Well the onlly way I belive itr to be usefull is how it is now.
How would you sugest it worked? To warp to target and then place there some oposition out of the blue and then warp back to base? If thats so, then a Quick mission builder mission is what you want. Instant combat.
Not criticisng at all, I have a familly and loads of work too. But a mission should develop with all participating asets being simulated at all times, not warping magiclly to a given point.
And if a campaign is going to be dynamic, how do you sugest that thuings happened during the warp speed be acounted for, random?
I belive the Acel. Time way is erfect. All we need is a working Autopilot, so we don't crah during acell time.