#2639502 - 12/23/08 11:31 AM
Re: X-Mas is here, EECH 1.11 and Mi-24 cockpit released
[Re: arneh]
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Joined: Dec 2000
Posts: 5,376
Daveyraveygravey
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Sunny Sussex
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Wow, that looks fantastic, and a great video. I don't remember giving you permission to film my landings, the ones that start at around 3.18!!! My only problem is I am now at work, when I get home I have to pack to go to the family for Christmas at 5 am tomorrow, so it will be at least Saturday before I can get my mitts on it! Still, thanks again for all your efforts Arneh, and anyone else that helped.
Foot down, head down...
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#2639563 - 12/23/08 01:33 PM
Re: X-Mas is here, EECH 1.11 and Mi-24 cockpit released
[Re: The Nephilim]
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Joined: Aug 2005
Posts: 1,106
ukSleek
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England
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Hey GREAT THNX Arneh.. I get these white flashes on the screen every 5-10 seconds?? Me too?..nvidia user as well. EDIT: sorry should really post in the bug's thread
Last edited by ukSleek; 12/23/08 01:34 PM.
Be Good..Be Strong..;)
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#2639630 - 12/23/08 03:34 PM
Re: X-Mas is here, EECH 1.11 and Mi-24 cockpit released
[Re: ukSleek]
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Joined: May 2001
Posts: 531
SimFan
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Europe
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"I get these white flashes on the screen every 5-10 seconds" At first I thought someone was targetting me ... this is worse yet Most probably has something to do with the enhanced textures and nvidia card drivers can't cope with it as it should. I bet you that Arneh tested on ATI cards. Because ... I get those brief white flashes too: Nvidia 6800GT + 78.03 drivers. F4:AF has had a problem for a long time with Nvidia drivers and FSAA. Nvidia didn't solve it, LeadPursuit did (by circumventing the problem as far as I recall). If you are waiting for nvidia to solve this ... you're in for a long wait.
Last edited by SimFan; 12/23/08 03:36 PM.
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#2640486 - 12/24/08 05:17 PM
Re: X-Mas is here, EECH 1.11 and Mi-24 cockpit released
[Re: pilot111]
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Joined: Jun 2007
Posts: 338
Alemart
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Zárate, Buenos Aires Province,...
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Thanks a SuperLot Arneh and Friends (:P), i upgraded to the new version without problems, i have activated all the new settings and the sim looks fantastic, i really love the new textures, and the suspension is just grand! :D, also, the new way the ai behaves is very nice too, however, there is any reason why the choppers and weapons in the new gwut do not reflect real life values in all cases?, i found missiles that in reality have semi active radar, or laser or laser beam riding guidance to have passive ir, also, some choppers that have twin rotors were set as having only one main rotor and a tail rotor, i chaged those values and tested it with no issues though.
Raúl Alejandro Molina Rosetti A.K.A.: Alemart_el_Redentor. Alemart_the_Redeemer. Alemart. Antaeus. FAA-117 FAAVPilot. pupae_pedorra.
Major, Argentine Virtual Air Force.
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#2640987 - 12/25/08 04:21 PM
Re: X-Mas is here, EECH 1.11 and Mi-24 cockpit released
[Re: Alemart]
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Joined: Jun 2006
Posts: 2,288
arneh
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Oslo, Norway
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there is any reason why the choppers and weapons in the new gwut do not reflect real life values in all cases?, i found missiles that in reality have semi active radar, or laser or laser beam riding guidance to have passive ir, also, some choppers that have twin rotors were set as having only one main rotor and a tail rotor, i chaged those values and tested it with no issues though. Which missiles and helicopters? I did change some missiles for the better, but there may have been others I've missed. If so it's probably been like that with all WUT-files since ages ago...
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#2641056 - 12/25/08 07:31 PM
Re: X-Mas is here, EECH 1.11 and Mi-24 cockpit released
[Re: arneh]
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Joined: Jun 2007
Posts: 338
Alemart
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Zárate, Buenos Aires Province,...
