Back To Page 1 Plan and Execute an Assault Remember what I said in the introduction of this briefing — using available intel then good map reading skills are the first two and most important things to know. In Armed Assault the mission briefing should give you the needed intel on the mission. The […]
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Tactical Briefing 05: How to Plan and Execute a Squad Sized Assault
by Chuck “Magnum” Ankenbauer Series Introduction This is the fifth in a series of articles discussing different aspects of squad and team level virtual combat. All of this information is taken from real world sources and modified for gaming purposes. If you have any interest in playing tactical shooters on either a next gen console […]
Ghost Recon: Advanced Warfighter 2 (Xbox 360) Page 4
Back To Page 3 Conclusion Considering that the governor of the northern Mexican state of Chihuahua gave a general order last month to seize all copies of GRAW 2, stating that it instills poor values and depicts his people as being overly violent, you can guess that at least one segment of the populace isn’t […]
Ghost Recon: Advanced Warfighter 2 (Xbox 360) Page 2
Back To Page 1 Having played through the campaign in all three difficulty levels, I can say with a certain amount of authority that there is very little reason to play on the easiest setting. You could literally play through the whole thing without ever lobbing a smoke grenade for cover. Don’t bother with […]
Ghost Recon: Advanced Warfighter 2 (Xbox 360) Page 3
Back To Page 2 Behind the “Tortilla Curtain”… The support I was talking about earlier comes in the form of the MULE battlefield drone (instead of those strategically placed ‘ammo ATMs’ from the first game) that can follow you, or you can really have some fun and drive it yourself. The new support views […]
Ghost Recon: Advanced Warfighter 2 (Xbox 360)
Immigration Law Enforcement Gets A Kick In The Pants by Chuck “PFunk” Bellows Déjà Vu All Over Again As long as you look at the Ghost Recon: Advanced Warfighter line of tactical sims on both the PC and consoles as being separate and apart from the original Ghost Recon series on the PC, they’re a great tactical shooting experience […]
Armed Assault: Combat Operations Page 3
Back To Page 2 Announcing SimHQs Multiplayer Mission Making Contest With the release of the U.S. version, SimHQ is proud to announce a mission making contest sponsored by NaturalPoint using the mission editor included in Armed Assault: Combat Operations. Contest Description: The mission needs to be a multiplayer, squad-based, cooperative mission. Use the SimHQ tactical […]
Armed Assault: Combat Operations Page 2
Back To Page 1 There’s a new add-on featuring the A10 Warthog that comes with the U.S. version. It also comes with a new single player mission for testing and playing the A10 (but it sure wasn’t easy learning to fly it!). SimHQs Armed Assault Dedicated Server You may not know that SimHQ has […]
Armed Assault: Combat Operations
U.S. version by Chuck “Magnum” Ankenbauer Introduction When the German version of Armed Assault came out, I couldn’t wait! I bought it and reviewed it here on SimHQ. It was then announced that Atari had picked up the rights to publish the U.S. version, known as Armed Assault: Combat Operations. The U.S. version will be released tomorrow […]
Tactical Briefing 04: Movement to Contact Page 5
Back To Page 4 Non-Mutual Non-mutual is when the front team is moving forward and they spot the enemy patrol but the enemy patrol has not spotted them. They immediately go prone to not be seen. One member can stay in the sight of the enemy for Intel, while the rest of the team […]
Tactical Briefing 04: Movement to Contact Page 4
Back To Page 3 Once the firefight has ended, one fire team provides cover while the other moves in for the confirmed kills. Go To Page 5
Tactical Briefing 04: Movement to Contact Page 3
Back To Page 2 While the first fire team is laying suppressive fire by keeping the enemy pinned or at least their heads down, the other fire team would move as fast as possible to the direct flank, staying out of sight and hopefully the minds of the enemy. Once that fire team has […]