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Review: Gainward GeForce 6800 Ultra
/ 2100 Golden Sample
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Falcon 4
testing was changed for this review as SimHQ has decided to
use the FreeFalcon 3 upgrade rather than SuperPAK
4. Our in-house test still consists of a low level, air-to-ground
flight consisting of two Falcons using Mk20s and Mavericks.

Falcon 4s performance
continues to be completely independent from the graphics sub-system,
though the frame rate is significantly lower with FF3 used
than with the latest SuperPAK. Worth noting is that the games
ground textures still exhibit a large, distracting amount
of aliasing, making improved texture filtering very important
for getting good image quality in this particular sim.
SimHQ tests Far
Cry (v1.1) with all in-game graphical options placed
at their highest settings and sound disabled. The map, Research,
is used because it includes an excellent mix of beach, jungle,
and interior settings that exist throughout the games
various levels. Fraps is used to record performance as the
same path is taken through the map for each test. Anti-aliasing
is enabled using Far Crys menu, while anisotropic filtering
is forced via the driver control panel.

Graphically intensive, Far Cry scales
well with resolution and setting changes. The game is certainly
playable on the Ultra/2100 with AA or AF enabled at 1024x768,
and possibly 1280x960 depending on an individual gamers
preferences. Similar to IL-2s scores, anisotropic filtering
also imposes a much higher performance penalty than anti-aliasing.
Call
of Dutys Dawnville
demo was used to test this OpenGL title based on id Softwares
Quake 3 engine. The included timedemo utility was used to
record performance rather than Fraps, and the com_maxfps
command was used to raise the default frame limit of 85 fps.

While
anisotropic filtering penalizes Call of Dutys frame
rate more than anti-aliasing, either setting gives outstanding
frame rate at the highest resolutions. NVIDIAs excellent
OpenGL support certainly shines through for the aging Quake
3 engines and the games based on it.
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