should be more than DI's campaign, it was too empty with just infantry. They should have trucks or something similar. While we're wishing, cannon pods would be great to have too! Bombs and KMG-2 mine pods would also be nice, but I think that's asking too much, as cannon pods are already in EECH.
Re: Mi-24V cockpit [work in progress] - 05/04/0801:37 PM
I have a sneaky suspicion that when he has an update, we'll see it. I don't think he will just finish the whole thing and think "Gosh! I forgot to post to SimHQ regarding my progress!"
Re: Mi-24V cockpit [work in progress] - 05/04/0801:53 PM
Originally Posted By: AlphaOneSix
I have a sneaky suspicion that when he has an update, we'll see it. I don't think he will just finish the whole thing and think "Gosh! I forgot to post to SimHQ regarding my progress!"
That's an accurate assessment
I haven't been able to do much for the last few weeks, although I have started up again now. And what have been done are just disconnected and untextured parts, so not much to show off.
Re: Mi-24V cockpit [work in progress] - 05/12/0806:17 PM
A little update on the Heads Up Display I've been working on lately. A lot of the changes are in the code, but I have made a 3D-model for the HUD as well.
The collimation effect has been improved compared to the previous helos as well. Now it stays the same size no matter the distance to the HUD. So it doesn't help to lean closer, it stays the size no matter what (but you can still zoom (i.e. change field of view) if you want it to be bigger).
The Mi-24's HUD is really primitive compared to most other aircraft. It contains just targeting and aiming information. No airspeed, altitude or other useful information. For those who have tried the Su-25 (non T-version) in Lock-On it uses a variant of the same HUD, so that's about the level of information it provides. Except that the Su-25 has a laser, while the Mi-24 doesn't so range is less accurate. Will be a challenge to use effectively
The reflection along the top of the HUD glass is a little cool effect. It changes as you manouver
Re: Mi-24V cockpit [work in progress] - 05/12/0807:15 PM
Originally Posted By: arneh
The Mi-24's HUD is really primitive compared to most other aircraft. It contains just targeting and aiming information. No airspeed, altitude or other useful information. For those who have tried the Su-25 (non T-version) in Lock-On it uses a variant of the same HUD, so that's about the level of information it provides.
Re: Mi-24V cockpit [work in progress] - 05/13/0804:30 AM
Arneh, your work is awesome! The instruments look very realistic, but I have a general question: why did you choose to model this relatively dated model of Hind 24 rather than its newer derivatives like Mi35m. I saw this new machine on You Tube and found it to be much more modern looking with MFD's and just about everything else imaginable. You can see it by following the link below with Mi35m instrumentation featured in the last third of the video:
Also, I've been away from this forum for a while... If you have moved on to Hind 24, does that mean you have already completed the 3D cockpit of Ka-52 Alligator and I missed it?
Finally, I noticed another thread on this forum regarding recoding the Apache 3D cockpit you made earlier, I am unclear as to how this is supposed to be better than your version and where we can download the latest versions of all 3D cockpits completed to date?
Re: Mi-24V cockpit [work in progress] - 05/13/0808:11 AM
Originally Posted By: Tron
why did you choose to model this relatively dated model of Hind 24 rather than its newer derivatives like Mi35m.
Many reasons. The Mi-24V is the one already in EECH, so doesn't need a new 3D-model. I have a lot of data about the Mi-24V, but hardly any about the new models. A few youtube videos isn't enough to model it. And there is so many new models that it's hard to choose which one, and even harder to find information about the specific model, since it's very easy to confuse with all the other new variants. The Mi-24V is the most widely produced and still most widely used Hind-variant. I don't think any of the upgraded models are in service yet. The Mi-24V is used all over the world, and has been involved in pretty much any conflict for the last 30 years, which makes it excellent for those who want to make historic scenarios. It's a legend
Besides it should be a fun challenge flying something so primitive compared to the new helicopters. For those who think EECH is too easy, try doing a SEAD strike with an Mi-24V and its 70s Soviet avionics
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If you have moved on to Hind 24, does that mean you have already completed the 3D cockpit of Ka-52 Alligator and I missed it?
The Ka-52 already has a 3D-cockpit from the start.
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I noticed another thread on this forum regarding recoding the Apache 3D cockpit you made earlier, I am unclear as to how this is supposed to be better than your version
It isn't better, it's the same. But only the new version will work after the next exe.
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where we can download the latest versions of all 3D cockpits completed to date?
There is only one, the Apache-cockpit. So if you've found it then you have all.
Originally Posted By: Gr.Viper
are you planning some reworking of the external lod of the Hind and designing the big cannon version?
Most of the main cockpits do support 6Dof. And the HUDs of the Ka-52 and Mi-28 already does have collimation effect, but it does get bigger when you move closer, unlike the new Hind one.
Most of the main cockpits do support 6Dof. And the HUDs of the Ka-52 and Mi-28 already does have collimation effect, but it does get bigger when you move closer, unlike the new Hind one.
Thanks, Arneh. So I'll just turn it on in the TrackIR setup, that'll be enough?
You're right,of course, the proper collimator sight gfx should contract when you move your POV closer to the HUD and expand when you back up. I guess this is the hardest part to code.
Re: Mi-24V cockpit [work in progress] - 05/18/0809:52 AM
Originally Posted By: Dirk98
So I'll just turn it on in the TrackIR setup, that'll be enough?
Turn on the TIR_6DOF setting in eech.ini as well.
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You're right,of course, the proper collimator sight gfx should contract when you move your POV closer to the HUD and expand when you back up. I guess this is the hardest part to code.
Not really once I figured out a way to do it And it makes some other things easier. Like calculating angles for the HUD, e.g. when drawing a target marker or weapons drop. Now that it's always the same size the same number of pixels will be the same angle no matter the distance to the HUD. Previously I had to recalculate angles to HUD pixels depending on the distance to the HUD.
Re: Mi-24V cockpit [work in progress] - 05/18/0810:26 AM
Originally Posted By: arneh
Not really once I figured out a way to do it And it makes some other things easier. Like calculating angles for the HUD, e.g. when drawing a target marker or weapons drop. Now that it's always the same size the same number of pixels will be the same angle no matter the distance to the HUD. Previously I had to recalculate angles to HUD pixels depending on the distance to the HUD.
Hehe, congratulations, arneh. This is important. I hope they'd figure out how to code THIS PARTICULAR part it in the other games as well (BOB2,F4). Affects accuracy of sighting/aiming in 6DOF. :))
Re: Mi-24V cockpit [work in progress] - 06/08/0809:21 PM
I've worked on the map lately. The Hind doesn't have any advanced digital maps, like the modern helicopters. Just good, old-fashioned paper-maps. So no rotation or zooming or automatic addition of targets. But it does scroll, and I'll assume the pilot drew the waypoints on the map before the mission started, so you'll have the waypoints as well. But that's about it
On the other hand, the map is more detailed than what the other helicopters have. To help in navigation it does include town and airport names, and grid lines and coordinates.
