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Review: Falcon 4.0: Allied Force - Part
3
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As you see, you have a Missions section
which contains saved missions which you either edit or fly,
and down beneath, that little Mission Builder box. Let's go
there. This brings us to the map, the blank canvas for your
work of art. Although it's not really blank, because each
theatre of operations, in this case the Balkans, is already
populated with things like installations, such as air fields,
war production, political, CCC and so on.

You choose which of these objects
you want displayed with a right click on the mouse, bringing
up the Map Options Menu. Be cautious about how much information
you want displayed, it can get really crowded, especially
if you decide to have the Names of each one listed.

Wow.
That Political stuff really complicates a map, doesn't it?
Let's
talk a little about the philosophy of building a mission.
The first thing I would say is always remember you are in
command here. Do not take things for granted, like assuming
AWACS will always be there for you. It won't be if you didn't
put it in your world. If you haven't done this in a while,
or maybe ever, I would suggest you start simple, fly the mission
and see if it works, then build upon it. Before you begin,
think about what you want to do and where you want to do it.
Flying a two hour one way flight is great if that's what you
intended, but only then. Take some time to understand the
terminology involved, the difference between a sortie and
an engagement, package versus flight, and so on.
Timing is everything, or so the saying
goes, and it certainly is true here. In all the map screens,
take a look in the upper right hand corner. That's the mission
clock and it dictates when everything will begin. So if you
want to build an engagement that spans several days and you
want your first flight in the air at 0500 on Day One, better
have that clock set to 0500. The default is 0900, and that's
fine for those who like to sleep in, like me.
If timing is everything, and it is,
then planning is most things. It's very important you decide
the goal you are trying to accomplish and the tools you are
going to need to accomplish it. Never forget that this is
all about war and that there are two sides. For every move
you plan as one force, think about the response that the other
side should have. Would it be a DCA (Defensive Counter Air),
should they have AAA and SAM sites in the likely avenues of
attack around that highly valued nuclear plant? How difficult
do you want to make it for the player of the mission you create?
Whether it be for yourself or someone who might like to try
what you have accomplished, is the goal actually attainable?
Or have you just created a torture session?
My last general rule is that you be
very aware of what you do. It is so easy to start adding packages
and flights and opposition counters, ground defenses, that
you forget that one simple thing. Like selecting an Su-25
flight to fly intercept against an incoming F-16 OCA Strike
package including F-15 escorts. Or maybe missing the fact
that the altitude for those MiG-21 F Fishbeds is set for only
100 feet for their entire DCA patrol, so they fly around with
their landing gear down trying to avoid small rolling hills.
Stuff happens, and you can always correct it later, but the
fewer the boo-boo's the better.
All right, throwing caution
to the wind, we begin. I have decided that the area of my
engagement will be in the upper left hand corner of the map,
because that's where the land masses of the two opposing forces
are closest. I'm not into flying two hours one way. For my
primary airbase, I choose Ronchi dei legionari, because it's
close and mostly because I love the way it sounds when the
tower lady talks to me. Very sensual, that. What were we talking
about? For the target today, I have decided to go to Marlboro
Country, even though I don't smoke. I know, it's really Maribor,
Maribor airbase we're after. But please forgive me if I use
the other name, it just has that "cowboy" feel to
it, and as chance would have it, we'll be flying as Cowboy11
and 12 later on. But I'm ahead of myself.
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