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Preview: The Black Sea Operations Back To Page 1
From the BSO creators:
"Immersion in a flight simulation
campaign rests on the creation of a dynamic environment. Our
primary objectives are:
- To simulate active airbase activity.
- To simulate a busy environment.
- Add elements of random danger."
The kind gentlemen behind BSO invited
me to take a test drive with their first few campaign missions
and I was more than happy to take them up on their offer.
I won't divulge all of the secrets they have hidden away and
coupled with a competent pilot behind the controls instead
of this fumbling wreck of an aviator your experiences will
likely be vastly different than my own. The first campaign mission eases you
into the theater in a logical way: you are at the end of a
trans-oceanic ferry trip to your new base of operations leading
a 4-ship flight of F-15Cs. 
As the radar screen indicates, you
aren't alone on your ferry flight. Indeed, a diverse collection
of aircraft surrounds you as your flight closes on your new
home base. On the right side of the cockpit the Tactical Electronic
Warfare Systems (TEWS) chirps and warbles, giving a clue to
the presence of other aircraft on your flanks. A glance at the fuel gauge shows that
we recently hit the tanker and our bags are full. 
Suddenly the AWACS controller hops
on the frequency to announce the presence of bandits to our
north, coming in fast and on the deck. I turn to the AWACS
directed bearing and the other fighters in the group accelerate
toward the incoming aircraft. 
AWACS calls the threats at around
100 miles but my radar is useless. It takes me a several minutes
(and much flipping through the manual) to figure out that
the symbols on the radar denote jamming. The fog in my mind
thickens and I'm having trouble keeping up with things as
the range to the targets drops quickly. I'm not sure what
to do! Thankfully the F10 map view displays the AWACS detected
threat symbols as small red dots and I'm able to roughly figure
out the situation around me. Go
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