With the map, this is what the cockpit looks like now:
Re: Mi-24V cockpit [work in progress] - 06/09/0802:12 PM
Originally Posted By: XabbaRus
How long did it take you to get the basic pit modeled
I'm not done with the basic modelling yet. Only the front and part of the sides are in place yet, still lots of the cockpit missing.
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how did you work out the correct size of the panels?
I have some diagrams which show the cockpit layout, so I use those to get a relative size of all the panels. And I use a diagram of the external to get the overall size of the cockpit.
Apart from that it's mostly studying pictures from all sorts of angles and comparing to something I know the size of.
Would have loved to have actual blueprints for the cockpit, but unfortunately I don't.
Re: Mi-24V cockpit [work in progress] - 06/09/0809:22 PM
Yea, sure we could find some Russian willing to sell.
Pity no one here knows of a museum with a Hind in it. I could go to Monino when I go to Moscow in August but I don't think they would like it if I whipped out my tape measure and notebook.
Certainly very impressive and look forward to its release.
Posted By: Anonymous
Re: Mi-24V cockpit [work in progress] - 06/10/0808:01 AM
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Amazing Man ! ! keep up the good work. You are the reason this sim is so good. It really needs to be re visited by the gaming mags and publcations across the boards. Thanx. Can't wait to get my hands on that pit. It's the one helicopter that pit that I've been really waiting for.
Re: Mi-24V cockpit [work in progress] - 06/10/0802:59 PM
Originally Posted By: Gr.Viper
arneh, have you got 'Mi-24 V, P in Detail' book? No blueprints there but numerous colour pics of same pits from different angles.
Yes, I do. Although I still find pictures I've found on the internet to be more useful in general. The book does have some nice picture of Hinds under construction which shows some details you normally can't see. And a few nice drawings of some details.
Re: Mi-24V cockpit [work in progress] - 06/11/0811:32 AM
Originally Posted By: XabbaRus
Pity no one here knows of a museum with a Hind in it. I could go to Monino when I go to Moscow in August but I don't think they would like it if I whipped out my tape measure and notebook.
There's a Hind in the museum in Brussels. I think that's somewhat closer than Moscow to most people.
Re: Mi-24V cockpit [work in progress] - 06/12/0811:45 AM
This is my first post on the forum, so i'd like to say 'hello' to all users
Arneh, you are doing a great job with this Mi-24, the cockpit looks amazing. I'd like to ask, is there any availability to add Hind to the 'Blue force' side? Since 1999 many counties from the former 'Warsaw Pact' joined NATO, so Mi-24 became then one of the helicopters in NATO service. I think it would be cool to fly Hind allso for the 'Blue force', espacially for the pilots from such countries like Poland, Czech Republic, Hungary etc. Of course only if it wouldn't be a big problem to make Hind available for both conflict sides. Oh, and one another question - do you plan to make working wipers for this cockpit?
Re: Mi-24V cockpit [work in progress] - 06/13/0805:50 AM
Well, inside ...\cohokum\graphics\textures\camo i found "RED_STAR_64X64.dds" and "RUSSIANSTAR_64X64.dds", inside ...\cohokum\graphics\textures\general i found "US_NAVY.dds" and "US_NAVY-W.dds", now, the first two appears to be all the marking the red forces vehicles use, because i have founf copies inside the ...\cohokum\graphics\textures\terrain\[map] folders, so i guess those two are for red, i have not been able to find one that does the same for blue forces, but i think that the hinds must use those textures aniway, so maybe you will not be able to use both red and blue vehicles in a polish map?.
*UPDATE* I found that "US_AIR_FORCE_50.dds", "STARBAR_50.dds", "STARNAVY_50.dds", "HARR_MARINES_50.dds" and "_AH64_UNITED_128X16-W.dds" are for us vehicles too, and i suspect that "AH1_ENGINE_SYMBOL.dds", "AH1_MARINES.dds", "AH1_MARINESR.dds", "AH64_DANGER.dds", "AH64_NO_STEP.dds", "AH64_NO_STEP-W.dds"... in fact, descriptive textures mean something to those vehicles, but aparently not all vehicles has individual textures, so most probably you have vehicles that share the same texture.
Re: Mi-24V cockpit [work in progress] - 06/13/0806:02 AM
Now for your specific question, i would try with "HAV CAMO4", "HELIX_CAM_02", "HOKUM CAM" or "KA52_CAMO" (all variants), one of those must be the one, also, "HIP_WHEEL" (all variants) must be the wheel.
Re: Mi-24V cockpit [work in progress] - 06/13/0809:47 AM
So it looks like I have to copy originall Hind 3D model and change (with a hex editor) some assignments about textures and nationality signs, if I want to have polish Hind for the blue force, and keep other red choppers unchanged. Is it possible? If it is, where can I find Hind's 3D model (or any other file responsible for covering this helo with rextures)? I've looked thorough my aphavoc, cohokum and common folders and found nothing except Hind.dyn which is apparently a flight dynamics file Did I miss something or are those things being controlled by main cohokum.exe application?
Re: Mi-24V cockpit [work in progress] - 06/13/0810:20 AM
Don't know if the same model can have different textures for different sides as there are no models like which are used by both sides currently (closest is AH-1W for US and AH-1J for Iran, but those are different models). So would possibly need exe changes for that.
If you want to look at the models have a look at http://www.eechcentral.com/wiki/index.php?title=3D_modeling#Exporting which explains how you can export the 3D-models of EECH, and import them again after making changes. But as I said, even if you do create a new model, getting EECH to use it may require exe-changes.
Re: Mi-24V cockpit [work in progress] - 06/13/0810:49 PM
Ok. I've repainted Hind a bit. The nationality insignia are RED_STAR_64X64.dds and RUSSIANSTAR_64X64.dds, aswell as RED_STAR_64X64-W.dds and RUSSIANSTAR_64X64-W.dds, but those, that are located in cohokum/graphics/textures/terrain/terrain folder (i.eg. Cuba Georgia etc.), I guess, that those in cohokum/graphics/textures/camo folder are used only for ground and naval vehicles. The texture responsible for fuselage camo is HOKUM CAM.bmp. The biggest problem was with the bottom camouflage texture. I've tried HELIX CAM, and other that looked similar, but with no effect. After I've opened DEBUG.txt, I found out that texture I need is HIP_UNDER_MK1.bmp. I've been looking for it, but I found nothing. That confused me a bit, but I've made new texture named as the one I look for, put it into camo folder, and that worked . However it is strange to me, that this texture was not existing before, but it was used by the game (maybe cohokum.exe was writing it temporarly during each startup, but I'm not sure of that).
Re: Mi-24V cockpit [work in progress] - 06/17/0808:14 AM
Nice one. All original textures are stored in a compressed file, only the modded ones show up in the folder structure. There`s a tool to extract the original ones, btw. Also the Hind is perfect as a first model to be retextured as the textures are perfectly mapped. Unfortunately most other helis have an offset of some degrees to their texture mapping resulting in misaligned looks...
