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#2971335 - 03/06/10 04:57 AM Re: EECH 1.12.3 released [Re: hellcat_canada]  
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Originally Posted By: hellcat_canada

I have 1.12.0 all mod installed but I cannot seem to find 1.12.1 can someone give me some direction?


Ive added some links back at the start of this thread for you.

#2971399 - 03/06/10 09:02 AM Re: EECH 1.12.3 released [Re: hellcat_canada]  
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Originally Posted By: hellcat_canada
I have 1.12.0 all mod installed but I cannot seem to find 1.12.1 can someone give me some direction?


Hey, 1.12.0 is enough. 1.12.0 and than 1.12.3. And then a separate exe. wink

#2971466 - 03/06/10 01:54 PM Re: EECH 1.12.3 released [Re: Colonel_Kurtz]  
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Originally Posted By: Colonel_Kurtz
Originally Posted By: hellcat_canada

I have 1.12.0 all mod installed but I cannot seem to find 1.12.1 can someone give me some direction?


Ive added some links back at the start of this thread for you.


Thank you! I was confused as Firebird's post indicated a incremental patching process while I could only find 1.12.2 and 1.12.3 on eech central.

Last edited by hellcat_canada; 03/06/10 01:55 PM.

"readiness is only accomplished when the need for it is over"

#2971492 - 03/06/10 02:33 PM Re: EECH 1.12.3 released [Re: FireBird_[WINE]]  
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Mapi Offline
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All COOL thumbsup

But missing the Sildeslipping !!!

advancedfm=1 # advanced flight model, off by default. Makes sideways flight easier, but not realistic

NO fun. Why is that not realistic?
See Comanche video.


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#2971637 - 03/06/10 07:07 PM Re: EECH 1.12.3 released [Re: Mapi]  
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Not sure why that option is called "advanced" as it is actually less realistic. It allows sideslipping with the cyclic at high forward airspeeds. Basically, it *requires* pedal input to turn. At high forward airspeeds, banking will just make you sideslip in the direction of bank, instead of turn (not exactly "realistic" or "advanced" if you ask me). The default flight model allows you to sideslip in a hover just fine.

#2971755 - 03/06/10 11:34 PM Re: EECH 1.12.3 released [Re: AlphaOneSix]  
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Mapi Offline
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Berlin
relay? I think you know some videos as like this one:
http://www.youtube.com/watch?v=j-yH8SIrcAE&feature=channel
http://www.youtube.com/watch?v=g6ApyQPy678&feature=related

IIRC some coder have no pedals - so is that the prob? ;-)

And how is with the Ch-46 and CH-47 will they turn for or back?


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#2971824 - 03/07/10 01:13 AM Re: EECH 1.12.3 released [Re: Mapi]  
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You are not getting what I'm saying. In a helicopter, even a CH-46 or -47, when you are in forward flight and you tilt the cyclic to one side, the aircraft will bank and will begin to turn. Even without pedal input (although pedals will be required in most cases to maintain a coordinated turn). If you set advancedfm=1, then tilting the cyclic in forward fight will NOT make the aircraft turn, it will start slipping to the side without changing the direction the nose is pointing. This is not at all realistic. The two videos you showed are already possible to do with the default flight model.

#2971858 - 03/07/10 02:15 AM Re: EECH 1.12.3 released [Re: GrizzlyT]  
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Originally Posted By: GrizzlyT
Does this mean the missing/muted sounds are back???


Try replacing line 192 with this W.I.P. -

canopy_sounds_amp=450,50,375;80,20,100;230,50,100;200,50,100;180,50,100;50,70,100;120,30,100;70,30,100; # canopy sounds amplifier controller

I was tinkering around with the amp last night a I think I figured a couple of things out regarding the missiong sound/sounds. For those that never use cold start probably never saw to much wrong, except when airbourne.

The main missing sound that myself, Grizzly and a few others were refering to appears to be related to the "engine of players helicopter". Some time back ARNEH appeared to have added a sound that you would hear as you inputed on collective. What I think he has done is not add a new sound, but vary the engine volume during collective input. EG: if you pull pitch the engine sound would increase simulating load, reduce pitch and the sound would lessen simulating less engine load. This added a fanatastic ambience to flight which was lost when the game was patched to dampen external sounds when the canaopy closed. Item 3 - Engine of player's helicopter
230,50,100 Increasing the amp percentage to 230 corrects this somewhat.

