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#2213898 - 05/18/07 11:49 AM Images 2007-05-18  
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I snapped some images while my AI gunner was shooting at a T-34.

The devs redid the particle effects, and I think they come across convincingly well. What do you think?














Hope you enjoy! \:D



PC: Intel Core i7-4790K 4.0GHz @ 4.6GHz | MSI GTX 980 4GB | ASUS Maximus VII Hero | G.SKILL Trident X Series 32GB RAM | 27" Acer Monitor (2560x1440) | 512GB Samsung 850 PRO SSD | Win10 Pro 64bit


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Inline advert (2nd and 3rd post)

#2213947 - 05/18/07 12:39 PM Re: Images 2007-05-18 [Re: RainMan]  
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Looks real enough for gov't work! ;\)



The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#2213986 - 05/18/07 01:24 PM Re: Images 2007-05-18 [Re: Jedi Master]  
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looking really good, can't wait to see a vid/demo ;\)

#2214140 - 05/18/07 05:04 PM Re: Images 2007-05-18 [Re: kraas]  
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This game is looking great. How's the sound shaping up? ARMA and TOW were released with horrible, cheesy sound IMO, inexcusable in this day and age. Even the original Combat Mission had pretty exceptional sound, and Red Orchestra, CoH, and the Rainbow Six\GRAW games have set the bar where it should be...very high! I hate waiting for sound mods to correct this all the time. Any insight?


I mean, I guess it would just be a guy who you know, grabs bananas and runs. Or, um, a banana that grabs things. I don't know. Why would a banana grab another banana? Those are the kind of questions I just don't want to answer. -Michael Bluth
#2214180 - 05/18/07 05:55 PM Re: Images 2007-05-18 [Re: aleader]  
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Originally Posted By: aleader
This game is looking great. How's the sound shaping up? ARMA and TOW were released with horrible, cheesy sound IMO, inexcusable in this day and age. Even the original Combat Mission had pretty exceptional sound, and Red Orchestra, CoH, and the Rainbow Six\GRAW games have set the bar where it should be...very high! I hate waiting for sound mods to correct this all the time. Any insight?


Hmm. hard to say. Been with the project since the prototype and the sound has ever so slightly improved. I am sure that modders can easily replace sounds they don't like.

Since were still "early beta", sound effects aren't finalized yet, anyway. \:\)



PC: Intel Core i7-4790K 4.0GHz @ 4.6GHz | MSI GTX 980 4GB | ASUS Maximus VII Hero | G.SKILL Trident X Series 32GB RAM | 27" Acer Monitor (2560x1440) | 512GB Samsung 850 PRO SSD | Win10 Pro 64bit


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#2214258 - 05/18/07 07:46 PM Re: Images 2007-05-18 [Re: RainMan]  
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Nothing like watching a hot knife cut through butter..:P

Felt

#2214754 - 05/19/07 12:16 PM Re: Images 2007-05-18 [Re: RainMan]  
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Originally Posted By: Rainer
[quote=aleader]This game is looking great. How's the sound shaping up? ARMA and TOW were released with horrible, cheesy sound IMO, inexcusable in this day and age. Even the original Combat Mission had pretty exceptional sound, and Red Orchestra, CoH, and the Rainbow Six\GRAW games have set the bar where it should be...very high! I hate waiting for sound mods to correct this all the time. Any insight?

Out of topic but how is ARMA, is good at single player because I hated the demo and the sounds


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#2214757 - 05/19/07 12:22 PM Re: Images 2007-05-18 [Re: Fer]  
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Rainer, is there more variation in houses types? for example, coud we enter a middle size city or only little towns. About infantry, it would be ten or twelve soldiers as most of the picture or it would be massive infantry attacks? anyway, Im so exited about this game, Panzer Elite was so long ago.


Case:Antec 300
Motherboard:Gigabyte P55M-UD2
CPU:Intel core i5 750
GPU: NVIDIA Geforce GTX 260
Audio:Sound Blaster X-F1 Fatal1ty Pro
Memory: Corsair 4GB DDR3 1333
Windows 7 64 bits
#2214775 - 05/19/07 01:04 PM Re: Images 2007-05-18 [Re: Fer]  
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Rainer,

If modders add different sound files, etc., won't his effect MP? Does the sim have FTP for new files like RO does when joining a new map?

The pics look great; love the graded shadowing too.

gx007

#2214890 - 05/19/07 04:03 PM Re: Images 2007-05-18 [Re: Fer]  
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aleader Offline
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Quote:
Out of topic but how is ARMA, is good at single player because I hated the demo and the sounds


ARMA's a mixed bag. Sounds suck just the same in the full as they do in the demo. In places I think it's even worse than the original OFP. The game seems to run a lot better than the demo though. It's pretty much as frustrating as the original for difficulty...the AI are still supermen. I here multiplayer is where it's at, but I don't have time for it with two kids

Thanks Rainer. I remember the first time I played the Combat Mission demo and was blown away, not by the incredible graphics (as they kind of stunk ;\) ), but more by the booming, realistic sounds of battle. Sound really adds to the immersion in a game, as much as any other element IMO. I look forward to the demo. Whatever the case, it would be wise that the developers give us a demo that is indicative of the final release.

Last edited by aleader; 05/19/07 04:20 PM.

