| Feature Article
Secondary Flight Controls - Part Three:
Trim
by Andy
Bush
So we find ourselves at the third
part of this series on secondary flight controls
trim.
The subject that really started me down this road. Its place
as the last of the topics is not by accident. As you will
see, trim is affected or has an effect on the two previous
subjects, rudder and flaps. Being the last in this series
does not mean that trim is the least significant of these
subjects. To the contrary, I believe trim to be the least
understood of these three areas. Well try to improve
upon that situation as this article goes along!
As with rudder and flaps, this article
will begin with a simplified academic study of what trim is
and how it works in real life
and then well switch
to our simulation world and get a broad look at what we can
do with trim in a typical sim.
But first, let me introduce an old
friend from bygone days
the famed Greek scholar and scientist
Archimedes. Ill call him Archie for short!
By now, you are wondering where Im
going with this! Well, Archie did a lot of things in his life.
One of them was to work with the concept of levers. In fact,
Im sure you remember Archie saying that if he had a
lever large enough, he could move the world.
What Archie was really saying was
that he had a tool to help him move heavy loads. As long as
the tool
in this case, the lever
was the right size,
he could use his limited human muscle power to move loads
that he would ordinarily be unable to move. So Archie had
found himself a simple tool that he could use to make jobs
a little easier on himself. 
Lets leave Archie trying to
figure out how to change the Earths orbit and move on
to sim flying! We have a job to do as well. And we have a
limited amount of muscle power to do it with. Our job is to
move the flight controls to put the airplane where we want
it. Sometimes that does not take much in the way of effort,
and other times it does. For those times when we have to exert
a little more effort than normal to work our flight controls,
it sure would be nice if we had a tool to help us.
Well, friends, we do! Its called
trim.
There it is. The article in a nutshell
trim
is a tool.
A tool that we use to help us move
the flight controls to whatever position is needed. Lets
repeat that again so that we get it down pat. Trim is a tool
that we use to help move the flight controls.
By itself, trim is not a primary flight
control surface. We do not use trim to fly the airplane. If
we want the nose to come up, we do not use the simulation
trim control to raise the nose. If we want to roll the airplane,
we do not use aileron trim to bank with. Finally, if we want
to keep the airplane from yawing, we usually do not move the
rudder with trim.
In any number of forum discussions,
I have seen folks that mistakenly think that trim is something
that is used to change the airplanes attitude. This
is an honest mistake. Of three subjects in this series of
articles on simulation secondary flight controls, trim is
the one that is newest on the scene. Our sims were outfitted
with rudder and flap controls first. Now, we have realistic
trim controls as well. Its high time that we figure
out what to do with trim. Lets start with some basic
academics, but lets never forget the bottom line:
Trim is a tool. It is only
a tool. We do not fly with trim
we only use trim to make
flying easier.
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