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Feature
SimHQ
Q&A
Lock On: Modern Air Combat
As we get closer to LOMAC's arrival,
SimHQ (and our readers) asked some questions of Ubi
Soft Entertainment and LOMAC's Producer Matt Wagner.
Questions
from the SimHQ Staff
Q: Will it support the 9x OS?
A: Yes, Windows 98SE along
with Windows ME are fine but we cannot promise support for
Windows 95 (or below). We recommend Windows 2000 or Windows
XP.
Q: Does it require DirectX 9?
A: Nope, DX8 works great as
well.
Q: Does it use DX9 features like Pixel / Vertex Shaders
2.0 or is it the DX8 versions?
A: The graphics engine is based
on DX8 technology.
Q: Does it run on more than one CPU thread?
A: No, Lock On can run all
computations on a single thread.
Q: Are you testing it with the Matrox Parhelia for Surround Gaming?
A: Yes, Surround Gaming has
been implemented and is currently undergoing testing.
Q: What are the multiplay options? Head-to-Head? Campaign
Co-op? Force-on-Force?
A: The mission editor can be used to create all sorts of multiplay
scenarios like Head-to-Head, Cooperative, and creating Side
Battles.
Q: Will the campaign be multiplayerable?
A: Not for at least the initial
release of Lock On.
Q: How open will the architecture be?
A: Players can create their
own missions, create their own campaigns, and insert their
own pilot photos with planned support for creating your own
skins.

Questions from SimHQ Readers
Q: (Steve Martin) Will multiplayer be a
peer-to-peer model or a client server model?
A: Peer-to-peer and over Ubi.com
Q: (LoneHawk) As an avid fan of the good
old USNF / ATF / Fighters Anthology series, I'd love to see
the naval air warfare aspect of LOMAC expanded upon in potential
future updates. Do you have any plans to expand LOMAC in this
direction? Kuznetsov was an original, unusual and highly commendable
choice of platform for the carrier air warfare part of the
game & it would be good to see player usable
versions of other carriers in the conflict.
A: Right now the team is focused
on completing Lock On and no plans have been finalized for
what happens next. While we have many ideas, and a great deal
of input from the online community, it is simply too early
to discuss such plans.
Q: (Stephen Romano) The lethality of incoming
missiles in Flanker 2.5 and my inability to dodge them put
me off to nearly all of the single missions and the whole
campaign. While I still love to fly in free flight
because of the wonderful flight model, I feel like I am missing
out on much of the game.
A: Then you will appreciate
the missile lethality slider in the Difficulty Options screen.
By using this slider, you can adjust the parameters that affect
how deadly missiles are against you. Such parameters include
maximum G, motor burn time, effectiveness of counter measures,
and seeker field of view. In addition to the slider, real
world tactics like terrain masking, Doppler clutter notch,
chaff/flares, and ECM are all realistically modeled.
Q:
(Stephen Romano) Will the SA and lethality of LOMAC
be such that an average simmer like myself can, with practice,
achieve mission goals and jink missiles... at least some of
the time?
A: You bet. The combination
of the above and the missile padlock and labels can make dodging
missiles much easier, and more realistic, than it was in Flanker
2.5
Q: (DSL) Will
LOMAC support joystick configuration so player can select
separate axis and what that axis will be used for?
(Similar to IL-2 Sturmovik, select what function, move axis
and its saved)
A: Yes. The input manager will
allow you to bind your own axes and save them. You can also
set response curves and dead-zones for each axes within the
game.
Q: (ALDEGA) Will
there be a way to add your own "skins" for aircraft?
This would be an easy-to-implement way for editing.
A: That is planned for Lock
On, but we cannot promise it at this time.
Q: (BBQ) A good
tool in determining the level of realism in a simulator is
to attempt a completely "heads down" (instruments
only) flight back to the home airbase, using TACAN
(for the US side anyway), and other instruments. Will this
be possible in the F-15 and/or the A-10?
A: Just using the onboard navigation systems (both Russian and
U.S.), it is perfectly possible to shoot a completely heads-down
landing. Given that there are no TACAN stations in the Crimea
and Caucuses, it would not be realistic to have such stations
in the game.
Q: (Zeke) Will
LOMAC support TrackIR head/mouse moving device?
A: Eagle Dynamics has implemented native support for TrackIR.
Q: (Mike
Pohl) Will
LOMAC have the ability to do two outputs (i.e. one output
of the instrument panel and the other of the "out the
window view")? Assumption here is that we have two video
cards in our PC.
A: There are no such plans
at this time.
Q: (Shadow) I
am a long time combat sim fan. I am also a professional pilot.
I have long wished for realistic weather conditions in combat
sims, including precipitation and visibility restricted to
the point that a precision approach would be required at the
end of the mission. A recent screenshot released on your web
site shows a weather interface page that includes General
Visibility and Fog with associated sliders. Just how low will
we be able to adjust weather conditions in LOMAC?
A: Given the fog effects,
weather conditions can be adjusted as low as zero feet.
Q: (Paul Williams) While
often very realistic, very few LOMAC screenshots show any
clouds at all; by contrast CFS3 visuals probably highlight
the clouds more than any other element. Will there be 3D cumulus?
What will it look like? Can we see some screenshots?
A: Please review the more recent
screen shots and videos on www.lo-mac.com.
Lock On includes both 3D cumulus clouds and solid cloud layers.
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Here's a sneak peek screenshot from Andy's LOMAC Preview
(coming very soon).
Click
here to see the full-sized image. |
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