Archive | _air12

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Over Flanders Fields Phase 3: Between Heaven and Hell

“A sim going back in time, to the classic virtues of computer games” by Jens “McGonigle” Lindblad   “It is with deep regret that your government must inform you that Sous Lieutenant Monsieur Grand-Jean, after serving with distinction in his first combat patrol, was killed in action today while attempting to land his Nieuport at the […]

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Rise of Flight Page 6

Back To Page 5   Variable Plane Damage When a plane is damaged in Rise of Flight, it breaks up, tears, grinds, and the wood cracks and splinters. Damage can be as light as a tear to the upper-wing canvas or a cracked-strut, or it may be completely demolished. Ground impact damage varies. Pilots who do […]

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Rise of Flight Page 7

Back To Page 6   Conclusion It will be a while yet before we see the final gold version of Rise of Flight, but based upon this build, it has every potential to be one of the classics. That is no guarantee of the final version, but it does show the development teams quality criteria. What […]

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Rise of Flight Page 5

Back To Page 4   The Supporting Cast Besides the various planes, there are multiple other vehicles, ground crews, artillery and observation balloons to fill out the missions. Go To Page 6

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Rise of Flight Page 4

Back To Page 3   Scenery and Terrain Before discussing the scenery, we must look at how and where the air battles in WWI were fought. While these planes had ceiling limits in the range of angels 17-21 and top speeds from 107-120 mph, dogfights were typically fought much lower to the ground. Strafing the […]

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Rise of Flight Page 3

Back To Page 2   In Flight So how does it fly? Well your first big challenge will be the take-off! Forget all about the smooth tarmac surfaces of jet sims. When you start rolling down the airfield in 1915 there is nothing but bumpy, grass covered terra firma. Once you get airborne, there is so […]

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Rise of Flight Page 2

Back To Page 1   In Cockpit Sitting in the beautifully detailed cockpits you can really appreciate the variance in the planes. The Nieuport reminded me of an Austin-Healey I had back in the 1970s. The Spad looks more like the interior of a classic Duesenberg and the Albatross looks like a backyard project. Watching […]

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Rise of Flight

by Doug “guod” Atkinson Introduction Every few years it seems a new round of WWI games and simulations make their appearance. It seems you’re either enamored with history about The Great War or you’re not. Count me in with those who are both curious and fascinated. Who remembers Wings of Gloryfrom Origin and Flying Corps from Empire Interactive? The granddaddy of […]

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Yankee Air Pirate’s John Shelton Page 3

Back To Page 2   SimHQ: Are there things with YAP 2 you’re still working on? If so, will there be a patch? JS: If we can get it to work with TK’s new patch, yes. It works with Vista unpatched. The only thing still in the works are a few aircraft we need. We might complete […]

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Yankee Air Pirate’s John Shelton Page 2

Back To Page 1   SimHQ: Some people just don’t care for the idea of payware. What’s your answer to them? JS: I think it is inductive reasoning… wanting something and rationalizing your position. Nobody complains that TK charges for the games or that the computers aren’t free or that iTunes sells you a song for a dollar that […]

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Yankee Air Pirate’s John Shelton

Introduction With the recent release of Yankee Air Pirate 2, SimHQ thought it would be interesting to have an interview with the Producer, John “zerocinco” Shelton. We wanted to know some YAP background, how it got started and continued, YAP 2’s story, the difficulties and successes and what’s next. John has put substantial time, energy, […]

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