| Review: Laminar Research X-Plane 8
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There is an almost infinite amount
of screen resolution sizes that you can select. Initially
I was running at 1280 x 1024 but soon realized there was an
advantage to running 1024 x 768. Settings such as "World
Detail Distance" and "Number of Objects" and
"Number of Roads" have direct ramifications on program
performance, so experiment liberally with those settings to
find out what your hardware can handle. Video RAM is your
friend with X-Plane so come armed with a lot or be prepared
to dial back the eye-candy.
Once you have your visuals and performance
sorted out take some time to set-up your controller(s). This
is time well spent since it is integral to making your X-Plane
experience a good one. X-Plane makes it a snap to set-up your
peripherals with an easy to understand menu that allows you
to move the control axis or press a button on your controller
and set whatever sim function you desire to that axis or button.
I used a CH FlightSim Yoke and CH Pro Pedals for my flying
and can recommend them highly. With integrated throttle, prop,
mixture and toe brakes on the rudder pedals, the CH kit is
the way to go! For aircraft requiring a stick instead of a
yoke, I used my trusty Saitek X45.
With the program and controllers properly
set-up, it's time to go flying! X-Plane ships with around
30 included aircraft that vary in quality from very good to
not so good. My favorite default aircraft to fly is probably
the V-22 Osprey, which is a blast because it is so tricky
to control.

A sampling of the other included aircraft
include: the Boeing 747, F-4 Phantom, F-22 Raptor, King Air
B200, Boeing B-52, Douglas KC-10, Bell 47, B-2 Spirit, B-1
Lancer, Bombardier CL-415, and the X-30. That isn't all of
the included aircraft, but you can see the sim covers the
range from civilian to military, heavy jets to float-planes,
helicopters, airships, and spaceships. While some of the included
aircraft are very well done, some either don't fly very well
or don't look very good, or a combination of both. Where X-Plane
really shines though, is its huge fan base, which is turning
out new airplanes, scenery and utilities every day. Most are
freely downloadable while some are payware. Some of the free
aircraft appear to be just as good as the pay aircraft, but
there are also some very good and talented people earning
a few dimes off of their creations (good for them!). Since
X-Plane ships with a module (called Plane Maker) that allows
anyone to build their own aircraft, you also can see some
pretty questionable designs and flight models out there. Try
them out and use your own judgment. Many of the aircraft I'll
be using in this review will be free downloadable add-on aircraft.
A great source for all things X-Plane whether it be downloads,
forums or even ordering your own copy of X-Plane, is the great
community over at X-Plane.org.
The first plane I hopped into was
the default King Air B200. Since I fly one for a living, I
had to start out with what I know. I have to admit to being
spoiled by the Aeroworx
B200 for FS9 so I didn't intend to spend much time in
something I knew wouldn't compare. While graphically the B200
doesn't hold a candle to the Aeroworx model, the flight model
is a fairly good representation of the B200. I would generally
consider it to be a good training aircraft for any multi-engine
operations, and training is where X-Plane really excels.

If I have one complaint about the
Microsoft flight sim series, it is that they have a rather
"sterile" feel to them. The MSFS flight model don't
really translate the subtle nuances of flight very well, the
small corrections and inputs required, the very dynamic feel
of flying a complex machine. Where Microsoft has dropped the
ball, X-Plane has picked it up and run. Once you start moving
in an X-Plane aircraft, you have to start flying it from engine
start to setting the parking brake at the other end. The flight
modeling seems so much more accurate and realistic, particularly
in regards to environmental effects such as turbulence and
crosswinds. Though I still hold a Certified Flight Instructor
- Instrument certificate I'm not a practicing CFII anymore.
If I were however, X-Plane would be a large part of my ground
instruction curriculum. It is THAT good.
X-Plane (with a proper controller
setup) is a perfect flight trainer as well as a flight simulator.
A student could rapidly learn the relationship between power,
elevators, rudder and trim. It doesn't stop with primary students
either. I found myself flying multiple instrument approaches
to minimums and practicing emergency procedures that left
my shoulders tense and a real feeling that I had gained some
proficiency.
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