Re: Mi-24V cockpit [work in progress] - 06/18/0802:52 PM
Thanks for Your opinion . Is there any way to change Hinds payload capabilities in EECH? In the game it can carry only up to 4 Spirals and 4 containers of unguided missiles. In real it can carry optionally up to 8 Spirals, 2 UPK-23-250 (GSh-23L canon containers), 2 bombs, unguided missiles, 4 Aphid air to air missiles (I'm not sure of that) and some more. So wide range of armament opportunities gives Hind possibility to perform different types of missions, so I think that it would be nice to have this possibility allso in the game. But I don't know how to make it.
BTW: Does EECH support Force Feedback? I've bought some days ago joystick with vibration possibilities (still not FF, but better this than nothing). It works well on some other games I've played, but not in EECH, so I wonder is there no FF support or maybe I haven't configured anything properly?
Re: Mi-24V cockpit [work in progress] - 06/18/0811:22 PM
WOW man, it looks REALLY good!, did you had any problems with the formations by putting the Mi-24V's in blue?(i mean if ALL the hinds were polish, or just blue hinds).
Re: Mi-24V cockpit [work in progress] - 06/18/0811:27 PM
Ahh, by the way, you can not change payload as that for now, i was able to swap some weapons in the past but not anymore, you can however change the payload completly, but it will have some issues (like, if you put a payload with some kind of canon on a helo that does not have that canon, or rockets/missiles on a helo with no pylons), i have been playing aroun with the source code, teorically you can add a new interface to directly edit payloads (i have been working on something like that, implemented in the payload screen and replacing all functions with new ones), but i have troubles, i can not compile, so all my work has never been tested, i did however learned a lot about programming in C :P.
Re: Mi-24V cockpit [work in progress] - 06/19/0812:38 PM
Thanks Alemart.
As for Your question about Hind - unfortunatelly that's the main disadvantage of mine "mod" (or however You'd like to call it), that not only Hinds, but all soviet helicopters are getting polish signs. It's because they're sharing same sign texture. Furthermore all Hinds having this green fuselage texture. It doesn't seem to be a problem (at least I think so) when You flying on the blue side, when You have shoot soviet aircrafts down instead of staring at them, but if someone is flying on the red side it may be annoying for him. Thats why I've made allso reinstalation pack, which restores all changes. I cheked it on my copy of EECH and it works well. Having both instalation and deinstalation files allows You to manage this mod and have polish Hinds or propper soviet textures whenever you wish to. Now I'm thinking, is there any sense to host it somewhere, so EECH community would be able to use it. I'm allso thinking about making textures for some other NATO Hind users (i.eg. Czech Republic, Hungary etc., maybe allso Ukraine).
Re: Mi-24V cockpit [work in progress] - 06/20/0802:40 AM
Well thank you very much ^_^, but i am not sure, i installed the DXSDK and "OpenWATCOM", but i could not get anithing from that developers site, also, i had problems with the DXSDK, so i uninstalled everithing but the source code, after that, i have been working with the help of some C programming manuals i get at my local bookstore and the latests source code, still, i had to replace large parts of the weapons management and write new portions, i used as much previous code as i could, the worst is the fact that i had to get all the weapons variables, the newly implemented ballistic stuff was very helpful. What i am trying to do is, to give every vehicle a value for it's pylons, so, in the loadout screen you have all the weapons available that could fit on the craft, of course limited by realism and country (that could be extended to an even much finer selection), it made it so it interacts with another file (that is not available yet) in that way, you can add weapons and vehicle data. The chaff, flare, cannon and ejector seats were not touched, but i did add ejection seats to many vehicles, still, i think that will need refinements and maybe visual fixes (i am not sure). Note that all this WAS NEVER tested, i try my best and aparetly it is OK, but it will surely need a LOT of debugging, note also that i am making this in my spare time "spare time", that is, when i am not flying on FSX or EECH.
Re: Mi-24V cockpit [work in progress] - 06/20/0808:17 AM
Originally Posted By: Alemart
i could not get anithing from that developers site
It is a bit slow to respond sometimes. Retry and it should eventually respond.
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What i am trying to do is, to give every vehicle a value for it's pylons, so, in the loadout screen you have all the weapons available that could fit on the craft, of course limited by realism and country (that could be extended to an even much finer selection), it made it so it interacts with another file (that is not available yet) in that way, you can add weapons and vehicle data.
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Note that all this WAS NEVER tested, i try my best and aparetly it is OK, but it will surely need a LOT of debugging, note also that i am making this in my spare time "spare time", that is, when i am not flying on FSX or EECH.
We're all working on this in our spare time But if you never compiled it, then it's almost certainly full of bugs and problems. I've never seen a program that didn't compile which didn't also have other problems. Sorry if I doubt your skills to write error free programs :P But no one does that. So you should try to get it compiling so you can test it and see what works and what doesn't.
Re: Mi-24V cockpit [work in progress] - 06/24/0810:47 AM
Arneh with my uncle will take one test on the cockpit when is ready. He is a pilot to Mi 24 Here is my man image The inscription read: the first grade aviator captain Georgi Georgiev. I am proud whit him. If he can help whit something will be very happy because he like EECH
Re: Mi-24V cockpit [work in progress] - 06/25/0810:55 AM
Originally Posted By: pilot111
Arneh with my uncle will take one test on the cockpit when is ready. He is a pilot to Mi 24 Here is my man image The inscription read: the first grade aviator captain Georgi Georgiev. I am proud whit him. If he can help whit something will be very happy because he like EECH
Great, maybe he can help when it's getting a bit more done
Re: Mi-24V cockpit [work in progress] - 07/01/0804:30 PM
Really nice Arneh
BTW: Do You plan to make only pilot or allso CP/G cockpit (I'm just curious)?
One more thing: There is no lamps (like those notyfying about rotor brakes IR jammer etc.) in your Apache cockpit. Did I installed something unproperly, or is this the way it supposed to be?
Re: Mi-24V cockpit [work in progress] - 07/01/0806:33 PM
Originally Posted By: RoGaL
Do You plan to make only pilot or allso CP/G cockpit (I'm just curious)?
Pilot's cockpit only with first release.
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One more thing: There is no lamps (like those notyfying about rotor brakes IR jammer etc.) in your Apache cockpit. Did I installed something unproperly, or is this the way it supposed to be?
No, the Longbow doesn't have any such lights (that I could find). Guess it uses the MFDs for those purposes.
Posted By: Anonymous
Re: Mi-24V cockpit [work in progress] - 07/02/0802:21 AM
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Man ... I wish I could figure out my graphics problem ... I'm still getting that pixelated tearing/disapearing thing ... and that HIND makes my mouth water.
Re: Mi-24V cockpit [work in progress] - 07/06/0801:31 AM
Whoa .. that looks cool as, I am actualy downloading the community patch (for the 2nd time, first was corrupted.. bah!)as I type this after going and digging out my copy of EECH in the original box with the nice thick manual and am looking foward to getting back into this.