Once the engine sound is increased, the rotor sound is less than ideal for my taste, but I could not seem to amp it up, even with a value of 450. Perhaps its the sound file itself. Personally I like to hear a bit of rotor slap. Item 1 - Rotor of player's helicopter 450,50,375

Item 2 - Rotor of other helicopters 80,20,100 Personally I think the other helicopters rotor sound is to loud as it is. I find that the external helicopers rotors are louder than my own while sitting in the player pit.

Item 4 - Engine of other helicopters 200,50,100 I increased the value hear because when in multiplay if players are using cold start. I like hearing their APU and engines fire next to me like in DCS. If I had a modding request I would like all helicopters to cold start so cold start players are not left behind while ramping up. It also makes you sweat while ramping up under fire. This could be accomplished the same as DCS, by defaulting to cold start with a cheat single key ramp sequence, or long macro. EG: Electrics, APU, Fire1, idle up, Fire2, idle up, HUD, Throttle increase.

Item 5 - Misc of player's helicopter (gears, for example) 180,50,100 Increased this one. I like hearing my gear retract/deploy

Item 6 - Misc of other helicopters 50,70,100 I think I left this one alone.

Item 7 - Guns 120,30,100 Increased this one, to compensate for increased rotor/engine noise.

Item 8 - Environmental sounds
70,30,100 I think I left this one alone.

Note- Doing all this neuters sound change when canopy is open. Small price when weighing ambience up against 30sec on the ground.

Anyhow backup your eech.ini and try it if you like. Please post if you come up with some better values.

Quick question- I know modded eech's sounds are heavily edited, but is it still posible to unpack and replace the Apache rotor sound with the GSS without messing up the all the custom sounds?







Last edited by Colonel_Kurtz; 03/07/10 02:20 AM.
#2971982 - 03/07/10 10:39 AM Re: EECH 1.12.3 released [Re: Colonel_Kurtz]  
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Originally Posted By: Colonel_Kurtz
Try replacing line 192..


Whoa! A great job you did. I'm thinking of putting those values as default ones.

Originally Posted By: Colonel_Kurtz
Quick question- I know modded eech's sounds are heavily edited, but is it still posible to unpack and replace the Apache rotor sound with the GSS without messing up the all the custom sounds?


All of the sounds are separate .pcm files now if I'm not mistaken. There is no problem in replacement.

#2972230 - 03/07/10 08:23 PM Re: EECH 1.12.3 released [Re: FireBird_[WINE]]  
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Originally Posted By: FireBird_[WINE
]
All of the sounds are separate .pcm files now if I'm not mistaken. There is no problem in replacement.


So theres no need to tinker with the "sound.dat, or sound.hdr" anymore?

#2972297 - 03/07/10 10:28 PM Re: EECH 1.12.3 released [Re: Colonel_Kurtz]  
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As far as I remember all of the sounds were exported from sound.* files and added to the installer as pcms (according to readme.html it was in 1.7 version). New ones were added too. I even doubt the game needs sound.* files to load. wink But even if it needs this could be removed easily.

#2972506 - 03/08/10 09:20 AM Re: EECH 1.12.3 released [Re: FireBird_[WINE]]  
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OK FireBird this is just a theory, but at some stage. Probably in the version this line was introduced -

external_sounds_volume=1.0 # volume for external sounds when in cockpit (n = Volume, 1.0 = full, 0.0 = silent) (default = 1.0) (good realistic value = 0.4)

Some of us believe the internal sounds in the cockpit were degraded through cockpit noise dampening. I now think the reason for this is as follows-

EECH sounds already had two sounds for each file, an internal and an external. If the cockpit door was open the "e" was used and when closed the "i" was used.

eg: aprotori and aprotore

So in current builds, we are dampening the "internal sound" so sound level is lower x2. The canopy amp when tweaked brings the sound levels back up to the correct level in some areas.

This could be corrected by removal of "i" internal sound files, or renaming "e" files to "i" then utilise the canopy in its default values.

In my case, ive just increased the rotor sound by duplicating the "external sound" for Rockets and aprotor and renaming it to the "i" value. The gun I amp'd up a little further. There is lots more sounds though that need addressing if im correct. Should the "i" sound be made redundant within the game code?

Im not sure what is the best solution. Thats something that the coders need to agree on I think.