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I supossed something like that :P . Well, some missiles that i do not remember right now had incorrect guidance systems, wrong burning time, wrong seeking angle and/or range or a mixture of the above, also, some choppers, like the ka-29 and the ch-46 (and others too) had wrong propeller diameter (or radius?), incorrect rotor configuration (like having a main and tail rotor instead two main rotors), wrong cruise speed and things like that, same for some other vehicles, now, i do not remember wich ones and what were the numbers, but it does not matters as i corrected all the info (from several books i have, plus wikipedia plus FAS plus other internet sources) and saved that on my own gwut (that i upgrade or rebuild every time you guys release a new version of the game). I still have to triple check it to be sure that everithing is ok though, but i do not think i am going to find any other surprises :P .
Raúl Alejandro Molina Rosetti A.K.A.: Alemart_el_Redentor. Alemart_the_Redeemer. Alemart. Antaeus. FAA-117 FAAVPilot. pupae_pedorra.
Major, Argentine Virtual Air Force.
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#2641122 - 12/25/08 10:18 PM
Re: X-Mas is here, EECH 1.11 and Mi-24 cockpit released
[Re: Alemart]
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Joined: Jun 2005
Posts: 675
FireBird_[WINE]
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Nice New Year's present The package contains some files of lower resolution that were used before. For example, GRAPHICS\TEXTURES\TERRAIN\CUBA\TERRAIN_DETAIL_LEBANON.dds is 262271 bytes but was 1Mb and it was a photo. Others are TERRAIN_SWAMP2.bmp, TERRAIN_TREE_CANOPY_LEBANON.bmp, TERRAIN_TREE_CANOPY_1.dds in different directories. Have I missed something and we renounced from those high res ones? FireBird
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#2641132 - 12/25/08 10:52 PM
Re: X-Mas is here, EECH 1.11 and Mi-24 cockpit released
[Re: FireBird_[WINE]]
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arneh
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Oslo, Norway
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]The package contains some files of lower resolution that were used before. For example, GRAPHICS\TEXTURES\TERRAIN\CUBA\TERRAIN_DETAIL_LEBANON.dds is 262271 bytes but was 1Mb and it was a photo. Others are TERRAIN_SWAMP2.bmp, TERRAIN_TREE_CANOPY_LEBANON.bmp, TERRAIN_TREE_CANOPY_1.dds in different directories. Have I missed something and we renounced from those high res ones? The high res versions weren't needed, they looked about the same with lower resolution ones. So no use wasting texture memory on big textures if you can't see the difference And when using noisemaps it became much more detailed than it was, by far making up for the lower res base texture. Most of those textures were used for small polygons like the side of the forests, and the sides of the road, so using so big texture for that was a waste, when the rest of the textures at that size cover much larger areas.
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#2641156 - 12/26/08 12:03 AM
Re: X-Mas is here, EECH 1.11 and Mi-24 cockpit released
[Re: arneh]
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Joined: Jun 2005
Posts: 675
FireBird_[WINE]
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The high res versions weren't needed... Understand about those three... But TERRAIN_DETAIL_LEBANON.dds was a photorealistic one, a new one is not. Maybe it's better to return it with future releases (patches)?
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#2641159 - 12/26/08 12:12 AM
Re: X-Mas is here, EECH 1.11 and Mi-24 cockpit released
[Re: arneh]
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Joined: Jun 2007
Posts: 338
Alemart
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Zárate, Buenos Aires Province,...
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You know (Arneh), i was thinking about something, even if i put real life values "on the paper" (or in this case, on the csv), does that means that the sim will have real life values?, what do you think?, also, i am kind of cozy right now so i will finish cheking the gwut tomorrow :P, but if someone of you want it just send me a pm, remember that it is still a WIP.
Raúl Alejandro Molina Rosetti A.K.A.: Alemart_el_Redentor. Alemart_the_Redeemer. Alemart. Antaeus. FAA-117 FAAVPilot. pupae_pedorra.
Major, Argentine Virtual Air Force.
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