Re: Mi-24V cockpit [work in progress] - 07/14/0805:52 PM
Originally Posted By: EagleEye[GER
]Which key is assigned to turn on/off the fan?
Haven't decided on a key yet. Seems a little of a waste to have a key for it, so maybe I'll decide to make it automatic depending on time of day, weather and other indications of if it's hot.
Re: Mi-24V cockpit [work in progress] - 07/16/0804:16 PM
thats awesome, good work, i take it theres a hind skinned model to flt to go with this?
i often wondered for ages, why, why no of the games companies have`nt brought a new heli sim based around the hind?....it does feature in conflicts around the globe after all....
anyway heres one of me with said gunship, when i was still in the RAF;
Re: Mi-24V cockpit [work in progress] - 07/16/0805:48 PM
Originally Posted By: arneh
Originally Posted By: EagleEye[GER
]Which key is assigned to turn on/off the fan?
Haven't decided on a key yet. Seems a little of a waste to have a key for it, so maybe I'll decide to make it automatic depending on time of day, weather and other indications of if it's hot.
Is the window-wiper key still free in one of the modifiers (ctrl/lalt/ralt/shift)? I don't have the latest keymap but putting it there would make sense (in weird way).
I don't know about you guys but IMVHO, being able to turn the fan on and off is a very important function that absolutely must not be left to the AI. Maybe there should be something in the options menu: "Realistic fan behavior: ON/OFF". Not to overwhelm the beginner and all, but the pros among us should be able to handle it.
i often wondered for ages, why, why no of the games companies have`nt brought a new heli sim based around the hind?....it does feature in conflicts around the globe after all....
I guess the old-fashioned avionics isn't as sexy as the Apache and other more modern helicopters. That said Eagle are making one for their DCS series.
Originally Posted By: Amaroq
Originally Posted By: arneh
Originally Posted By: EagleEye[GER
]Which key is assigned to turn on/off the fan?
Is the window-wiper key still free in one of the modifiers (ctrl/lalt/ralt/shift)? I don't have the latest keymap but putting it there would make sense (in weird way).
Yes, I believe both shift and ctrl are free for that key, and it is one I'm considering using.
Quote:
I don't know about you guys but IMVHO, being able to turn the fan on and off is a very important function that absolutely must not be left to the AI. Maybe there should be something in the options menu: "Realistic fan behavior: ON/OFF". Not to overwhelm the beginner and all, but the pros among us should be able to handle it.
Re: Mi-24V cockpit [work in progress] - 07/16/0811:21 PM
The old HIND by DI is still one of my all time favorites.I get so sick of flying gunships.What was great about Hind was aside from just blowing #%&*$# up you laid mines and inserted troops.Id sure like to see a new helicopter sim that features more then just the gunship role in the future again.Looking forward to this new cockpit for EECH as well!Great work!
Re: Mi-24V cockpit [work in progress] - 07/20/0810:33 PM
Admittedly not as important as the fan, but here's the windshield wiper:
And of course, like in the other helicopters it works and leaves a pattern of rain-free window when in use. This latest addition clutters up the front view even more, and forward visibility is starting to suffer a bit with all that stuff getting in the way.
Re: Mi-24V cockpit [work in progress] - 07/22/0811:43 PM
I've worked on some of the instruments. The top row are now working, and they also look a bit sharper and better (they've gotten a little depth in 3D):
If you compare to the row below you can see that they look a bit better than the temporary texture I'm still using for the other instruments.
Or to see how the same instruments looked previously compare with this screenshot from the very first post in this thread:
Re: Mi-24V cockpit [work in progress] - 08/03/0804:19 PM
I've finally started to work on other parts of the cockpit than what's directly ahead. Namely the left side and back. Like the front used to be, the instruments are mostly just flat textures, not proper 3D yet. But should at least give a little idea of how it will look.
The fuel shutoff valves are the only part done in full 3D yet. They are used when starting and stopping the turbines.
If you turn enough and zoom a little out you can catch a glimps of the troop cabin in the back. Though the view is going to be more obstructed once the pilot's seat is in place.
Re: Mi-24V cockpit [work in progress] - 08/04/0811:11 AM
Maybe it would be better if all the switches will stay in 2D bitmap, and the working gauges in 3D. I'm just afraid, that if full cockpit will be made in 3D, it will downgrade FPS level on weaker PC's.
Re: Mi-24V cockpit [work in progress] - 08/04/0802:49 PM
Originally Posted By: AD
It's looking superb. I would say keep the 2d switches, they will look better than the low poly 3d switches.
I wasn't planning on doing everything in 3D. But how much remains to be seen.
Originally Posted By: Reaper51
So, I'm guessing you only have the right side, instruments, and pilots seat left to do?
No, there is more. E.g. the lower and upper part, and external details (what is visible from the cockpit, like the co-pilot's cockpit, pitot tube etc).
Quote:
Also, after you finish the cockpit, will you continue to improve the hind? If so, what do you have planned, if you don't mind my asking?
The co-pilot's cockpit is one big thing. And I may work on other things as well. But don't want to lay too many plans yet, still a lot of work to finish what I've started.
Re: Mi-24V cockpit [work in progress] - 08/05/0807:51 PM
Originally Posted By: arneh
The co-pilot's cockpit is one big thing. And I may work on other things as well. But don't want to lay too many plans yet, still a lot of work to finish what I've started.
I think that position lights would be a nice addon for Hind.
Re: Mi-24V cockpit [work in progress] - 08/23/0803:40 PM
Originally Posted By: Silverbolt
btw... do you will do more cockpits for EECH?
Haven't decided what I will do afterwards. We'll see. The Mi-24 co-pilot's cockpit would be highest priority.
Quote:
if yes, do you have in Mind the Havoc and Black Shark in mind?
Unlikely to make a cockpit for either of those. The Mi-28N there just is way too few pictures of to make an accurate cockpit. The Ka-50 has enough pictures, but it's going to have a dedicated sim very soon, so it's not so urgent to have it accurately modeled in EECH too.
The page on 3D models and 3D scenes should also provide some useful information.
Modelling a cockpit isn't so different from modelling other 3D objects It's a little extra work to get all the instruments working, but apart from that it's mostly just regular 3D modelling. I can help you get the instruments working when you get to that stage, but first you could just begin by making the static part of the cockpit.
And you can of course send me PMs or e-mails if you need help before you get to the instruments too.
Re: Mi-24V cockpit [work in progress] - 09/08/0808:24 AM
Originally Posted By: LazerPotatoe
Is it possible to use Blender3D to generate the models and export to .LWO files? What about the scenes (LWS)?
Maybe. I did try it at first without too much success, but both the converter and I guess blender was less mature then. So it may be more successful now. Guess you will have to try to find out.
Re: Mi-24V cockpit [work in progress] - 09/08/0805:55 PM
The video showed some of the things I've worked on lately, but it doesn't show as much detail, so to back it up here's some screenshots. Oh, and if these shots are a little more yellow than normal, then it's the setting sun's fault, not mine!
