Archive | _air11

air_346a_002

DCS: Black Shark First Report

The First Report in our Preview Series by Chris “BeachAV8R” Frishmuth Please note that this article, including screenshots and videos, is based on a beta version of the software. Features and content of the final product are, of course, subject to change. Today we are going to take a brief introductory flight in the DCS: Black […]

Continue Reading
air_345a_001 (1)

Wings Over Israel Page 5

Back To Page 4   Conclusion This always boils down to a single question, is it worth my hard-earned shekels to purchase this? And by the very nature of this series and the ability to create any theatre and any plane, is it worth it in light of the fact that I can have it […]

Continue Reading
air_345a_001 (1)

Wings Over Israel Page 4

Back To Page 3   “Gentlemen, We Can Rebuild Him, We Have The Technology…” One of the biggest draws of the Strike Fighters: Project 1 engine is that it is a common engine with common factors and theoretically, anything that works in one title will more than likely work in any of the others. This ability to […]

Continue Reading
air_345a_001 (1)

Wings Over Israel Page 3

Back To Page 2   “But, It Goes To 11…” Another change people are going to see is the new “Unlimited” setting for the graphics’ complexity and overall look. This takes the level of rendering to new plateau. I have a pretty quick DirectX 9.0-capable card and I was seeing single-digit framerates on just “High”. […]

Continue Reading
air_345a_001 (1)

Wings Over Israel Page 2

Back To Page 1   I Wouldn’t Kiss Her Fatwa With Your Lips! For those whose lips curl into a sneer and whose eyes have become accustomed to focusing down your nose at the mere mortals who enjoy their ‘arcade piece of crap’ because the F-4E lacks the correct number of rivets on the splitter plate, you […]

Continue Reading
air_345a_001 (1)

Wings Over Israel

Is There Anyone Here We Haven’t Called a Jihad On? by Chuck “PFunk” Bellows Introduction Making combat flight sims is a touchy subject. War rarely brings out the best in people if recent events are any indication and memories are long, if good sense is sometimes short. One of the biggest criticisms of combat games of any stripe […]

Continue Reading
air_340a_003

B-17 Flying Fortress: The Mighty 8th Page 5

Back To Page 4 It Is What It Is My final thoughts on B-17 Flying Fortress: The Mighty 8th for anyone wanting to give it a try. Keep in mind this game is first and foremost a strategic bombing simulator featuring the B-17G. So if you’re looking for a fighter simulator with B-17s thrown in, you will […]

Continue Reading
air_340a_003

B-17 Flying Fortress: The Mighty 8th Page 4

Back To Page 3   Screenshots A page of B-17 and enemy cockpit screenshots. Pilot Instruments Co-Pilot Instruments Bombs Racks Ready On the Bomb Run Note: The outline signifies which crew member is selected The Crew Flight Suits Mod by Blimey Bombsite Mod by Blimey First Aid First Aid Involmeter BF 109 on the Attack […]

Continue Reading
air_340a_003

B-17 Flying Fortress: The Mighty 8th Page 3

Back To Page 2   In Hindsight So here we are just a little over six years after the release of B-17 Flying Fortress: The Mighty 8th, so how kind or unkind has time been to this flight sim? I was very pleased that for a game originally released for the Windows 98 / ME operating […]

Continue Reading
air_340a_003

B-17 Flying Fortress: The Mighty 8th Page 2

Back To Page 1   Brief History In 1992, publisher MicroProse released B-17: Flying Fortress developed by Vektor Grafix. The game was successful and provided virtual pilots the opportunity to see what it was like to fly, bomb and fight in the USAAC premier bomber of the WW2 ETO, the Boeing B-17 Flying Fortress. But time passed […]

Continue Reading
air_340a_003

B-17 Flying Fortress: The Mighty 8th

A SimHQ “Second Look” Series Feature by Guest Writer Bob “Godzilla 1985” Salopek   Introduction Close your eye’s and let your mind drift back through time and space to an epoch in history when it seemed the whole world had gone totally mad. You open your eyes to find yourself seated in a USAAF squadron briefing […]

Continue Reading
air_335a_001t

IL-2 Slovakia Map Team Page 4

Back To Page 3 SimHQ: Is there an online and offline version of the map? Juraj: There will be a “Slovakia 1944” full map with all objects and strictly historical airbases and borders. Then “Slovakia 1939” with the object count reduced by some 35%, including hypothetical airbases in Czech, Poland and Hungary (there were no historical bases […]

Continue Reading

Powered by WordPress. Designed by WooThemes