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Review: Matrox TripleHead2Go
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Simulations
(3D)
Ok, enough
complaining, let's see how this baby does with some sims (and
some not-so-sims). I tested the following 3D applications
with the TripleHead2Go:
- Strike
Fighters: Project 1
- Wings Over Vietnam
- Lock
On: Flaming Cliffs
- Jane's
F/A-18 Simulator
- Falcon
4: Allied Force
- Comanche
4
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- Vietnam
MedEvac
- Richard
Burns Rally
- Grand
Prix Legends
- Raven
Shield
- Half-Life
2
- Doom
3
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These
are pretty much the sims/games I play on a regular basis (and
some I fired up again just for testing purposes). Matrox says
that the TripleHead2Go can really show its stuff in
a MMPORPG, but since I do not play any of those, I have no
firsthand experience. A full list of games with TripleHead2Go
support can be found here.
The TripleHead2Go
comes with software called the Surround Gaming Utility (SGU).
This is software that automatically recognizes games that
support triplehead resolutions and with a few clicks should
edit the relevant config file(s) to activate one of those
four resolutions. Often this process creates a desktop shortcut
to the game that is optimized for triplehead gaming. If you
do not like the changes made to the config file(s), simply
press the "Restore" button in the SGU and every
goes back to the way it was before. As new games become available
or as existing games gain triplehead support through user-discovered
tweaks or user-created hacks, users can upload their triplehead
"recipes" to the Matrox website where they will
become available for download to others. Unlike PowerDesk
SE, the SGU is an excellent piece of software and makes setting
up triplehead operation in many games a very simple process.

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