The pilot finally has a place to sit And also added that yellow-striped handle above the door. I believe it jettisons the door in emergencies. Apparently someone has already used it in my cockpit :p
The lower part of the cockpit is where I've worked the most:
The weapons panel(lower right in picture) is new and so is the auto pilot panel (lower left). The gear & hydraulics panel above it has been improved, as has many of the instruments on the main panel. And I've added some pedals:
And a collective (the silver ones are the manual throttle overrides, also new):
Most gauges on the main panel are in 3D and working now:
The gear and hydraulics panel. Most of the cockpit is with russian labels, but the warning lights are in english, since they're quite useless if you don't understand what they say But if someone wants to translate them to russian go ahead.
Auto-pilot below. The real Hind doesn't actually have a real auto-pilot like in EECH, it just has some simple systems to keep the helicopter more stable. But I'll keep the EECH auto-pilot also in the Mi-24 for now.
The APU panel was improved and made to work for the new start-up procedures:
Re: Mi-24V cockpit [work in progress] - 09/08/0806:26 PM
Originally Posted By: Falcon99
Which GFX card do you use? My GeForce GTX 260 does not work properly, an my old Radeon HD 4850 neither.
I used to use a 7950, but that failed me. So I asked what people's experience is with various cards, and it seems at least for nvidia that only the 7000 and 8000 series are safe, newer ones are hit and miss. So I got a used 7900 as a replacement.
Re: Mi-24V cockpit [work in progress] - 09/08/0807:47 PM
Un-be-lie-va-ble Arneh. Superb. About the GFX card issue ... I still kept my 6800GT because EECH1 runs great on it. EECH2 runs great too, but oh so slow. Now I guess I can still and safely get an AGP 7950GT. Thx Arneh.
Re: Mi-24V cockpit [work in progress] - 09/11/0807:14 AM
I've been watching this develop for a while, but due to bizzare troubles with SimHQ user accounts I couldn't post.
Just wanted to say you are doing a killer job Arneh.. and if the Hind pit is anything like the Apache pit, I can't wait. Between the code tweaks and pits, You've near singlehandedly elevated this sim to greatest helo sim ever.
Re: Mi-24V cockpit [work in progress] - 09/25/0804:03 PM
Hello all,
I can't believe the quality of the work and effort contributed by the talented people who obviously have a passion for eech! It's been 7 years since I flew (for those that may remember VAHS 227th http://www.geocities.com/vahs_227th/ lol surprised the site is still up) and a review of eech2 had me re-install my copy of eech and grab all the mods available.
This new cockpit blows me away! I was wondering though, some of the gauges are just texture. Will you be converting them all to functioning 3d gauges? If not... is it possible to release the texture files for editing? Please don't take this the wrong way, but a few of the gauges appear blurred.
Now, I don't know if this is due to the texture being stretched over the 3d model or it being up-sampled to fit a particular screen resolution.. if neither of these is the case and it simply is down to time and other things taking precedence, I'm sure some with the necessary image manipulation skills wouldn't mind 'tracing' these gauges so that they appear higher res in the game.
Though it could be me just being finicky!
Please take this as positive criticism, it is in no way meant to decry arneh's obvious talent and expertise.
Re: Mi-24V cockpit [work in progress] - 09/25/0804:22 PM
Originally Posted By: Stoley
This new cockpit blows me away! I was wondering though, some of the gauges are just texture. Will you be converting them all to functioning 3d gauges?
Are you talking about the new Mi-24 cockpit or the Apache cockpit? I'm still working on the Mi-24 gauges. Don't have any plans to do anything more with the Apache instruments for now. If it's the Apache your talking about, then which gauges do you mean?
Quote:
If not... is it possible to release the texture files for editing? Please don't take this the wrong way, but a few of the gauges appear blurred.
The textures are just regular BMP-files in the graphics\textures\cockpit directory. So go ahead and improve them And no offense at all if it's the Apache cockpit you're talking about. The textures were just ment to be temporary, and someone more talented with textures could make new ones. But that never happened, so the temporary textures remain...
If it's the Mi-24 cockpit you're talking about then I'm deeply offended :p Or more that you should reserve critism a bit longer, I'm still not done with it. And this time I am doing the textures myself since the "temporary" textures for the Apache didn't work out too well.
Re: Mi-24V cockpit [work in progress] - 09/25/0810:21 PM
Small update, but a little milestone. All instruments on the main panel are now working, and all that are modelled in EECH and will be working on the gear panel and weapons panel are now working. More details to add, so those panels are not completely finished.
All instruments, switches and lights which will be modelled in this screenshot are now working:
And here is a close up of the weapons panel. The only panel to be in english, since it can be hard to understand otherwise.
I also tried to upload an explaination of the gauges on the wiki, but I wasn't allowed to upload images
Re: Mi-24V cockpit [work in progress] - 10/09/0810:27 AM
Explanation of gauges up on the wiki. Most of the instruments are quite easy to figure out yourself, but there are some unusual ones, so best to give a quick glance to the documentation so you know how they work: http://www.eechcentral.com/wiki/index.php?title=Mi-24_cockpit
Re: Mi-24V cockpit [work in progress] - 10/09/0807:21 PM
D*mn, I no longer worry about DCS ... it is infected by SF malware anyway. Go for it Arneh ... it seems DCS lost much of it's attraction already, what a shame. Thank You we have this new cockpit to look forward to (and more) !
Re: Mi-24V cockpit [work in progress] - 10/10/0808:09 AM
Originally Posted By: arneh
Originally Posted By: Colonel_Kurtz
Better get the whip out ARNEH, it looks like 2009 is going to be the year of the KA50
I'm working on it as much as I can. But I can't do anything about the DCS release date. It ships when it ships, and I release when I'm finished.
Fair enough, i was just kidding around anyhow. Rest easy mate, theres no truth in the rumour that the CIA has deployed a unit to Norway, tasked with your arrest and relocation to an Austrian Cellar in order to complete your works on schedule
knock!! knock!! who's that at the door, quick Arneh, grab your flash drive and run mate.
Re: Mi-24V cockpit [work in progress] - 10/15/0808:26 AM
Originally Posted By: Mr_Blastman
Do the mirrors work?
They don't show you what's actually behind you, no.
But they do change as you manouver, so if you don't look directly at them then they at least give the impression of being mirrors It's the same effect as on the cockpit-glass in external views. And the good part is that it doesn't affect frame rates, as actually working mirrors would. I just don't think it would be worth it framerate-wise to have working mirrors. they're not that useful...
Re: Mi-24V cockpit [work in progress] - 10/28/0810:29 PM
Small milestone. The right side of the cockpit is finished. All the instruments which will be modeled are done, and I've added all the 3D details which are going to be there. Maybe there will be some more minor adjustments or improved textures. But apart from that the right side is done Now I just have to finish the rest too...
