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Review
Combat Mission: Barbarossa to Berlin Review
by
Thomas "WKLINK" Cofield
I have
something of a soft spot for Battlefront.com and Big Time
Softwares Combat Mission: Beyond Overlord. Besides being
among the best wargames ever created in my opinion, Combat
Mission was the first game I reviewed for SimHq. It is one
of the few games that I felt truly revolutionized an entire
genre, taking wargaming from the relatively sterile top down
perspective and finally putting wargamers into the trenches
with their troops.
Well,
BTS and Battlefront are at it again, this time on the Russian
front. Combat Mission: Barbarossa to Berlin (CMBB for short)
takes up the conflict during the great patriotic war from
1941 to 1945. In this title Big Time Software hopes to take
the best of the original Combat Mission and improve on it
while eliminating the few problems that the original game
had.
For those
of you that dont know, CMBB is an unusual title from
what is becoming less of an unusual style of company. Battlefront
doesnt stock shelves at Wal-Mart or Comp-USA and the
only way to get this title is via their website at www.battlefront.com.
In the past this has probably put some people off but with
the advent of online purchasing this fear is becoming less
and less significant. The company doesnt need to try
to buy shelf space, special boxes that catch the eye, or even
fancy advertising for that matter. The end result is that
the purchase of the game funnels money directly into the hands
of those that earned it, the developers and programmers.
Ok, so
the title was well received a couple of years ago, how is
she now? Does the game live up to the expectations that the
Combat Mission faithful placed in it? Or does it show that
the BTS developers could only capture lightning in a bottle
once?
Concept
and Background
The field
of battle for CMBB is familiar to many wargamers but unfortunately
still pretty vague for the average rank and file Westerner.
This is changing, since the fall of the Soviet Union the research
of the Soviet Union, and in particular the conflict between
Nazi Germany and the Communist USSR; one that cost millions
upon millions of lives and reshaped the entire European continent.
The ramifications continue to this day, just ask any peacekeeper
in Kosovo.
The conflict,
and the game, started in June 1941 when the German forces,
led by the brilliant Field Marshall Gerd von Rundstedt smashed
into the unprepared and totally surprised Red Army forces.
In a larger scale version of the blitzkrieg style warfare
that worked successfully in France and Poland the German forces
drove literally to the gates of Moscow before the winter and
determined resistance finally put a stop on the drive.
While
the Soviets survived the first assault more came. 1942 saw
a repeat of the conquests of 1941, albeit in the South. German
forces drove across the Caucuses in the southern portion of
Russia and the Ukraine; again being stopped at the gates of
Stalingrad. This was the zenith of German military expansion
and while still able to mount vicious attacks; the Wehrmacht
from early 1943 on was on the defensive until the end of the
war. The Soviets on the other hand, with improving supply
systems, excellent armored equipment and a desire to reap
revenge on the invaders of their homeland tore into the enemy.
They took horrible casualties but their assaults couldnt
be stopped. Unlike the Russians the Germans didnt have
their Stalingrad and in May of 1945 the Hammer and Sickle
flew over the Reichstag.
Combat
Mission visits this area of conflict, a familiar and favorite
area for board game wargamers and increasingly for computer
wargamers. Some of the best Squad Leader battles took place
with the Russians vs. the Germans and later games like Close
Combat III and East Front have had the Great Patriotic war
as the focus of the conflict. Upcoming games like WW2 RTS
will also focus on this portion of the conflict.
It is
a natural setting for a good wargame. Everything needed for
a good wargame was fought on the Eastern Front. You had huge
tank battles, house to house fighting, great encirclements
and massive assaults. There was amazing bravery and enormous
ferocity found on both sides of the conflict. Quickly the
conflict sucked other nations into it, nations like Hungary
and Finland, Italy and Bulgaria found themselves feeding troops
into the conflict. There was no quarter given, and none taken
in this conflict, something that is lost on many Westerners.
The sense of fair play that many Americans feel should be
natural, even in conflict, was absent in this war. Become
a prisoner and your chance of surviving dwindled to close
to nil.
So lets
take a good look at this game, it promises to be one of the
best wargames of the 2002 year, maybe among the best of the
entire year.
Installation
and Manual
Like
CMBO, CMBB installs without too much of a problem for most
people, although of course if there is a hitch in the game
it will happen to me. According to Battlefront a small number
of disks were shipped with an error toward the back of the
disk which caused the game to fail installation after somewhere
between 92-99% of the installation. Luckily what were missing
were sound files and all the mission files and Matt over at
CM Headquarters quickly put those files up for those that
had the bad disks. The game ran fine from that point on and
Battlefront quickly sent out replacement CD ROMs for those
folks that got the bad disks.
The manual
for CMBB is top notch, just like the original game. The game
weighs in at 260 pages, 250 of them devoted to actually playing
the game. In this day of shrinking manuals, PDF files and
manuals on CD-Rom this is quite refreshing. I have said before
guys need toilet reading and the manual delivers that. One
of the great things about this manual is the lack of fluff.
