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Feature: Casual Day Back To Page 2 Graphics If I
had to rank them, I'd say JF-15 has the most dated graphics
(although startlingly pretty in Glide), followed by F4, and
at the top of the list would be LOMAC. My favorite would still
have to be JF-15, and I'll have to admit a little bias here.
Well, okay, more than a little bias. I think the comfort of
familiar surroundings is what does it for me. The likelihood
of our military fighting a war in Crimea or Europe is low
at this point. The chances of our nation's forces spending
a lot of time in the sand are, on the other hand, astronomically
high. Heck, we're there right now. That being said, the terrains,
the setting, the theatre of operations are all very relevant.
While it may be impolitic for some, I think that actual events
add more in terms of immersion. I think the selection of the
Crimea again as a theater hurt the sales of LOMAC. The awesome
video work in JF-15 sold the concept to a much greater extent. Falcon
4.0's graphics haven't changed appreciably, either, with the
exception of the cockpit. They have, however, added the Balkan
region of Southern Europe, following Jane's F-15 (and others)
in using real-life deployments as a basis for a sim. Lead
Pursuit's whole goal was stability, rock-solid stability,
but in the attempt, it appears they wanted this release to
top anything done previously. The addition of the Balkans
was a bonus. Another bonus, one I haven't yet taken advantage
of, is the Hi-Tiles effort. The screenshots I have seen do
remind me of the next entry, LOMAC. LOMAC
has the edge in photo-realistic graphics. It is impossible
to tell sometimes if I'm seeing a screenshot of the sun shining
through the clouds or if I'm actually looking out of the Plexiglas
cockpit of an F-15. The realism and detail of LOMAC is really
something to behold, and a nightmare to run unless you have
a 'hoss' of a CPU. I didn't notice much difference in playability
until I upgraded from a 2.4GHz Pentium 4 running at 533MHz
to a 3.0GHz Pentium 4 running at a beefier 800MHz front-side
bus speed. Then the lighting, the details were all a dream
to watch and I often just flew around sightseeing to get the
feel of the sim and take in all the visual stimuli around
me. I felt cheated, though. With no videos and the rather
antiseptic briefings, it was like the glass and leather furniture
seen in those really awful loft apartments belonging to a
New York publicist. User Interface The user
interfaces of all three get the job done, but for overall
customizability, I have to hand it to LOMAC. It's easier and
faster than the others for programming my Saitek X45 HOTAS.
Customizing graphics options and sound is a breeze as well,
much better than the GUI that Flanker 2.5 shipped with. Finding
the key commands can be a bit tricky as they're grouped according
to function
sort of. What
is not fun in LOMAC, though, is mission planning. Changing
loadouts and waypoints is a solid-gold pain in the neck for
the newbie and too time-consuming for this simmer. Jane's
F-15 has it all over the others for mission planning, with
its drag-and-drop method of moving ordnance around. So good,
in fact, that Jane's F/A-18 used the same method. Falcon 4.0
used something between the two. It's easy to customize, but
still not as easy as Jane's F-15.
The Jane's F-15 radial menu and the
mission planning interface are simple, intuitive, and slick.
Falcon 4.0 is somewhere in the middle, as easy to use as JF-15,
but with more options. It takes a little hunting around, but
you can generally find what you're looking for if you spend
enough time on it.
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