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#4644400 - 03/28/24 11:46 AM Italian cities now fully randomised  
Joined: Oct 2002
Posts: 7,555
VonBeerhofen Offline
3DZ Master/Campaign Designer
VonBeerhofen  Offline
3DZ Master/Campaign Designer
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Joined: Oct 2002
Posts: 7,555
Zandvoort, N-H, Netherlands
No more repetitive borders or center tiles and more different villages. With this randomization of the EAW.TM all village and city tiles can be used at will where ever in the game in any possible rotational state. This means that each city tile can now function as a village and vice versa and it makes mapping the EAW.TM a lot easier and less timeconsuming. I already showed the idea some time ago but not with the Harvest City Set. There is still some work to be done to narrow some borders and create the right impression I'm after but I think it's slowly getting there.

Here's a few screen shots, as an experiment 3 village tiles were replaced with breaker field tiles and two different city/village layouts were tried, which means that the randomization for each layout is entirely different while the cities and village sizes and positions weren't changed. Of course these 3 village tiles don't need to be replaced to obtain this effect of a more open city, random field tiles also can simply be mapped inside the city's perimeters, it just depends on whether you want more field tiles in your world or more city/village tiles.

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VonBeerhofen

#4644548 - 03/31/24 11:22 PM Re: Italian cities now fully randomised [Re: VonBeerhofen]  
Joined: Oct 2002
Posts: 7,555
VonBeerhofen Offline
3DZ Master/Campaign Designer
VonBeerhofen  Offline
3DZ Master/Campaign Designer
Hotshot

Joined: Oct 2002
Posts: 7,555
Zandvoort, N-H, Netherlands
Having found another resource for creating these tiles I tried to get a more city like effect as previously all tiles were created as independent villages, and that didn't have the desired effect I'm looking for. This is a new tile which can be used at will anywhere in the game and with this new source more tiles will follow. I hope to learn more from this as I go along.

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VBH


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