Apologises for delaying acknowledging forum members taking the time to reply. All advice gratefully received.
I've come to the opinion (almost certainly erroneous) that BMS Naval Ops is, understandably, just shy of greatness in comparison to its' land base parent.
Waving my magical wand, like a resurrected WW2 LSO, I'd; make the "Ball " easier to visualize and therefore use, maybe inserting a pop up window when at an appropriate distance from the boat; make it possible to alter the head position (make the seat rise/lower switch active again or get rid of the knobble at the base of the F18 HUD that perfectly blocks the most critical segment of the forward view at the most critical time in the approach.) I've tried faffing with TrackIR but altering the head postion and re-centring just alters how much of the cockpit/exterior you see in your resting head position not where that head position is vertically in the virtual cockpit. You maybe able to use the translate function on the X/Y/Z axes but that probably messes up your view for the 99% of time you are not landing. These changes seem easy and obvious to me...but then I couldn't program a switch if my life depended on it.
So for the foreseeable future I'll have to try the excellent freeware DCS A4. Then when I've invested hours in learning the systems and how to land on the carrier (I can dream.) I can then look forward to using those hard won skills in an engrossing single player dynamic campaign with automatic / alterable mission generation in a persistent world.
OOOHHH.......I forgot.......it's DCS.
Cheers Tim