1. What can we expect for the tactical planning in single-player (i.e. Rainbow Six's team configuration and planning phase, Ghost Recon's on-the-go squad rules of engagement)?

2. Will the co-op be a mirror of the single-player experience, with all its features intact?

3. Will the co-op include the AI to fill vacant player slots? How effective would it be? Rainbow Six and Ghost Recon's clone "AI backup" option was rather disappointing for what the missions required of the team.