I mean, I guess it would just be a guy who you know, grabs bananas and runs. Or, um, a banana that grabs things. I don't know. Why would a banana grab another banana? Those are the kind of questions I just don't want to answer. -Michael Bluth
#2215149 - 05/20/07 12:24 AM Re: Images 2007-05-18 [Re: aleader]  
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Fer Offline
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Originally Posted By: aleader
Quote:
Out of topic but how is ARMA, is good at single player because I hated the demo and the sounds


ARMA's a mixed bag. Sounds suck just the same in the full as they do in the demo. In places I think it's even worse than the original OFP. The game seems to run a lot better than the demo though. It's pretty much as frustrating as the original for difficulty...the AI are still supermen. I here multiplayer is where it's at, but I don't have time for it with two kids

Thanks Rainer. I remember the first time I played the Combat Mission demo and was blown away, not by the incredible graphics (as they kind of stunk ;\) ), but more by the booming, realistic sounds of battle. Sound really adds to the immersion in a game, as much as any other element IMO. I look forward to the demo. Whatever the case, it would be wise that the developers give us a demo that is indicative of the final release.


You are righ about the importance of sound in games Aleader, I think developers need to concentrate in sounds the same way they do with graphics. We have now sound cards with RAM! There is no excuse that a game like ARMA has poor sounds, I read somewhere that one key diference in Call of Duty 1 and 2 is that they triplicate the sounds and it shows!


Case:Antec 300
Motherboard:Gigabyte P55M-UD2
CPU:Intel core i5 750
GPU: NVIDIA Geforce GTX 260
Audio:Sound Blaster X-F1 Fatal1ty Pro
Memory: Corsair 4GB DDR3 1333
Windows 7 64 bits
#2215503 - 05/20/07 04:04 PM Re: Images 2007-05-18 [Re: Fer]  
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Originally Posted By: Fer
Rainer, is there more variation in houses types? for example, coud we enter a middle size city or only little towns. About infantry, it would be ten or twelve soldiers as most of the picture or it would be massive infantry attacks? anyway, Im so exited about this game, Panzer Elite was so long ago.



Not currently. \:\( Materials exist for Russian villages only at this time. But since this is the first in a series of games, there's hope that more content will be added later.



PC: Intel Core i7-4790K 4.0GHz @ 4.6GHz | MSI GTX 980 4GB | ASUS Maximus VII Hero | G.SKILL Trident X Series 32GB RAM | 27" Acer Monitor (2560x1440) | 512GB Samsung 850 PRO SSD | Win10 Pro 64bit


Official VKB North America Sales & Support


#2215504 - 05/20/07 04:06 PM Re: Images 2007-05-18 [Re: gx007]  
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Originally Posted By: gx007
Rainer,

If modders add different sound files, etc., won't his effect MP? Does the sim have FTP for new files like RO does when joining a new map?

The pics look great; love the graded shadowing too.

gx007



I guess that changing the sound file for one's own game isn't a biggy; I don't think that that affects MP in any way. Can't tell you more about MP, as it is not currently implemented in our testversions..



PC: Intel Core i7-4790K 4.0GHz @ 4.6GHz | MSI GTX 980 4GB | ASUS Maximus VII Hero | G.SKILL Trident X Series 32GB RAM | 27" Acer Monitor (2560x1440) | 512GB Samsung 850 PRO SSD | Win10 Pro 64bit


Official VKB North America Sales & Support


#2215506 - 05/20/07 04:08 PM Re: Images 2007-05-18 [Re: aleader]  
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Originally Posted By: aleader
Thanks Rainer. I remember the first time I played the Combat Mission demo and was blown away, not by the incredible graphics (as they kind of stunk ;\) ), but more by the booming, realistic sounds of battle. Sound really adds to the immersion in a game, as much as any other element IMO. I look forward to the demo. Whatever the case, it would be wise that the developers give us a demo that is indicative of the final release.



I hope that there will be a public demo in the next few months.. It's still early beta - so we have time... ;\)



PC: Intel Core i7-4790K 4.0GHz @ 4.6GHz | MSI GTX 980 4GB | ASUS Maximus VII Hero | G.SKILL Trident X Series 32GB RAM | 27" Acer Monitor (2560x1440) | 512GB Samsung 850 PRO SSD | Win10 Pro 64bit


Official VKB North America Sales & Support


#2220530 - 05/26/07 08:28 AM Re: Images 2007-05-18 [Re: RainMan]  
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For reals Sounds in ARMA, this awesome MOD :

XAM 1.2

Full-multi XAM 1.2 delivered this day...

weapons sounds, ambiance in tank, recoils for tanks and weapons, real damage ..... all re-rebuilt !!!

Vive la France !

Last edited by Rakk; 05/26/07 08:31 AM.

Obus au But
#2233942 - 06/13/07 04:45 AM Re: Images 2007-05-18 [Re: RainMan]  
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One year ago it was said the release date for this game was "1Q 2007"

Any update to when it actually is?

#2234814 - 06/14/07 07:35 AM Re: Images 2007-05-18 [Re: Hashbrown007]  
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Well, in the SimHQ developer interview it was already mentioned that the release in Russia was pushed back to Q3, probably September... \:\)



PC: Intel Core i7-4790K 4.0GHz @ 4.6GHz | MSI GTX 980 4GB | ASUS Maximus VII Hero | G.SKILL Trident X Series 32GB RAM | 27" Acer Monitor (2560x1440) | 512GB Samsung 850 PRO SSD | Win10 Pro 64bit


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