Is there anything in what im saying or not?

#2972655 - 03/08/10 04:07 PM Re: EECH 1.12.3 released [Re: Colonel_Kurtz]  
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Originally Posted By: Colonel_Kurtz
EECH sounds already had two sounds for each file, an internal and an external. If the cockpit door was open the "e" was used and when closed the "i" was used.

eg: aprotori and aprotore


Not entirely. The source codes I see indicates that "i" version is used when
1. sound is for player's helicopter or it's a "session" sound (for now I don't know what it means wink radio?)
2. the player is in cockpit.
"e" version is used when any of those two conditions (or both of them) are false.
I see no code that chooses sound depending on door position (but maybe I just haven't found it).

Originally Posted By: Colonel_Kurtz
This could be corrected by removal of "i" internal sound files, or renaming "e" files to "i" then utilise the canopy in its default values.


I think a sound of player's helicopter when he's inside differs from other simulate sounds. The sound spreads through the solid body adding other waves than an air-only sound.

#2972693 - 03/08/10 05:06 PM Re: EECH 1.12.3 released [Re: FireBird_[WINE]]  
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Berlin
Originally Posted By: FireBird_[WINE

I see no code that chooses sound depending on door position (but maybe I just haven't found it).


You use the code befor or after 1.7.1 ? WinkNGrin


Fixes/features in 1.7.1:
Sound changes
1. New engine sound comprised of three components which change during flight according to your flight maneuvers. (Rotor-slapping!)
2. Sound modifications no longer require modifying sound.dat, just copy the new sound files into the audio directory!
3. Closing canopy doors reduce sound volume of external sounds

reading

bug or new (?)

I can not rearm or change the loadout of my wingi ( for the first test)

I can not banking/slipping lfrom hoover (not autohoover) without turning !!! That's not realy real or???

..it is for not Pedalplayer or? ..thx


COUGAR 02012 FCC 053
#2972702 - 03/08/10 05:21 PM Re: EECH 1.12.3 released [Re: Mapi]  
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Originally Posted By: Mapi
You use the code befor or after 1.7.1 ? WinkNGrin


I use the current code - this should be unquestionable.

Originally Posted By: Mapi
Fixes/features in 1.7.1:
Sound changes
3. Closing canopy doors reduce sound volume of external sounds

reading

bug or new (?)


You really don't see the difference between [de]amplification of a sound and usage of another sound?

The "canopy_sounds_amp" is a direct successor of that "closing canopy doors reduce sound volume" - it uses that formula but with adjustable parameters.

#2973188 - 03/09/10 02:13 PM Re: EECH 1.12.3 released [Re: FireBird_[WINE]]  
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'scuse me for butting in here, but I always thought that the "internal" sounds were the ones played when the view was in the cockpit and the "external" sounds where when watching an external view of the aircraft such as Chase View.

I may be 100% wrong, but that's what I thought it was.

Thanks anyway FireBird for the upgrade.

Cheers,

Andy


Andy's simpit: http://www.simpit.me.uk
#2973369 - 03/09/10 07:51 PM Re: EECH 1.12.3 released [Re: AndyB]  
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Originally Posted By: AndyB
'scuse me for butting in here, but I always thought that the "internal" sounds were the ones played when the view was in the cockpit and the "external" sounds where when watching an external view of the aircraft such as Chase View.


When you're inside cockpit and you hear a sound of other helicopters, it is an external sound.

#2973404 - 03/09/10 08:32 PM Re: EECH 1.12.3 released [Re: FireBird_[WINE]]  
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Yes as Andy said, thanks for the upgrade FireBird. I flew last night again and the Canopy Amp has allowed me to tweak the cockpit just how I like it, nice work biggrin

#2974453 - 03/11/10 11:09 AM Re: EECH 1.12.3 released [Re: Colonel_Kurtz]  
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I've updated the eechcentral wiki with the 1.12.1, 1.12.2 and 1.12.3 releases!

#2974588 - 03/11/10 04:56 PM Re: EECH 1.12.3 released [Re: Toumal]  
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Originally Posted By: Werewolf
I've updated the eechcentral wiki with the 1.12.1, 1.12.2 and 1.12.3 releases!


Nice. But: v1.12 Cockpit files only (20MB) will not go

And what is: {{#ev:youtube|uFnTdXwIAwE}} ?

MBY it was a verry quick one... WinkNGrin


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