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Combat Mission: Afrika Korps
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Installation, Setup and Manual
Setup for CM:AK is pretty straight
forward, just like it has for other games. I have never been
able to get auto run to work with the game but go to the CD-ROM
drive, hit setup and the game installed without a hitch. Unlike
some early difficulties with CM:BB the game shipped with no
CD problems, at least for me. Included with the CD is a small
gameplay manual and installed is a 213 page game manual.
In all honesty, I was slightly disappointed
in the decision to put the main manual on PDF. The manuals
for CM:BO and CM:BB were both, IMHO among the best printed
manuals ever released for a game. I am not surprised that
the game was sent with a PDF manual, that is the trend these
days and it is a cost saving measure, but the manual has always
been a great bit of sit around reading and its loss,
at least for a while, is a loss for the game.
Now the manual itself, even if it
is on PDF, is just as good content wise, as anything Big Time
Software has made in the past. The manual, at 200 plus pages
long, is well written, avoids large amounts of fluff, and
gives the reader all the information he or she would need
to become proficient in the game. If you read the manual there
is no reason that I know of for you to not understand the
game. This version even comes with some of Bill Mauldins
best Willie and Joe cartoons. For those of you unfamiliar
with the famous cartoonist of WW2 Mauldin was an infantryman
in southern Europe whose alter egos Willie and Joe were
enjoyed by millions of servicemen. Loved by troops, and hated
by some brass (Patton in particular hated the cartoons) they
have become part of the fabric of 1940s America that
you rarely see these days.
Setup of the game is simple. CM:AK
detects the video resolution of your game and asks you if
you want to run at that resolution. Click yes and you are
pretty much done from there on. A word of warning for those
running GeForce type cards. There is a problem in the software
(or in NVIDIAs drivers) that causes a black screen of
nothing if you have AA enabled in the windows settings.
It is very similar to the problem some folks have had with
FS2004. Setting the AA to automatic or off fixes the problem.
This is the only real problem that I have had visually with
the game.
Graphics, Sound and Game Interface
The
interface for CMAK is essentially the same as the ones for
CM:BO and CM:BB Upon entering the main screen the player has
the opportunity to play single missions, enter the multiplayer
aspects or get involved with the mission editor/creator.
CM:AK comes with a plethora of single
mission games. In all honesty, there are few games out there
that come anywhere close to giving you the number of single
missions available in the Combat Mission series. If there
was a major combat action that occurred in Crete, North Africa
or Italy you can bet it either was represented in this game
or has been made as an add on. Selecting a game gives you
the opportunity to play each scenario from either the allied
or axis side. In addition you have the opportunity to vary
the intensity of the game by overloading your side with extra
troops, changing the fog of war to allow partial or complete
observation of the enemy. Games can be played as single player,
2 player hot seat, PBEM or direct play for those folks that
dont mind several hours connected.
In
addition you have the opportunity to play what are called
operations. Like its predecessors CM:AK does not have a true
campaign. Instead the game has a prolonged single game that
runs over several rounds. These mini-campaigns
simulate several days of battle and allow for more reinforcement
and replacement.
While all of these are interesting
I still miss the idea of a campaign mode. One of the best
parts of a CM:AK contemporary, Steel Panthers: World at
War, is its ability to make and craft a fine tuned combat
unit starting from scratch. You tend to become attached to
units, particularly ones that you develop from green rookies
to crack troops. If there is one weakness in the CM series
it has to have been this.
Well, graphically the game hasnt
changed a great deal from the original game. The game has
had some graphical updates and improvements to include better
trees, changes in terrain resolutions and vehicle fidelity.
Compared to the stock version of the original game the game
does look a lot better but overall I cant say the graphics
are at the outstanding stage.
I
dont want to dig on the graphics too much since it is
a wargame but since it is a 3d game it probably needs to be
evaluated based upon its graphics clarity. The graphics are
sharp and clear, especially on high end machines and there
are some nice features like transparent buildings (when occupied),
decent rain and snow effects and the ability to turn down
the level of trees and foliage based upon your systems
speed.
Unfortunately the buildings look pretty
much the same as in older versions; flat and not particularly
realistic. Smoke and flame effects still look fake, trees
look better but not that inspiring and infantry units still
are represented by three guys. Originally this was a concession
to performance; units of men were represented by 3 troops
that would decrease to two troops when 1/3 of the men were
incapacitated and one when 2/3 were gone.
It works and probably cuts down on
the clutter but it detracts from some folks perception
of realism. In addition it has a limit on gameplay, you cant
detach one guy to go looking around an area and come back.
You
can split squads but that is the extent of it. In real life
you wouldnt send a whole squad over the hill, you would
have one guy crawl up there and tell you what he saw.Its
a nitpick for sure but with todays processors you would
think that the game could render twelve guys without any problems.
This probably points out the inherent
problems with creating a 3d game like the CM series, especially
when compared to older hex based games. There really isnt
much you can do to jazz up older 2d style games.
3d games, however, are at the cutting edge as
far as video game graphics go. This means that a game that
looked great just a couple of years ago can really look outdated
quickly. We have seen this with the flight sim genre and now
the phenomena is starting to get into wargames.
Thats not saying the game looks
bad, it just looks dated. Wargamers in general certainly are
not a graphically demanding group. If they were then games
like Uncommon Valor or Korsun Pocket wouldnt
be as popular as they are. It is all about gameplay in wargames,
the AI, the accuracy of weapons systems and armored values.
So the real test of the Combat Mission series is its
ability to maintain the edge in realism.
Sound in this game is outstanding.
I am not sure that they really did much to change anything
but to me the game sounds even better. Sounds of combat are
directional and you can often figure out where the battle
is going (in relation to your position on the map) based upon
where you hear the sounds. I cant think of any other
wargame where a four speaker system improves the play of the
game.
The game is full of little sounds
that add to the immersion, from the background battle sounds
or the nature sounds you find just before battle starts, to
the full blown explosion sound and cries from your troops
to do or fix something. The sound effects are often secondary
in many wargames but BTS did a very good job of not ignoring
the sound input and it shows.
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