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#4636072 - 09/24/23 07:18 AM Tutorials for 1.6 - Where it came from, where to get it, how it works, how to modify it.  
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Moggy Offline
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A brief history of EAW Code Group releases


[Linked Image]

What came before 1.6? The EAW Code Group has been developing EAW since 2008. Find out about the various releases and download examples of EAW 128C (first released 2009) and EAW 129 (first released 2013)

See http://mogggy.org/TheGen2/viewtopic.php?f=1&t=6229


Where to get the latest version of 1.6

[Linked Image]

UAW 160 is the most up to date and expansive version of EAW, providing many different theatres of WWII action, and an expansive inventory of WWII aircraft. Get the most recent version here:

See: http://mogggy.org/TheGen2/viewtopic.php?f=1&t=6184


How 1.6 works - Where is everything?

[Linked Image]

See how UAW 1.6 works, where the files are stored, and about the modding utilities supplied in the download

See http://mogggy.org/TheGen2/viewtopic.php?f=1&t=6223


How to use 1.2 skins in 1.6

[Linked Image]

There are, at least, hundreds of aircraft skins made by EAW modders over the last two decades. Many are very fine hi-res skins. You can use them in 1.6. This is how:

see: http://mogggy.org/TheGen2/viewtopic.php?f=1&t=6239






Last edited by Moggy; 10/02/23 10:20 AM. Reason: Material added, post reorganised.
#4636150 - 09/25/23 07:04 PM Re: How 1.6 works (What files are where) and a history of EAW Code Group releases [Re: Moggy]  
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CaptSopwith Offline
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Thanks for posting this, Moggy! This is extremely interesting reading for me. I was "current" with EAW development until my Windows 7 days when I could no longer get the sim to work. This does a brilliant job of filling in the gaps and helping me understand what 160 is all about.

Cheers mate!

#4636159 - 09/25/23 09:20 PM Re: How 1.6 works (What files are where) and a history of EAW Code Group releases [Re: Moggy]  
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Moggy Offline
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You're welcome Capt.

We're planning a few more posts setting out "how to do stuff" with 1.6.

#4636401 - 09/30/23 04:17 PM Re: How 1.6 works (What files are where) and a history of EAW Code Group releases [Re: Moggy]  
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I'm usually more interested in the modding process for these old games rather than actually playing them, so is there more detail on the tools used and the rationale for using them?
For instance, I notice 1.60 is compiled using VC++ 6.0. The effort to migrate it to VS2022 is probably vast, but can Visual Studio 6.0 even be installed on Windows 10/11?

#4636405 - 09/30/23 04:48 PM Re: How 1.6 works (What files are where) and a history of EAW Code Group releases [Re: Moggy]  
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Have a look at the linked posts. They designed to show a history of Code Group development of the game, from the point of view of what is available to players, and also how the latest, 1.6, is organised.

So the posts are not directed at compilation and modifying the game at that level..

However, as one who has had some involvement in compilation, though never the principal smile I can say that the work is normally done now with the older compiler in an emulated setting. For example I have used Oracle VM Virtual Box in Windows 10, with a Windows XP emulation.








Last edited by Moggy; 09/30/23 07:15 PM.
#4636460 - 10/02/23 10:04 AM Re: How 1.6 works (What files are where) and a history of EAW Code Group releases [Re: Moggy]  
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Link to new tutorial on how to use 1.2 skins in 1.6 added to top post

#4636470 - 10/02/23 10:59 AM Re: How 1.6 works (What files are where) and a history of EAW Code Group releases [Re: Moggy]  
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Originally Posted by Moggy
I can say that the work is normally done now with the older compiler in an emulated setting. For example I have used Oracle VM Virtual Box in Windows 10, with a Windows XP emulation.



I use Oracle too in Win 10 with XP emulation smile


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#4636478 - 10/02/23 04:26 PM Re: How 1.6 works (What files are where) and a history of EAW Code Group releases [Re: MrJelly]  
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Originally Posted by MrJelly
Originally Posted by Moggy
I can say that the work is normally done now with the older compiler in an emulated setting. For example I have used Oracle VM Virtual Box in Windows 10, with a Windows XP emulation.



I use Oracle too in Win 10 with XP emulation smile
Masochists! biggrin But it keeps EAW going I suppose. notworthy

#4636482 - 10/02/23 05:05 PM Re: How 1.6 works (What files are where) and a history of EAW Code Group releases [Re: mikew]  
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Moggy Offline
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Originally Posted by mikew

Masochists! biggrin But it keeps EAW going I suppose. notworthy


Curiously, the Oracle VM Virtual Box works a lot more efficiently and quicker than I ever thought it would.

Bit of a faff to set it up, but once you have it working .... smile

#4636488 - 10/02/23 05:51 PM Re: How 1.6 works (What files are where) and a history of EAW Code Group releases [Re: Moggy]  
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We use it to run old EAW utilities that will not run in Windows 7 or Windows 10


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4636502 - 10/02/23 08:29 PM Re: How 1.6 works (What files are where) and a history of EAW Code Group releases [Re: Moggy]  
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mikew Offline
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I understand, but it would annoy me to have to rely on some old platform even if it's in a VM.
The exception are DOS programs which are well catered for by Dosbox which itself runs natively on Win10/11/Linux.

Anyway, it's your gig and you've achieved great things...and this thread points to some excellent documentation.

#4636506 - 10/02/23 09:17 PM Re: Tutorials for 1.6 - Where it came from, where to get it, how it works, how to modify it. [Re: Moggy]  
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Moggy Offline
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Good old DOSBOX. I actually use it (as well) to run some of those old EAW utilities Jelly mentions. DOSBOX and batch files. Still do the job.

Quote
Anyway, it's your gig and you've achieved great things...and this thread points to some excellent documentation.


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