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Feature: PC's versus Consoles
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McGonigle
(continued): To add injury to insult, developers are
now in a situation where they have to develop for several
consoles, and the number is currently getting bigger as Nintendo
launches a platform, Gizmondo is also starting to make a noise,
the handheld PSP is introduced, and versions for mobile phones
have to be considered as well.
Money will only be spent on what sells
and games will be forced down your throat with hugely expensive
and glitzy marketing campaigns.
There are no issues about hardware
incompatibility, provided you don't try to play a title that
is intended for one console, on a different platform. You
don't have to worry about having to upgrade your software
and hardware, but that also means that you are stuck with
the same hardware and machineware for the entire longevity
of the platform. How old is the PS2? or the Xbox? When will
the next generation consoles become obsolete?
No user-made mods, and this is why
there will never ever be a flight-sim like FS9 or any train-sims
developed for console. Those titles are better suited for
the PC user.
Console may be great for the kids
and for sharing a bit of gaming with your kids, but I believe
that the more adult and sim-oriented gamers will stick with
the PC's for quite a while yet. Certainly I will stick with
the PC even if I'm the last person playing GPL, BoB2, rFactor,
FS9 etc. Too me, these sims, or games if you will contain
more depth, will give me sensible challenges instead of just
testing my reaction time, and they will hold my interest for
a long long time to come.
Beach:
Jens, my thoughts as well. I can't comment with much
authority since I don't own a console, but I have played a
few games on consoles that friends and family members have
and the control issues, the gamepad, really frustrated me.
I figure the gaming world is just
a microcosm of the rest of the world out there. When I look
at the "normal" persons choices in movies, music
and television it doesn't exactly surprise me that crap titles
on consoles AND even PCs sell big . "The Sims 8 Big Daddy
Rapper Edition." Just like some great films never make
big bucks, I see the same thing happening with great simulation
titles. I wonder how many units Dangerous Waters has sold?
I wonder if it made a profit?
Chunx:
Good points guys, reminds me of the dinner discussions
we had at E3.
Like 20mm said, its not the platform, its the content. We
should review sim titles as they appear on console. GR3 might
be one of them. Don't associate all future console games with
mindless trash. Adapt or die is the point.
PS3 and Xbox 360 are a whole new breed
of console. Envison a sci-fi future coming where the evolution
of PC and console and home entertainment center all merge
into one. Consoles aren't eating PCs, they're growing together.
Future consoles lack only more robust peripheral interfaces
and a bit more processing oomph to be usable for our kind
of game. That's coming.
As
said before, adapt or die. Sim folks, developers, and the
marketplace, need to see a way to make the leap and enter
the new console market. Racing sims are the easiest first
leap, my opinion, because the physics can be put in there
and the "HOTAS" is easy limited buttons required
and Logitech already has a nice FF wheel for PS2. After that,
more robust, less dumbed down tactical shooters could be there.
If Saitek made a keypad that was more ergonomic for land shooters
than a keyboard, yet many more buttons, wheels and hats than
a game pad, you could run a full-up OFP2 on a console assuming
the processing power was there. Last would be flight sims,
especially modern jet sims, with huge HOTAS requirements to
fully enjoy the game.
Guys, money talks, BS walks. Consoles
are cheaper, and the kids all live there now. Reaching a younger
market is where the hobby derives longevity with a new generation
of players. We need to vote with our wallets to let the producers
know that our market share is still viable for extra profits
"in the margins" when the mindless zombie market
hits a lull.
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