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Interview: Oleg Discusses What's Next
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Tom: A couple of actual
Battle of Britain related questions. How will the game actually
simulate the differences between the two sides? For example,
the British had the advantage of an early warning radar system
that was a great equalizer when it came to the superiority
of German numbers. Will things like radar be modeled or is
this something that is not necessary when you consider the
campaign structure?
Oleg: Several Radar types of
both sides for that period of WWII are ready and we plan to
make AI and player to interact with them.
Tom: Another question concerns
the availability of possible upgrades to aircraft or complete
new weapons systems. For example, it is fairly well known
that 20mm cannon equipped Spitfires were possible in 1940
but due to jamming and other teething problems they didn't
see service until after the battle. Will there be the ability
to possibly equip your aircraft with modifications that weren't
part of a unit's specific TO&E? I specifically want the
cigar lighter in Adolf Galland's Bf 109.
Oleg: About weapon use is too
early to ask, but really some new features that were requested
by users in the past will be present.
Tom: Will there be any kind of training program for new fliers
coming into the game? A minor criticism of the IL-2 series
was the learning curve was considered fairly high for novice
pilots. Will there be a way to ease newbies into realistic
flight?
Oleg: Probably, but we would
like to put in a sim more easy arcade settings of difficulty
levels. By other words we plan to get it more scalable from
novices to pro. However, using the joypad will be anyway impossible.
Tom: Final Question. What
do you see is the expansion possibilities of this game? One
of the biggest assets the IL-2 series had was its ability
to cover more than just the Eastern Front. Do you plan on
Battle of Britain becoming an expansion simulation the way
the original IL-2 did?
Oleg: Yes it is our main goal.
Tom: Thanks a lot for your time and effort on this.
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