You wont find profiles of the combatants, you wont
see worn rehashes of the Eastern Front Campaign, and you wont
find pictures of all the vehicles in the game. Instead you
will get an in depth instruction on the game mechanics. If
you dont know how to do something in the game, look
in the manual-it will be there.
Graphics
and Interface and Sound
I suspect
that many of the mainstream gaming mags are going to criticize
this game for its graphics. Its earlier cousin was criticized
for its slightly dated graphics and CMBB looks even more dated
when compared to some of the new real time strategy games
coming out. Yep, if you compare it picture for picture with
GI Combat it will look somewhat outdated. The game looks somewhat
antiquated but to be honest this is the least important part
of the game. The whole goal of the game is to give the gamer
the ability to actually get on the ground with his/her troops.
The first Combat Mission was a quantum leap ahead in this
concept and CMBB continues this tradition. Graphically the
game does not take away from the enjoyment of the game and
that is what is important.
Thats
not to say that the game hasnt improved graphically
over its cousin, its just that it hasnt improved
drastically. Trees look better, grass effects look better
and the building have more detail but none of these really
look a whole significantly better than many of the mods that
came out for CMBO right after the first game was released.
Vehicles look good, and historically accurate. Smoke and fire
effects appear to have been cleaned up but essentially they
are unchanged from the first game. Like the first game troops
are represented rather abstractly with a squad shown with
three men rather than the 8-12 you would see in real life.
While confusing early you quickly realize what one person
vs. three persons means as far as infantry squads means. Troops
have the correct period uniforms for the day and they crawl,
run, fire, etc when commanded but they tend to look, well,
funny looking. Like other graphic aspects though this is quickly
forgotten once you get into the game and start playing.
So overall
you will find that the graphics of CMBB look very similar
to CMBO and while prettier graphics would have been nice I
suppose in reality this is a game that has never really tried
to be cutting edge in the graphics department. Like Steel
Beasts if you spend your time looking at the graphics you
will miss what is no doubt an intelligent and depth filled
game. Most folks that follow wargaming arent that shallow
in the first place, otherwise the genre would have died out-3d
is not normally seen in wargaming.
Map size
has been increased in the game. The game now has the potential
to expand to a huge 4000 x 2240 meter map size. This can create
some really huge scenarios but be warned when you do this.
If I have on major complaint with Combat Mission: Barbarossa
to Berlin it lies in the relatively sluggish nature of the
game. CMBO, its predecessor, seemed to run relatively well
even on PII 400 systems but some of the larger scenarios in
CMBB cause my Athlon XP2100 system to choke. While somewhat
understandable, the game has more stuff going on, people with
anything less than a PIV 1.5 GHz or better probably should
stick with nothing higher than a large battle-and that is
somewhat dicey at times. My PIII 700 laptop absolutely chokes
on anything larger than a medium battle, something it never
did with CMBO. John Sponauer, a fellow devotee to the game,
refused to play some of the larger scenarios with good reason.
The interface
is very similar to first game as well. Outside the game everything
can easily be accessed via a mouse click or a drop down menu.
In the game both mouse clicks and/or key commands are available
to give commands to troops, change various view aspects of
the game, or to quit the game or battle. There are multiple
ways of keeping track of your troops graphically in this game.
You have the option of showing unit bases, movement lines,
and radius of fire. The graphics can be modified to show no
trees, some trees or a maximum number of trees depending on
your computer horsepower and the tactical situation. There
are times, even with a horse of a machine; you will want to
remove trees so you can see what you are moving.
In game,
clicking on a unit brings up a drop down menu not unsimilar
to the one used in the Close Combat series, albeit with many
more commands. All commands can be brought up with a key command
as well as by clicking with the mouse. I will go more into
depth concerning the types of commands that can be given later
but at this point lets just say the numbers are considerable
and more than in any other similar game. Panning is also available
by either clicking on the arrows at the bottom of the page
or by using your mouse at the corners of the screen to move
around the area. Some of the panning is different than in
the first game and veterans of CMBO will find themselves going
all over the place at first the movement becomes more familiar
and less irritating the more you play. An option to use the
old CM method would have been nice; maybe a later patch could
do this.
Sound
continues to be a strong suit of this game. Its not
that the game accurately models every sound in the game; its
how it models them. One of the coolest things in the game
is to pan around the map while the game is running, listening
for the sounds of approaching tanks. If you do it right you
will pick up where an enemy armored unit is before your units
get the chance to see them. The sound is definitely positional
in this game, listen to your left or right and you will pick
up stuff. In addition there are ambient sounds like birds
in the summer and winter sounds (you know, snow blowing) along
with the gunfire of some far off battle. It adds an eerie
sound just before contact with the enemy occurs.
Each
nationality has accurately (well it sounds accurate) in language
that adds to the fun. Give your orders and your troops will
call out to rally the troops to move out or when they get
clobbered you will hear them holler in pain. Tanks sounds
are cool and if you turn up the sound the explosion sounds
will rock your world. Any game that causes my wife to get
out of bed and yell Turn that crap down gets extra
points in my book.
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