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Lock On: Modern Air
Combat
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Game Setup
It is not advisable to boot up and
jump right in flying. LOMAC demands a certain amount of preparation
first. Clicking the options key puts you into
the game setup screens. A rotating knob at the top right of
the screen gives the choices of Input, Audio, Difficulty,
Graphics, and Cockpit. Visit all of these before you fly the
first time.
You should find under Input that when
you bring it up the game defaults to keyboard control. No
simmer wants to be caught flying by keyboard. If you have
a Windows-supported joystick with latest drivers, the pull-down
menu at top left should show the keyboard, mouse-control,
or your stick. Select the stick, and flip the switch to the
pull-down menus right to Axes. You will
immediately notice, if you have a twist-stick, that the line
for Rudder is empty. Mouse down to your rudder,
and highlight it. Go back up to Key Commands and
click the Change button. Select Rotator2.
You now have your twist-stick recognized in the game and the
panel at lower right should be alive. I configure the curve
in Responses to look EXACTLY like the ones
for the pitch and roll axes, with a little curve and a little
d-zone (dead-band) in the middle, and my Thrustmaster Fox2Pro
has been solid as a rock since I got LOMAC Beta 15 in October.
You can also customize the interface to have different stick
buttons do different things in various combat modes, if youre
that into detail. That is a little too confusing for me, so
I leave it set to all modes.
The Audio tab allows you to set relative
volumes of various game sounds. For you users that thought
the default in-cockpit engine sounds are too quiet, here is
your chance to crank em up! You can have it like you
want it in LOMAC. You can shut off the annoying sound-loop
here too, but it has the side effect of shutting off the music
in the GUI after missions. I find this a small loss. I also
find that I can run an MP3 player in the background during
missions with no loss or impact of framerates.
Let me take a sec to talk about sounds
in LOMAC. Theyre pretty darn good. Turbofans on the
A-10 sound like the real deal. Guns and explosions are dramatic
and splashes are fluid. You get sonic booms in supersonic
flybys! Thats a simming first and gets an instant garland
from me for attention to detail. And voice comms are in the
game, at long last. Yes, you can talk to your wingmen! Using
the \ key and the function keys, you can send
them hither and yon, and just like in the Janes games
theyll tell you that theyre going SEAD,
or that a missile is launched on your package, or running
in, a la Total Air War. The voice package reminds me
greatly if Janes F-15, and it works well for this game.
In a 4v4 furball, youll hear constant radio chatter
as your flight acknowledges your orders, fires and evades
incoming missiles. Its not as chaotic as Falcon 4.0
in campaign mode, but it is not at all sterile.
The Difficulty setting lets you do
things like turn labels on and off, set unlimited fuel or
invulnerability options, customize views, and things like
that. LOMAC does not have IL-2s customizable icons.
It also does not have its snap-views, but it has a less useful
set of snap-views and the ability to customize views to the
users pleasure. As for me, the thumb-hat is responsive
enough that combined with the padlock I dont miss the
snap-views.
One
thing you should look at is the missile effectiveness
slider. If you want the Thunderbolts of Zeus from Flanker
2.0 back, theyre all yours. But if you think they were
overmodeled, go default, which is about 55% effective, and
gives countermeasures the chance to do their stuff. One thing
I have noticed about LOMAC: theyve done a much better
job of radar modeling than in its predecessors. Important
things like the Doppler notch, ECM, and terrain masking now
are working in-game, and you can at last defeat superior aircraft
with better flying. Load those SPS-141, Sorbtsiya, and other
ECM pods-theyre handy in a pinch. The only ECM lacking
in-game is standoff jamming, which very few of us will miss,
I think. Air to mud in LOMAC is tactical rather than strategic,
which is a switch for this genre. I like the switch.
The Graphics tab allows you to set
screen resolution and the strength of visual effects in-game.
Warning: If you do not have a 3.0GHz + processor with a state
of the art DX9 compliant video card and 1024mb DDR SDRAM, DO NOT set all graphics options at their maximums.
You will get a slide-show. This product is pushing the graphics
maximums to their next level and I doubt the hardware exists
yet to run everything flat out with acceptable framerates.
My system scores 1,703 3dMarks in 3dMark03,
I have a GF4 Ti4600 video card, and I cannot run FSAA or anisotropic
filtering at 1024x768 resolution in LOMAC if I want
playable frame-rates and detailed explosions and ground textures.
Like everything, this is a tradeoff. You can run FSAA and
full aniso if you want less detail in your graphics, or put
up with a few jaggies and get more candy. I prefer the latter,
and your mileage may vary. Upon installation LOMAC will setup
the graphics to a "recommended" level and players
should try these "default" settings before fiddling
around with the options.
That being said, Ill reiterate
that LOMAC is the undisputed king of eye-candy, now. It has,
bar none, the most detailed graphics ever seen in simulated
combat aviation. I have never seen 3d models so painstaking,
explosions so crisp, flames so fluid (better even than Janes
F/A-18), and terrain and especially water so beautiful, and
this is with mid-range graphics settings. Yes, your box will
be flat out like a lizard drinking if you try to go max all
across the board and then put a ton of objects in game. But
in two years time the hardware will catch up and LOMAC
will still be in the top three of then-current graphical experiences.
Eagle has one-upped Maddox Games with its selection of trees
and water effects. It has gone to the next step over Janes
F/A-18 in its 3d seas and beautiful clouds and weather. Youll
feel like youre in a real thunderstorm! You even get
condensation streaming down the canopy glass! The only thing
missing is raindrops spattering on the canopy at low speeds.
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Lighting is amazing in LOMAC. Landing
lights work like real lights, I have never seen that in a
game of any kind. When you wheel into a parking space on the
ground, your landing-light beam actually plays over static
objects EXACTLY like a set of car headlights do in the real
world. I have never seen such a realistic effect. And the
sun glows off the water in exactly the same way as it does
in real life. Its just gorgeous at almost any graphic
setting.

And get this: The terrain pop-up problems
of Flanker have been pretty much resolved. You still get some
popping trees from time to time, when your graphics are set
higher than your card and memory can fill, but that isnt
all the time. At last, power lines dont pop up in your
face before you can maneuver! Terrain masking is useful in
LOMAC, for the first time in this series. A garland and a
half to the team for this, it is clear where a good part of
the time and effort on LOMAC went. I have had some problems
with crashes-to-desktop from graphics loading after running
several missions, but my SDRAM is old, and that may be the
cause. None of the other SimHQ staffers have experienced these
problems, so make sure your equipment is ready for the experience
before you kick the tires and light the fires.
The Cockpits tab lets you decide if
you want a native-speaking Betty to yell at you in the aircrafts
home language, mirrors in-cockpit, and other customizable
things. Visit here before you fire it up.
Lets get into the gameplay and
the all-important training missions.
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