air_061_1

A2A Weapons Delivery In Strike Fighters Page 4

Back To Page 3 Typical Engagement Scenario We begin with me chugging along with nothing on the radar scope, so I’ll call Red Crown for “bogey dope”. I turn hard left 60 degrees to bring the target to my nose. He’s 5000’ below me and close…no chance for a radar contact so I check outside. […]

Continue Reading
air_061_1

A2A Weapons Delivery In Strike Fighters Page 3

Back To Page 2 Radar Guided Missile Employment What makes the use of the AIM-7 different from the AIM-4 and AIM-9 is that a radar lock-on is needed from trigger squeeze to missile impact. While the earlier models of the AIM-7 have about the same probability of success as the early AIM-9s…and the later models […]

Continue Reading
air_061_1

A2A Weapons Delivery In Strike Fighters Page 2

Back To Page 1 General Info As in real life, it helps to have a stable aircraft platform when operating the radar. When we are “heads down” in the scope, we would like the plane to remain in the attitude where we left it. The absence of trim control in SFP1 makes this task more […]

Continue Reading
air_061_1

A2A Weapons Delivery In Strike Fighters

by Andy Bush Introduction This article will cover weapons delivery procedures and techniques for employing radar guided missiles, infrared guided missiles, and the gun in the Strike Fighters, Project One (SFP1) simulation. The idea for this article came from questions that were posted on our SFP1 forum. As such, the tips and techniques here are intended […]

Continue Reading
technology_002a_29

An Interview with Intel’s George Alfs

by Bubba “MasterFung” Wolford SimHQ: With war raging in the Middle East, many of us are thinking of our troops and fellow simmers involved in the war. We at SimHQ have several staff members involved in the conflict including our F/A-18EF back-seater “CHUNX”, Killer27 who is flying AH-64 Apaches and our favorite medic Tom Cofield who […]

Continue Reading
technology_008d_17

E3Expo 2003 Thursday’s Report

SimHQ heads to California to see what’s new in simulations at the year’s biggest show. Recap – Thursday, May 15th CodeMasters We spent quite some time with CodeMasters as they were showing a few couple of excellent games in development. First off is IndyCar Series which looked quite good. There was only a keyboard available with the […]

Continue Reading
technology_008a_2

Three Days of E3: The 2003 E3 Expo

SimHQ heads to California to see what’s new in simulations at the year’s biggest show.   Recap – Wednesday, May 14th There are some definite trends apparent at this years E3. The console market is even more dominant. Matter of fact, two of the best looking sims weren’t running on the PC platform, and one […]

Continue Reading
fps_001a_1t

Rainbow Six 3: Raven Shield

by Guest Writer Mike Augustine Special thanks to Bill Grant for the screenshots Introduction   Red Storm’s latest offering in the Rainbow Six series is called Raven Shield. After offering players a military style tactical game, with their “Ghost Recon” trilogy, Red Storm is back in the counter force/urban warfare business. Let’s have a look at Raven Shield […]

Continue Reading
air_055a_3t

Techniques For Weapons Delivery In SFP1 Page 2

Back to Page 1   Andy Bush – Weapons Delivery Techniques In my section, I’m going to do three things. One is to suggest a technique for weapons delivery that is based on flight path control using “HUD” relationships…then I’ll present a simplified analysis of weapons delivery in each of the four fighters offered in […]

Continue Reading
air_055a_3t

Techniques For Weapons Delivery In SFP1

by Andy Bush and Leon “Badboy” Smith In this article, Leon Smith and I will present two techniques for dropping bombs, firing rockets, and strafing with the cannon in SFP1. We are responding to the many posts that we have seen regarding the difficulty that SFP1 players are having in getting their weapons on target. Introduction We begin […]

Continue Reading
air_030a_13

Strike Fighters: Project 1, SP1 Patch Page 7

Back To Page 6   One of the bigger problems I have with this sim right now is air to ground weapons delivery. See my previous point about my real world experience. It applies here as well. I flew the A-7E and did a lot of non computer weapon delivery with just an iron bombsight […]

Continue Reading

Powered by WordPress. Designed by WooThemes