Had a little setback this weekend. My source code folder for some reason was deleted when I upgraded my PC this weekend. That is where I've made all the exe changes. Most of it had already checked into the main repository, so I got that back when I checked it out again. But there was some work lost which I will have to do again
A couple of screenshots from the right side which shows some of the new details (switches, dials etc) which are in 3D now.
Re: Mi-24V cockpit [work in progress] - 10/30/0811:28 PM
Wow brilliant!!!
And i also hate data losses. Had that two or three times in my personal PC history. So i got very anxious of my data security.
The most important data are backupped once a week or even more often, to a special harddisk, which is in use especially for that purpose, and not connected any other time.
Though, there is no absolute data security, and will never be...
Re: Mi-24V cockpit [work in progress] - 10/31/0812:30 PM
Arneh that s*cks. Data loss is indeed an unpleasant happening. Being a dev (not sims though) myself it is also constantly on my mind. Unfortunately sooner or later it will happen to all of us. But as you know ... we all await your genius to produce this next milestone for EECH. Thanks again for all you did and will do !
Re: Mi-24V cockpit [work in progress] - 11/08/0811:38 AM
It's not released.
You can still fly the Hind in EECH, though it will use the Mi-28 cockpit. Just select a flight which is Hinds (assault groups) in a campaign or skirmish.
Re: Mi-24V cockpit [work in progress] - 11/08/0801:01 PM
@ arneh: Once there is the Hind update, will it be selectable from the main menu? As for now, there are the four known helos selectable (Apache, Comanche, Havoc, Hokum), so will the Hind be also available there as fifth one? That would be very cool!
Re: Mi-24V cockpit [work in progress] - 11/08/0803:28 PM
Originally Posted By: Falcon99
Once there is the Hind update, will it be selectable from the main menu? As for now, there are the four known helos selectable (Apache, Comanche, Havoc, Hokum), so will the Hind be also available there as fifth one? That would be very cool!
If you mean from the free-flight menu, then yes, the Mi-24 will be there in addition to the other four helicopters already there.
Re: Mi-24V cockpit [work in progress] - 11/13/0809:00 AM
Originally Posted By: Colonel_Kurtz
Better get the whip out ARNEH, it looks like 2009 is going to be the year of the KA50
Do we really need a Ka-50 cockpit after the Hind is finished? I mean the Ka-52 isn't much more than a two-seater version of it. I think a Cobra cockpit would be much more appropriate! We already have the cockpits of two US and two Russian helos and once the Russian side gets a third one, I think it should be the Yanks' turn
Re: Mi-24V cockpit [work in progress] - 11/13/0812:56 PM
Arneh, could You add possibility of installing AT-6 launchers on outter pylon in Hinds payload, same way as You add the UPK-23 pods? I've been trying to make it in the WUT file, but to no use. Having up to 8 Spirals, like on this Mi-24V: http://images29.fotosik.pl/294/98353bf94a3c8fea.jpg , and adding the cannon pods would be a nice Air To Air payload in EECH Hind
Re: Mi-24V cockpit [work in progress] - 11/14/0805:09 AM
Quote:
Quoted by Hairysteed: Do we really need a Ka-50 cockpit after the Hind is finished? I mean the Ka-52 isn't much more than a two-seater version of it. I think a Cobra cockpit would be much more appropriate! We already have the cockpits of two US and two Russian helos and once the Russian side gets a third one, I think it should be the Yanks' turn
Re: Mi-24V cockpit [work in progress] - 11/14/0811:39 AM
Hi gents. sorry to barge in :P I think that a cobra copit would be very nice, but then we would need someone that could integrate an MFD to the Mi-28N CRT screen, it is fundamental, nessesairly and would allow us to control the Mi-28 and Ka-50 more properly.
Re: Mi-24V cockpit [work in progress] - 11/14/0802:51 PM
Originally Posted By: Hairysteed
By the way - will there be any Hind-P versions (with fuselage-mounted 23mm cannons instead of YaKB)?
Won't be any P-model for now. Who knows about the future And it's 30mm cannons with 3000 rds/min firing rate. Almost as much firepower as the A-10 cannon
Re: Mi-24V cockpit [work in progress] - 11/14/0804:17 PM
I am just talking about apliying the Ka-52 MFD pages to the Mi-28 CRT screen, of course it would be better if someone could tweak it to show only relevant pages and so, but no more than that.
Re: Mi-24V cockpit [work in progress] - 11/14/0806:38 PM
Originally Posted By: Alemart
Arneh, the new Mi-24 cockpit will have only the paper map available?, no crt or mfd's?.
Only map in pilot's cockpit, yes. But you will have a full-screen view of the targeting camera, like the Apache's ORT view, or Ka-52's periscope. To simulate the co-pilot looking through the sight.
Re: Mi-24V cockpit [work in progress] - 11/14/0807:15 PM
I see. Arneh, i am gathering data and planing to build a new 3d environment (the Rio de la Plata estuary and the Paraná/Iguazú delta, north-easter Buenos Aires province and western Uruguay), i am concerned because some of the aircraft that i need to use share the same textures, and i will allocate them to different sides, there is a way to edit the 3d model to make them use another texture?, i am not talking about remapping the model as such, but making it look for a different texture (a copy of the previous shared one with no changes) that way i can have, lets say, the CH-3 and the Harrier on different sides using different texture. Is that possible?, what programs do i need?. Thank you! ^_^ .
Re: Mi-24V cockpit [work in progress] - 11/15/0802:19 AM
Originally Posted By: arneh
Won't be any P-model for now. Who knows about the future And it's 30mm cannons with 3000 rds/min firing rate. Almost as much firepower as the A-10 cannon
Oh right! That's a downscaled version of the same gun as the Su-25, right?
Re: Mi-24V cockpit [work in progress] - 11/15/0811:40 AM
Originally Posted By: Alemart
there is a way to edit the 3d model to make them use another texture?, i am not talking about remapping the model as such, but making it look for a different texture (a copy of the previous shared one with no changes) that way i can have, lets say, the CH-3 and the Harrier on different sides using different texture.
I'm not sure, never tried to have both sides use the same aircraft. If that's what you're trying to do. But there were someone earlier who tried having Mi-24s on both sides, so you could try searching for that and asking whoever it was who did that.
Re: Mi-24V cockpit [work in progress] - 11/15/0804:22 PM
Originally Posted By: arneh
Originally Posted By: Alemart
there is a way to edit the 3d model to make them use another texture?, i am not talking about remapping the model as such, but making it look for a different texture (a copy of the previous shared one with no changes) that way i can have, lets say, the CH-3 and the Harrier on different sides using different texture.
I'm not sure, never tried to have both sides use the same aircraft. If that's what you're trying to do. But there were someone earlier who tried having Mi-24s on both sides, so you could try searching for that and asking whoever it was who did that.
