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Feature: Falcon Flight Model Evolution
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The Default SP4 F-16 Flight Model
So, finally, here is the EM diagram
for the default SP4 F-16 (note: click the image below for
a larger version).

Notice that there are two curves on
the left of this diagram, one is marked as the Max AoA (Angle
of Attack) limit of 25.2 and the other is marked up as the
CAT 1 limiter curve. So, this is a good time for an important
disclaimer
Firstly, the CAT 1 limiter shown on this
diagram uses the control laws used by the real F-16, and this
may or may not be what is being used in Falcon 4.0's flight
model, but in view of the excellent work normally carried
out by the flight model development team, I strongly suspect
that it is. In this diagram I've shown both limits as a comparison
between the maximum angle of attack limit allowed in the data
tables of 25.2 and the real CAT I limiter for the F-16. The
CAT I limiter is important because it informs us of the true
constraints on the flight envelope and thus the location for
the corner plateau, which in this case is between 340kts and
430kts with a maximum turn rate of twenty three degrees per
second. However, in subsequent diagrams I will omit the CAT
1 limiter curve, and use the maximum AoA limit, simply because
that is the limit used by most of the adversary aircraft,
and because the diagrams should be thought of as a comparison
of the data used by the flight model, and not a comparison
of the flight model itself. That distinction is important,
because when the tool used to produce these diagrams was developed,
even though I had a copy of the flight model, it was intended
for the analysis of real aircraft and was not based directly
upon the Falcon 4.0 code, even though the methods used in
the simulation are fairly standard, and quite typical.
So the natural question for readers
is, how accurate are these diagrams? There are a number of
considerations here, firstly, due differences in the Falcon
4.0 code (including errors) and the code I use in my analysis
tools, such as the methods used to solve the equations of
motion, for example, there are some small discrepancies between
these diagrams, and the performance that can be ascertained
by flight testing in the simulation. As an example of what
I mean, the equations of motion in a flight model require
that a set of simultaneous differential equations be solved,
and it is typical for flight simulations to use lower order
numerical methods and solve at relatively low frequency to
conserve processor cycles for other important code, such as
the artificial intelligence, the campaign engine, the flight
models for computer controlled aircraft, weapons models such
as the various types of missiles and guns, damage modeling,
graphics and
well you get the idea. In contrast to that,
when producing diagrams such as the ones used in this article
there is the luxury of using more accurate methods and solving
at higher frequency, so differences are bound to exist. However
these discrepancies have been found to be small, and most
of the important comparisons between the aircraft, such as
their instantaneous and sustained turn performance across
the envelope, and comparisons between their relative turn
rates and radii, can all be verified by flight testing, and
correspond to a degree that makes no practical difference
to the air combat.
Now let's just talk about the Ps =
0 curve for a moment, you can see it clearly marked on the
diagram above. That curve is important because it represents
the turning performance that can be sustained in a level turn.
Don't worry that this curve isn't smooth, it is an accurate
representation of the data used by the Falcon 4.0's flight
model and because that data is contained in look-up tables
that have discrete values, the steps in the curve are therefore
unavoidable. Indeed, this is one of the many areas in which
the flight model has improved, because the number of data
points has increased and so the Ps = 0 curve is smoother now
than it has been in the past, and is therefore able, potentially,
to match the real curves more closely. However, the important
thing to remember here is that if you fly at a point above
that curve your aircraft will be losing energy, either speed
or altitude. If you fly at a point below that curve, you will
be gaining energy, you will either gain speed, or have the
ability to climb in the turn.
That's why, when we compare the EM
diagrams for different fighters by overlaying them, the fighter
with the higher Ps = 0 curve has a sustained turn rate advantage,
and is most likely to win a sustained turning engagement.
So, one of the first things to notice when you look at an
overlay of this type, is to compare the Ps curves across the
envelope, to see where you can gain energy, or lose it less
quickly, while out turning your opponent. But that's if the
fight ever gets to a sustained turning engagement! A high
sustained turn rate isn't everything, fast transients are
also important. For example, an aircraft with a high pitch
rate or high instantaneous turn rate could end the fight early
by getting the first shot. That ability is defined by the
highest point on the envelope, either the one defined by the
25.2 angle of attack limit, or the one defined by the corner
plateau caused by the CAT 1 Limiter. Naturally, the Russian
aircraft that have relatively high angle of attack limits
have an advantage in that department, and can reach maximum
instantaneous turn rate values far in excess of the CAT 1
limited F-16, albeit a brief advantage due to the resulting
rapid loss of energy. Now, I know you want to see a concrete
example of this, and in a moment we will look at the F-16
v MiG-29 engagement, but firstly let's compare the diagram
above for the current default F-16, with previous versions
of the F-16 flight model.
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