OCA Strike: A Falcon 4 Air to Ground Mission Report Page 9

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Returning to base I get vectored to final, throw down the gear, confirm 3-green, turn on the landing lights and place the master arm in OFF. Returning to base I get vectored to final, throw down the gear, confirm 3-green, turn on the landing lights and place the master arm in OFF.
On final I can see there is a bunch of wind from the left... On final I can see there is a bunch of wind from the left…
...requiring me to crab well to the left to stay on the center-line. …requiring me to crab well to the left to stay on the center-line.
I cross the threshold and squeak out a decent landing... I cross the threshold and squeak out a decent landing…
...and taxi to the ramp where the ground crew will take over and re-arm us for another mission. …and taxi to the ramp where the ground crew will take over and re-arm us for another mission.

The mission is rated a success. Of the 8 aircraft involved in the strike we lost only the one CAP F-15C. All of my wingmen put their ordnance on the runway, although it was pretty much overkill since they put it all in the same spot! It would be nice if I could load different ordnance on wingmen and assign them different DPMIs much like you could in Jane’s F-15. The most important part however, is that Taetan was put out of business with most of their main runway either destroyed or damaged.

Success!

With a variety of targets and mission types and the ability to control what types of missions you can be fragged for, Falcon 4 remains among the most incredible simulations ever to be produced. With a dedicated (some say rabid!) community dedicated to continuously improving and upgrading Falcon 4 this simulation still has a very bright future indeed.


Download a pdf of this article here (1.58 MB).


Test System Specs

  • Toshiba 5205-S703 Laptop
  • Pentium 4 / 2.0 GHz
  • 512MB RAM
  • GeForce 4-460Go Mobility Graphics Chip (64 Megs)
  • Saitek X45

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