It's mee Yes I've made Hind available for both sides, by editing FORMCOMP files, as You advised me, Arneh. However didn't manage to make it using two skins at same time, as it should. I've made simple trick instead. The whole idea was to have polish Mi-24's on Blue (assuming NATO) side. To make it possible I've made an installer which installs the polish skin and forcomp's to EECH. The missisue is that Hinds at both sides have same painting and all russian made aircrafts have polish insignia, as the share same insignia files with Mi-24. It's not bothering (at least it doesn't bother me) when on the Blue side. However it annoys me, when I'm on Red side. So I've made unninstaller, which removes changes, I've made for polish skin. All in all managing both installer and uninstaller files, which I put into the Razoworks folder, allows me fly polish Hinds, or have accurate russian textures whenever I want to. Alemart, if You want to check it out, I've hosted it on Check 6 page, exactly here: http://www.checksix-fr.com/bibliotheque/index.php?page=detail&ID=5682 . But I'm afraid, that my solution is not enough for Your needs.
Re: Mi-24V cockpit [work in progress] - 11/15/0807:14 PM
Thanks a lot for your help guys! ^_^ . I have already modified the FORMCOP.dat file to my satisfaction, the problem here remains on the textures, do you know somebody that could help me?, or some tutorial or program or any other resource i could use?. Thanks again! ^_^ .
Re: Mi-24V cockpit [work in progress] - 11/17/0810:00 PM
I think no one can help You, as no one tried to put same aircraft on both sides. My guess is you should try to find 3D models of them, then make copies, edit them, by example with some hex editor, to give them new texture names. But as Arnech posted in response to mee, asking for such possibility some time ago, those new models should be added to .exe application in order to work in a game.
Re: Mi-24V cockpit [work in progress] - 11/18/0801:33 AM
A hex editor you say?... Do someone know the parameters i should be looking for?, i will really apreciate if somebody points me in the right heading at least . Thanks a lot people ^_^ .
Re: Mi-24V cockpit [work in progress] - 11/23/0806:28 PM
I've worked on the external model visible from the cockpit, which was the last major part that was missing. The co-pilot's canopy, and the air data boom. The fins on the boom move with the wind, which can actually be useful if you want to figure out which direction the wind is blowing from
The co-pilot's canopy when open:
I've also finished the radar warning receiver, which was the last major instrument which need to be modeled:
Here's a shot of what the cockpit looks like currently. Mostly just small details and some polishing left to do
Re: Mi-24V cockpit [work in progress] - 11/25/0808:23 AM
This looks to have become the most detailed model by far. I have put all my hopes on EECH1 Version 1.11 (with new Hind), now that DCS proves to be infected by SF. Thx so much Arneh.
Re: Mi-24V cockpit [work in progress] - 11/25/0802:36 PM
Arneh, I've been watchting this thread for over six months, and can't tell, what I amire more, the quality of this cockpit, or your determination in making it. It's truelly beatyfull.
BTW Do you plan to release it as seperate mod, or together with patch 1.11? And if it will be released seperate, are there any chances of making it before v.1.11, or only oafter it?
Re: Mi-24V cockpit [work in progress] - 11/25/0802:58 PM
Sure, do not worry, i do not like that kind of discussions either . Is there ANY chance for us mortals to get an improved MFD in the Mi-28N/Ka-50 cockpit?, i mean more pages on the CRT display.
Re: Mi-24V cockpit [work in progress] - 11/28/0804:47 PM
I've worked a little on the canopy. Added some reflection, dirt and scratches. Most of the time it's quite subtle, but this screenshots showed it very well. I left the leftmost part without the effect so you can compare:
This one also shows it quite well, particulary the scratches against the sky (they're most visible when looking in the general direction of the sun):
I've also added some more 3D details along the left side. Like the radio dials here (to the left and centre):
And the APU-panel, plus the signal flare buttons at the top here:
... And with that ladies and gentlemen I declare the cockpit finished!
Will still be a bit more time until release though, the new exe needs a bit more testing and bug fixing.
Re: Mi-24V cockpit [work in progress] - 11/28/0806:19 PM
Originally Posted By: arneh
...the new exe needs a bit more testing and bug fixing.
And the Mi-28 need the extra pages on the MFD... :P But really, the cockpit is SUPERBLY WELL DONE!, it looks wonderful, if the DCS staff does not hires you then they are a bunch of morons :P .
Re: Mi-24V cockpit [work in progress] - 12/01/0810:50 AM
Congratulations for this amazing work, but have a doubt, is not the Mi24 too old for the hight treat envinroment of EECH? Will be now the day when we can have a mission against insurgence? You know no Sams, not too much AAA and lots of infantry. For example we can give red Hinds, and Hips only and for the blue, Cobras and Blackhawks. So we can retake this idea
Or we can think about actuall NATO ops. in Afghanistan against Al-Quaida with Hinds on blue side (Polish 56 Battle Helicopters Regiment was send there, and they are using Mi-24V's). If it would be possible, then I could make additionall skin for Polish Hips, which are allso in Afghanistan. You could be allso able to use Cobras and Apaches (no BH, as Hinds should replace them), while there was nothing like this in combat use during Soviet intervention in the 80's.
Re: Mi-24V cockpit [work in progress] - 12/01/0811:39 AM
Originally Posted By: Stratos
Congratulations for this amazing work, but have a doubt, is not the Mi24 too old for the hight treat envinroment of EECH?
In part yes, at least it makes things more difficult (but then some have asked for a more difficult experience). I wouldn't take a Mi-24 for a SEAD mission. But then it can do a mission none of the other gunships can, troop insertion.
Quote:
Will be now the day when we can have a mission against insurgence? You know no Sams, not too much AAA and lots of infantry. For example we can give red Hinds, and Hips only and for the blue, Cobras and Blackhawks.
For sure it would be nice with some new campaigns with maybe lower threat environment. Maybe make some historic campaigns. Problem is that the Mi-24 is the only older helicopter which is properly modelled so far. Still a specific Hind-campaign could be made. But I'll leave that to others.
Re: Mi-24V cockpit [work in progress] - 12/01/0810:57 PM
Originally Posted By: Stratos
Great idea!!!
Glad you think so Only problem here is that we have Mi-24V and AH-1W/T in EECH. While during that conflict Mi-24D and AH-1S (I think) were used. However this isn't anything, that would bother me
Re: Mi-24V cockpit [work in progress] - 12/01/0811:28 PM
Originally Posted By: RoGaL
Originally Posted By: Stratos
Great idea!!!
Glad you think so Only problem here is that we have Mi-24V and AH-1W/T in EECH. While during that conflict Mi-24D and AH-1S (I think) were used. However this isn't anything, that would bother me
Bah, that doesn't matter. It's not like we've the Hind P, there's not that much difference between the V, and D. Same for the Cobra, they're not that different.
