SimHQ recently discussed the latest status on the v4.09 update with Oleg Maddox and Team Daidalos’ Martin Kubani by Doug “guod” Atkinson guod: Thanks to both of you for taking the time to advise SimHQ readers of the latest regarding the v4.09 update. We’ll get started with the first question regarding the maps. We saw some […]
Archive | _air13
Boneyard Page 3
Back To Page 2 Incoming aircraft are processed according to the military’s use requirements at the time. There are three basic types: Process In. Arriving aircraft have their weapons, hazardous or explosive materials, ejection seats, classified or easily pilferable items removed. Systems under spring or hydraulic tension are relieved. At the Flush Farm, fuel systems […]
Boneyard Page 2
Back To Page 1 The bus passes a lone B-52 G. Beginning their operational service in 1954, Boeing now estimates that the airframes of these aircraft will last past the year 2040, and it is very possible they will remain in service nearly 100 years. Already the sons of B-52 pilots have the flown […]
Boneyard
by Tom “20mm” Hayden Boneyard. It reminds me of another word: junkyard. I associate images of sun-bleached skeletons carelessly strewn in the desert, everything of value having been picked clean from them long ago… A place relics whose time has passed, or those with wounds too deep to heal are discarded. Lost and forgotten. Or worse. […]