| Discussion
Developers Roundtable:
The Future of Simulations - Part 5
After the 2005 E3Expo we ran a series
of discussions (linked on our homepage) on The
Future of Simulations where we asked the SimHQ Staff
for their thoughts on the state of the simulations industry.
We'll now follow-up those discussions from the developers
point of view. As a reference, you should also read this SimHQ
2000 two-part interview series available in .pdf here
and here
to see the PC simulation industry's leaders point-of-view
from five years ago.
Our Panel of Participants
Outside the Box - The Developers Point
of View
SimHQ:
Here are a few questions that somewhat fall outside the box.
Since we have you here, some of our readers had questions.
While Im sure that at times you want to rip your hair
out at some of the responses you get in general the simulation
population appreciates the work you do. Still, What would
you, as a developer, like to see from the flight sim community?
Support? Understanding? More civility? More money?
Rick
(XSI): By catering to your audience and reaching
out to them for support and ideas, you tend to bring the community
closer together during the tougher times of development. From
this method you breed the much needed support, understanding
and civility.
David
(Matrix Games): Wasn't this already asked :) I wanted
ENTHUSIASM!
Julian
(XSI): This is pretty much answered in the earlier question,
but to sum it up, I take the good with the bad. Even if some
people overreact at times, you try to take the constructive
criticism behind the complaint and work with it, of course
its easier if the person is less aggressive and more
constructive, but I think in general you have to try and understand
what is ticking them off. That doesnt mean that you
can solve it every time, there definitely are some people
out there just looking for trouble, the customer isnt
ALWAYS right, but I find if you try your hardest to deal with
any issues, even if they are not presented in the manner youd
like, the wider audience appreciate it, and occasionally you
turn someone who started out bashing you into
a loyal fan. Generally its a two-way street, if you
treat the public with respect and communicate with them, theyll
do the same in return. You have to take the attitude that
without these guys supporting you, you would not be here,
we try to interact with our customers as much as possible,
and let them see that we are everyday people who they can
approach with suggestions, criticisms etc., not stuck up in
some ivory tower only speaking to the masses when we feel
like it, only answering questions or comments that we feel
like answering.
Nils
(eSim Games): You gotta educate your community. ;)
We're very happy with, and thankful for our audience. We have
experienced nothing but a supportive fan base.
SimHQ:
We all know that you have to eat. What would you consider
to be your true motivation behind making simulations? Have
you considered (or have you done) other games due to a desire
to make money, or do you drive on in simulation games out
of pure love for the genre?
Rick
(XSI): I am a first time developer, and my
passion for flight sims is the driving force behind my motivations.
Chris
(Lead Pursuit): Its all about passion for the product.
End of story.
Julian
(XSI): At XSI we came together simply because we love
flight simulations and realize that there is a distinct lack
of development in the type of simulators we want to fly. We
certainly could earn a lot more developing games for consoles,
and would likely be a lot easier as well, but that isnt
what we came together to do. I
believe the business model we have created will allow us to
earn a decent living doing something we love to do, as well
as deliver a product that satisfies others like us in the
community, you cant really ask for much more than that.
Nils
(eSim Games): The love of it is a strong motivation, as
is positive feedback from the fans. But nobody is in a position
to ignore the business environment. If you don't operate profitably,
you go out of business. It's that simple.
David
(Matrix Games): We do simulations because we feel they
are profitable. We do them because we like them. It isn't
a question of one or the other, it's both.
Martin
(Battlefront): If you can keep your greed in check, you
can make enough money from simulations or e.g. wargames to
continue doing what you love. If you're in it solely for the
money, go and do something else. The main motivation, for
us, is to be making the games that we'd like to play ourselves.
Since nobody else is doing them...
SimHQ:
Do you still play sims and if so, what is your personal
favorite? Feel free to mention games made by people not on
this panel or even games not part of the simulation genre.
What makes these games so great?
Julian
(XSI): Absolutely, I dont get as much
time these days as Id like to, but Falcon 4 would have
to rank as my favorite simply because of its depth and
ability to recreate the workload in a modern fighter cockpit.
I also enjoy a bit of Battlefield 2 for a bit of quick tension
relieving fun.
Rick
(XSI): I currently play MSFS, LOMAC and Battlefield
2, although I do own many more wonderful game titles, however
for me presently thats all that is needed to suppress
my desires until Fighter Ops is released.
Battlefield
2 is a wonderful game that does a fantastic job in captivating
the immersion factors of modern day combat. MSFS is about
the ultimate in pure flight simulation expressions, I could
get a bit philosophical in what this title has done for many
of us. LOMAC has always been a vision of what can be produced
if given the chance; it really is a fun and very enjoyable
modern day combat flight simulation, which was developed back
in the day by a fantastic group of people headed by Matt Wagner.
Chris
(Lead Pursuit): Im loving Battlefield 2 at the moment
and still enjoy TOCA Race Car 2 (cant wait for version
3).
Nils
(eSim Games): I've never been a pure simulation player.
But I do play, yes both current blockbuster shooters
like Half-life 2, strategy games (Civilization III still is
a hit for me, and I really loved Combat Mission). Pirates!
was a wonderful title last winter. Still, most hours are logged
with Steel Beasts Pro.
Martin
(Battlefront): My current favorite and what I play mainly
when I have time (as little as that is) currently is our tank
sim T72 - Balkans on Fire. And I don't say that because we're
publishing it, but really mean it. It's been simply too long
without a good tank sim since Panzer Elite and Steel Beasts,
so for the moment I really need the fix. Before that, the
best sim I've played most recently was IL-2 (never bought
the expansions though).
David
(Matrix Games): While the hardcore simmers will laugh,
I still enjoy playing Starshatter. It isn't my favorite game
though, that award goes to the IL-2 and Silent Hunter III
at the moment and yes I am horrible at both. <g>
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