But yes, I agree, an Afghanistan or Iraq/Iran campaign would be a lot of fun. Personally I would prefer the Iraq / Iran conflict. I never enjoyed the Afghanistan campaign that much in DI's Hind as there was no armor. A happy pilot is a pilot with lots of mud to move. >=D
Re: Mi-24V cockpit [work in progress] - 12/02/0812:39 AM
Originally Posted By: RoGaL
Glad you think so Only problem here is that we have Mi-24V and AH-1W/T in EECH. While during that conflict Mi-24D and AH-1S (I think) were used. However this isn't anything, that would bother me
The Iranians have AH-1Js. The AH-1T is only a slightly upgraded AH-1J, so no big error to use it for Iran. And the difference between the Mi-24D and Mi-24V is also small. Mostly just that the Mi-24V can carry Shturm (AT-6) missiles, while the Mi-24D can only use the older Fleyta (AT-2). But in any case the Iraqies didn't use anti-tank missiles much at all on the Hind, prefering HOT-armed Gazelles for that role.
Re: Mi-24V cockpit [work in progress] - 12/02/0801:49 PM
Originally Posted By: Reaper51
Bah, that doesn't matter. It's not like we've the Hind P, there's not that much difference between the V, and D. Same for the Cobra, they're not that different.
Originally Posted By: Arneh
And the difference between the Mi-24D and Mi-24V is also small.
There are some quite major differences in the cockpit. As you all know Mi-24V has ASP-17V HUD-type gunsight. Hind D has extremally simple OBP-1R collimation sight, wchich you have to use as rear sight, with a small cross, painted on the windshield, used as a foresight. In "D" you wouldn't allso have "Beryoza" RWR system. There's simpliffied system instead, but I haven't seen any display for it on Hind D cockpit pics, so I'm guessing it informs pilot about threats via voice commands only. You can see some shots of Mi-24D cockpit on Hind Dance video. Besides Mi-24D is not able to carry S-8 rockets or UPK-23 cannon pods. But, as I said earlier it wouldn't bother me to use Mi-24V instead of "D"
Re: Mi-24V cockpit [work in progress] - 12/02/0803:34 PM
Originally Posted By: RoGaL
There are some quite major differences in the cockpit. As you all know Mi-24V has ASP-17V HUD-type gunsight. Hind D has extremally simple OBP-1R collimation sight, wchich you have to use as rear sight, with a small cross, painted on the windshield, used as a foresight. In "D" you wouldn't allso have "Beryoza" RWR system. There's simpliffied system instead, but I haven't seen any display for it on Hind D cockpit pics, so I'm guessing it informs pilot about threats via voice commands only. You can see some shots of Mi-24D cockpit on Hind Dance video.
Well... I meant it's not like the difference between the version A, and D Apache.
Quote:
Besides Mi-24D is not able to carry S-8 rockets or UPK-23 cannon pods.
Huh, didn't know that.
@Arneh
You said more testing and bug fixing was needed before release, care to share what needs bug fixes? Is this update more than improvements to the Hind?
Re: Mi-24V cockpit [work in progress] - 12/02/0803:50 PM
Originally Posted By: Reaper51
You said more testing and bug fixing was needed before release, care to share what needs bug fixes? Is this update more than improvements to the Hind?
Mostly fixing bugs in the new features. I.e. the new cockpit, terrain textures and suspension modelling. E.g. there is a bug that the Hind's moving map sometimes gets corrupted, and that the HUD aiming sight is shown in the wrong position (or not visible at all). Issues like that will have to be fixed.
Re: Mi-24V cockpit [work in progress] - 12/02/0807:24 PM
Originally Posted By: arneh
Originally Posted By: RoGaL
Besides Mi-24D is not able to carry S-8 rockets or UPK-23 cannon pods. But, as I said earlier it wouldn't bother me to use Mi-24V instead of "D"
I have seen pictures of Mi-24Ds with both S-8 rocket pods and UPK-23 cannon pods... Though that may have been later modifications.
I've recieved the monography, I've been telling you before. I read there, that S-8, S-24, UPK pods, KMGU-2 dispensers and some other armament was added to version "V" to improve it's attack possibilities in Afghanistan. Some Hinds-D in soviet and other Warsaw Pact countries service were later modiffied to this standard, so they were allso able to use EVU exhaust heat shields, as Mi-24V did. I'm allso quite sure, that Rostvertol company offered such modernisation for Mi-25 (designation for Mi-24D made for export out of the Warsaw Pact) in 90's. But I seriously doubt that Iraqui Mi-25's, that served there in the 80's had such possibillities.
Re: Mi-24V cockpit [work in progress] - 12/02/0807:28 PM
Originally Posted By: Reaper51
I'm guessing it's not possible to show the correct weapons on the pylons? That's a shame. =/
I guess it would be possible if we have a brand new 3D modell for Hind. The orriginall one seems to have it's weapons as integrall part of whole modell.
Re: Mi-24V cockpit [work in progress] - 12/02/0808:00 PM
Originally Posted By: RoGaL
Originally Posted By: Reaper51
I'm guessing it's not possible to show the correct weapons on the pylons? That's a shame. =/
I guess it would be possible if we have a brand new 3D modell for Hind. The orriginall one seems to have it's weapons as integrall part of whole modell.
Hmm I see... Then wouldn't it be possible to edit the model and make the weapons separate?
Re: Mi-24V cockpit [work in progress] - 12/02/0810:22 PM
Thank's Arneh! So we will be able to load guns on the Hind but will see the old rockets 3d model right? Well is not very important If you fly from the cockpit!
Re: Mi-24V cockpit [work in progress] - 12/03/0812:35 AM
Hi guys, as far as i have seen, the problem is not the model itself, it is something related to the lods and to specific parts tht show when "triggered", the answer would be to integrate more "parts" to the actual eech model, and to update the lods.
Re: Mi-24V cockpit [work in progress] - 12/03/0809:47 PM
I think, that I've seen a tutorial about making it on EECH. I'm allso quite sure, that Arneh posted me link to it in this thread, couple of months ago, when I was asking about an opportunity of making Mi-24 available for the blue side. Maybe you'll find that post of him.
Re: Mi-24V cockpit [work in progress] - 12/22/0810:42 AM
Even pilot's is great!
As far as forums, there are some people at digital combat simulator forum which is ED forums
and there was a good place at forum.sukhoi.ru, there was a special forum thread for EECH which should be up again in a few days (Sukhoi was down for several weeks) forum.sukhoi.ru is really the best that I know of. so once it is up, you are welcomed there =)
Re: Mi-24V cockpit [work in progress] - 03/03/0909:39 PM
It is indeed very nice work, Arneh. I have a question, however, regarding Mr. Hind... is there any kind of targeting system in that thing, or is it all boresight, except for the helmet controlled mg, that is? Having a heck of a time finding things to kill before they kill me, lol.
Re: Mi-24V cockpit [work in progress] - 03/03/0909:57 PM
Originally Posted By: unforgiven
is there any kind of targeting system in that thing, or is it all boresight, except for the helmet controlled mg, that is?
Yes, you can use the full screen EO sight (access with PgDn). You can also cycle through targets you or your co-pilot has found (he tells you with speech each time he finds a target) and their position will show up on the HUD (if it's in view). But only the Shturm missiles are guided otherwise the targeting only helps you know where to aim.